From Tokyo Afterschool Summoners
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Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
403+105.122*(Lv-1) |
ATK |
199+52.051*(Lv-1) |
HP @ Lv 60 |
6605.198 |
ATK @ Lv 60 |
3270.009 |
Max HP+20 Lv, +2000 HP |
10707.638 |
Max ATK+20 Lv, +2000 ATK |
6311.029 |
Skills |
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
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Blink Jumper |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28%
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Avenger |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
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Teleporter |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away self by 1 square / 50~100% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
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Skill Evolution(s) |
Blink Jumper+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 40~80%
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Avenger+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
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Avenger++ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
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Research Files
Official English
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"A capable jack-of-all-trades Transient who also carries out bodyguard and detective work around the Kabukicho area in Shinjuku. The name Nomad is a pseudonym he uses when dealing with clients. He has been modified against his will to look like a tiger and is currently in search of the culprit, upon whom he would exact revenge."
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Translated from Japanese
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A freelance bodyguard and detective operating primarily in Shinjuku and Kabukicho, "Nomad" is an alias he uses with clients. His appearance as a tiger beastman is a result of modification, performed on him against his will. He's seeking out information on a certain individual in order to exact his revenge.
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Official Japanese
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新宿・歌舞伎町で、「転光生」関連のボディガードや探偵仕事等を請け負う、腕利き掃除屋(スイーパー)の「転光生」。この「ノーマッド」という名前は、仕事の依頼人とやり取りをする際の偽名である。改造人間である彼の現在の虎の姿は後天的に得たものであり、決して望んで得たものではない。復讐のため、とある人物の情報を追っている。
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|
Rarity |
4 |
Cost |
16 |
HP |
803+96.939*(Lv-1) |
ATK |
401+59.173*(Lv-1) |
HP @ Lv 65 |
7007.096 |
ATK @ Lv 65 |
4188.072 |
Max HP+20 Lv, +2000 HP |
10945.876 |
Max ATK+20 Lv, +2000 ATK |
7371.532 |
Skills |
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
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Blink Jumper |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28%
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Avenger |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
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Teleporter |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away self by 1 square / 50~100% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
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Skill Evolution(s) |
Blink Jumper+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 40~80%
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Avenger+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
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Avenger++ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
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Space Jumper |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away self by 1 square / 50~100% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 (If HP = 100%) Increase horizontal and vertical movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP = 100%) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP = 100%) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to allies on the left and right of self / 35~70%
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Official English
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"Embedded in his fang is a switch that activates teleportation, allowing him able to move at incredible speed, as if everything else around him has frozen in time. He is so quick that his clothes and accessories burn up as a result of the air friction around him and he flares bright red like a shooting star. After he was summoned to Tokyo, he got his hands on a motorcycle that he cherishes. He can typically be seen riding down the street called Meiji-doori between Shinjuku and Ikebukuro."
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Translated from Japanese
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Nomad uses a special device embedded in one of his fangs in battle. To the naked eye he appears to teleport, but in reality he is moving at incredible speed. Unable to stand the friction, his clothes are burned away in the process, wreathing his body in flame like a comet. After being summoned to Tokyo Nomad picked up a taste for biking, and can often be seen cruising the Shinjuku-Ikebukuro area, his chosen stomping grounds.
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Official Japanese
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一種の瞬間移動能力者(テレポーター)であり、牙に埋め込まれた装置のスイッチをオンにする事で、あたかも周囲の時間を疑似的に停止させたかのような高速機動を行う事が出来る。その余りの速度に、身に着けたものは空気との摩擦で燃え尽き、流星が赤々と燃えるかのように躍動する。この東京へと召喚された後に手に入れたバイクをこよなく愛し、メインの活動範囲である新宿~池袋を移動するため、明治通りを愛車で駆け抜ける姿をよく目撃される。
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Variant |
Island |
Rarity |
4 |
Cost |
16 |
HP |
667+93.602*(Lv-1) |
ATK |
563+62.908*(Lv-1) |
HP @ Lv 65 |
6657.528 |
ATK @ Lv 65 |
4589.112 |
Max HP+20 Lv, +2000 HP |
10529.568 |
Max ATK+20 Lv, +2000 ATK |
7847.272 |
Skills |
Survivor |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self and allies directly adjacent to self / 40~80%
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Danger Spotter |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 35~70% [Defense ModifierAll modifiers stack with each other.] Take 0.8x damage from Shot-ranged enemies / 100%
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Blink Jumper |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28%
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Teleporter |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away self by 1 square / 50~100% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
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Skill Evolution(s) |
Blink Jumper+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 40~80%
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Official English
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"Carrying the flames of vengeance in his heart, he is destined to wander from place to place. One could say this is his Role. This time around, he has drifted to this deserted island. Using his vitality and survival instincts, he makes himself useful finding food and exploring the island. He seems conflicted, however, as in the end, he doesn't truly enjoy drifting around. The Sacred Artifact embedded in his molar has a Rule that allows him to move at speeds so high, he has obtained that for which humans have always yearned: power over time and space itself. As an experienced drifter, he pities those who share the same pain."
