From Tokyo Afterschool Summoners
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Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
500+110.714*(Lv-1) |
ATK |
100+46.429*(Lv-1) |
HP @ Lv 60 |
7032.126 |
ATK @ Lv 60 |
2839.311 |
Max HP+20 Lv, +2000 HP |
11246.406 |
Max ATK+20 Lv, +2000 ATK |
5767.891 |
Skills |
Scaled |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] (If HP < 51%) Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Flat Damage to Enemies After Being HitAcquire skill for 3 turns: [After Being Hit] -500~-1000 HP to hitting units / 100% (Irremovable Buff) to allies 1 square around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Flat Damage to Enemies After Being HitAcquire skill for 3 turns: [After Being Hit] -500~-1000 HP to hitting units / 100% (Irremovable Buff) to allies 1 square around self / 45~90%
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Grinded |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -10~-20 CP to hit units -600~-1200 HP to hit units / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] -3~-6 CP to hitting units -600~-1200 HP to hitting units / 35~70%
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Diving Coach |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hit units / 20~40% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
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Pressured |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] (If HP < 51%) -750~-1500 HP to hitting units and enemies on the left and right of them / 50~100%
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Research Files
Official English
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"Gurangatch is a Transient hailing from the Oceanic Realm of Mu, an immense System encompassing countless smaller worlds within it. Attending Tokyo Firefighting University as a diving student while working for the coast guard, he has become close friends with another, far lazier classmate, owing to the beloved teacher they have in common. He possesses an imposing and commanding figure with his prominent scar, near-permanent scowl, and literal alligator visage, and he has a penchant for saying “brutal” that leaves a fearsome first impression. Looks deceive, however, and the man is kind, gentle, and hardly fond of conflict. He enjoys diving and the slow life and works as a diving instructor on the side, which is a perfect job for someone with his homeland's faith. As they say back home, everything must sink in time. Yet in this world, to sink, one must float to begin with, and Gurangatch takes it upon himself to live this cycle in Tokyo. He takes in nature's glory and soaks up the rays while sunbathing on the beach before diving into the sea, only to do it all over again. So prolific are his relaxation habits under the sun that many beachgoers have dubbed him the Sunbathing Pro—much to his chagrin. Disliking attention, if he feels unfamiliar eyes on him while sunbathing, he will dive into the water and escape using his Sacred Artifact, which is powered by faith that shares its roots with the exile of Mu, the Rainbow Serpent. On the lighter side, he does enjoy commiserating with other scarred members of his guild about the ups and downs of living with scars."
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Translated from Japanese
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Transient from Mu, the great System Oceanic Realms that includes many subrealms. Gurangatch has transferred from the Japan Coast Guard to the Fire and Disaster Management College as a diving student. The lazy layabout college firefighter there is a school friend he gets on well with and shares the same honored teacher. Gurangatch is an oft-feared big crocodile therian with a big body, a big scar, a grim face, and a propensity for the