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Translated from Japanese
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He carries the flame of vengeance within his chest, and he is fated to drift to many locations. You could also call it his "role." But perhaps because of that he has once again drifted to where he is tied by fate to someone, to this hidden island. With his great will to live, he participates in searching for food and exploring the island. However, deep within his heart he is not fond of drifting and holds complicated feelings about it. The Hallowed Artifact placed in his molar is not limited to granting him high speed mobility. It is the hidden future potential of mankind itself with what can be called the power to master "space." Because of his experience with drifting, he commiserates with those who know the same pain.
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Official Japanese
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彼は復讐の炎を胸に宿し、多くの場所を漂流する運命にある。それは、彼の「役割」と呼んでもいい。その為にか、漂流に縁のある人物であり、今回もまた、秘島へと流されて辿り着く。その生存力の高さでもって、食料探しや島の探検にと活躍する。だが、けして漂流が好きな訳ではないので内心、複雑な思いを持っているようだ。彼の奥歯に仕込んだ「神器」はただの高速移動を可能とするだけのものには留まらない。それは、人類が秘めた未来の可能性そのものであり、「空間」を制覇するための「権能」と呼ばれることになるだろう。漂流の経験があり、その苦しさを知る人物に対しては、同病相憐れむ念を抱く。
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Variant |
Christmas |
Rarity |
5 |
Cost |
24 |
HP |
1221+86.418*(Lv-1) |
ATK |
1179+62.561*(Lv-1) |
HP @ Lv 70 |
7183.842 |
ATK @ Lv 70 |
5495.709 |
Max HP+20 Lv, +2000 HP |
10912.202 |
Max ATK+20 Lv, +2000 ATK |
8746.929 |
Skills |
Truth Investigator |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DoubtWhen not possessed: ATK Down by 0.1x; When possessed: ATK Up by 10x for 2 turns (Debuff) / 50~100%
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Poking at Deductions |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allies on the left and right of self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allies on the left and right of self / 35~70% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove BuffRemove one buff (Debuff) to enemies in Shot range / 25~50% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove BuffRemove one buff (Debuff) to enemies in Shot range / 25~50%
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Fierce Avenger |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Defense PenetrationAcquire skill for 1 turn: [Attack Modifier] Deal extra damage against DEF Up, Protection, Adamantine, Tenacity (x2.22 each), Unction (x2.35), and Evasion (100x) / 100% (Irremovable Buff) to self and allies on the left and right of self Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self and allies on the left and right of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies on the left and right of self -1000 HP to self and allies on the left and right of self / 25~50%
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Truth Gifter |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies 1 square around self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Curse ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Curse from self / 100% (Buff) to self and allies 1 square around self / 50~100%
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Translated from Japanese
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Rent, heating, and electricity in Shinjuku is expensive, so for that reason Nomad spends his days taking side jobs to pay for his detective agency's upkeep. That's where life found him when this latest job came in for him. It's not a real case, but Nomad will do his best for any work that appreciates the skills of his main job. At the same time, he recalls once more his own goal and the case that started everything. That day, he made a vow in a prison in his home world. He would get revenge on those who held him in contempt, and he chose to be a detective as a cover to find leads on those people. The money he earns, the jobs he takes, the knowledge and skills he's picked up in the course of things, and even the connections he's made are all nothing more than fuel for the fire for Nomad. The flames of vengeance burn brightly inside him even now.
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Official Japanese
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この新宿の家賃は、光熱費は高い。それ故、探偵事務所の維持費を賄うための副業、アルバイト生活の日々。今回、そんな中に舞い降りた探偵の依頼。本物の事件ではなかったが本職の腕を買われた仕事に、ノーマッドは気合を入れる。そして同時に彼は自らの目的を、発端となった事件を改めて思い起こす。あの日、故郷世界の牢獄での誓い。自分を貶めた者たちへの復讐――探偵というアンダーカバーは、その手がかりを得るために選んだ道なのだという事を。身銭を稼ぐだけためと装っているアルバイトも、そこで培われた技術や知識、人脈ですらも、あらゆるものはノーマッドにとって炎に焼べる薪に過ぎない。そうして、己の内にある復讐の炎は今日も赫々と燃え立つ。
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CV
Event |
Line |
Summon |
Nomad. I'm looking for a certain person who betrayed me. I'll cooperate with you, in exchange for information. |
Beginning of Battle |
Who is this I see behind you, scum? Hmm, it shouldn't take more than five minutes to make you talk. |
Move |
Let's move. |
Attacking |
Come on! |
Skill Activation |
Too slow. |
Hit (minor) |
This much is...! |
Hit (major) |
Waaaah! |
Charge |
The blaze of revenge burns in my heart. Vengeful Slaughter; Burning Bright! At this rate, there's no way you'll catch up. |
Victory |
Until I can find vengeance, my flames won't go out. RAAAAAAAAAAAAAH! |
KO'd |
I'm not done...! I was so close to finding him..... this must be a joke, right...? |
Love |
This is fearsome. It feels as if I'll forget about my vengeance. This calm is making me nervous. |
Title Screen |
『東京放課後サモナーズ』 虎は赤々と夜に燃え、復讐の炎を撒き散らす…… |
Event (Shop) |
Line |
Open Shop |
おう帰ってきたか。中々の稼ぎじゃあねえか。 これで今日は食い詰めなくて……ンンッ。いやいや、何でもねえ。気にすんな。 |
Close Shop |
やれやれ、事件解決ってわけだ。 さあて、明日の食い扶持を探さなきゃ、なあ?ほら、帰るぜ。荷物を忘れんじゃねえぞ。 |
Encouraging |
何をしょげてやがる。言っとくが、オレからは何も言わねえからな。 ほれ、コーヒーだ。落ち着くまで、おとなしく横に座ってろ。 |
Touched |
バっバカ、勝手に触んじゃねぇよ! ガキのおもりなんざ、やってられっか!うおおッ、お前、実は楽しんでるだろッ……うひい!? |
Conversation (1) |
何、学校に遅刻するだぁ?のんびりしてっからだよ。 ほれ、ヘルメットだ。バイクに乗せてやる。……振り落とされんなよ? |
Conversation (2) |
オレの本名?さあな、忘れたよ。 復讐を果たすまで、オレにそいつは必要ない。必要……ないんだ。 |
Conversation (3) |
プハー……あー、暇だ…… んだよ、また来やがったのか、暇人か?しゃーねー、コーヒーでも淹れてやる。ブラックでいいな |
Conversation (4) |
オレをこんな醜い姿にしやがった奴ら……。 そいつらに復讐するため、探偵なんぞやってるのさ。その後?さあ、どうするかねぇ。 |
About Someone (1) |
あんのアイドル天使、また依頼してきやがった! しかも今度はプライベートの警護?買い物?オレは探偵だ。世話役と間違えてねえか!? |
About Someone (2) |
あんのバカ虎、何が兄弟だ! 毎度毎度、馴れ馴れしいにもほどがあんだよっ。今度すり寄ってきたら蹴り入れてやる、蹴り! |
About Event (1) |
お前がもしも虎ならば、オレの手を取り夜の森を駆けろ。 この天然の牢獄を……食い破ってみせやがれ。 |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title-2 open-2 close-2 greeting self character-3 character-4 event event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Event |
Line |
Summon |
Good job out there today, come over here and warm up...... Don't get the wrong idea! I'll be in trouble if my assistant catches a cold! |
Beginning of Battle |
Once in a while, I have to show my good side to my assistant. Sorry, but I'll have you calm down. |
Move |
Roger! |
Attacking |
Here! |
Skill Activation |
Self-sufficiency! |
Hit (minor) |
Ough. |
Hit (major) |
Goddamn...... |
Charge |
This swimsuit is specifically fireproof. I will not hesitate! Vengeful Slaughter, Burning Bright! |
Victory |
I will not stop until I get my revenge. It is still the same even being on an island! |
KO'd |
Dammit, I'm drifting again...... |
Love |
I have lived so far without showing anyone my heart. Despite that, making me feel this way... If it's with you, even if it's a deserted island with just the two of us, I wouldn't complain. |
Title Screen |
Tokyo Afterschool Summoners Well, Today, too, I'll work hard to- it isn't the time for that now! Hey, Assistant! Wake up! it's about time to look for our food. |
Event (Shop) |
Line |
Open Shop |
お疲れさん。さ、今日の収穫はどんな感じだ?計画的な取引が出来てこそ、一人前の探偵だぜ。 |
Close Shop |
この漂流先での暮らしも、そろそろ終わりか。助手の分際で結構頼もしい時もあったぜ? ……なんてな。 |
Encouraging |
…ガキがなんて顔してやがる。 悩みなら話してみろ。なに、助手の心のケアも、探偵の仕事のうちさ。ま、こんな無人島に流されて言うのもなんだがな |
Touched |
こ、こらっ!どこ触ってやがる! いくら助手でも、やっていい事と悪い事が……ひあっ!やめろバカっ! そろそろ殴るぞ! |
Conversation (1) |
探偵は体が資本だ。体調管理も仕事のうちってな。いつも腹ペコな貧乏探偵に言われたくないだと? うるせえッ!釣ってきた魚食え!ホラっ! |
Conversation (2) |
無人島の生活ってのも、案外悪くないかもな。時間には追われねえし、金の心配も要らねえし。 ……帰ったら、デスクの請求書の山、片さねえとな。 |
Conversation (3) |
やれやれ…とんでもねえ事になっちまったな。こうなった以上、オレたちは運命共同体って訳だ。 今日もよろしく頼んだぜ、相棒。 |
Conversation (4) |
サバイバルは得意かって? ま、それなりに生き延びられる自信はあるがね。……事務所の電気やらを止められるよりマシさ。 |
About Someone (1) |
誰もいねえ場所で生きる延びるってな、心が強くねえとできねえんだぜ。 ああ、だからオレはそういう奴には敬意を払うよ。 |
About Someone (2) |
アイツ、状況がわかってるのか? 目を離すと、不思議な機械をすぐに作りやがる。……う、羨ましくなんかねえぞ?見てるだけだっ。 |
About Event (1) |
畜生、今度は無人島に漂流だって!? ……今度?あれ、オレは今まで何処に居た?畜生、何も思い出せねえ……どうなってやがんだっ。 |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title-2 open-2 close-2 greeting self character-3 character-4 event event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
|
Event |
Line |
Summon |
For this case, I'm going to chase the culprit all the way! Detective Nomad, here I come! You think I'm getting carried away? Damn it, leave me alone! Let's start the chase, my assistant! |
Beginning of Battle |
Let's get to work. Stay with me, okay? |
Move |
Start the tail. I'll hunt you down. |
Attacking |
Wait, stop! |
Skill Activation |
I got a lead! |
Hit (minor) |
Don't resist. |
Hit (major) |
My bike!!! |
Charge |
I'll chase you forever and ever! I'll put all my pride on the line! Yes, you! I've caught you now! |
Victory |
And so the mystery was solved by the great detective. Thank you, Nomad! Do your best, Nomad! |
KO'd |
My bike's going nuts... my costume's tattered... damn, it's been a shitty Christmas... |
Love |
I'll just keep on running...And when I finally reach the end of all mysteries, I hope you'll be by my side. |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
|
Appearances
Transient Summons
Notes
- He is based on Gully Foyle, the protagonist of the 1956 sci-fi novel The Stars My Destination, written by Alfred Bester.
- His summon day is the day of Bester’s passing.
- His Sacred Artifact is Burning Bright.
- With it he can wield fire animatedly.
- His Sacred Artifact call is as follows: Tiger tiger, burning bright, in the forests of the night! Tiger, tiger, with tearing speed, through the brink of time impede!
- The call, as well as his Charge Skill, is a reference to William Blake's poem, "The Tyger", which is quoted and is the namesake of Tiger! Tiger!, the original published title of The Stars My Destination.
- He and Macan share a similar fate, as Macan is supposed to be a man turned tiger due to a curse, while Nomad is a man turned tiger due to someone as of yet to be revealed.
- Same way as they share a fate, these two share a loading screen where Macan is, as usual, bugging Nomad for a fight (possibly to death, as Macan is prone to challenge others) where Macan is saying "Won't you fight?" (戦わね?) while Nomad simply tries to get him off himself.
- Nomad also appears in Gabriel's loading screen, behind her while she wears some cat ears (nekomimi Nekomimi perhaps) while she's proudly saying "We match ♥" (おそろい♥). Nomad behind her seems to be smiling, but being covered by her halo.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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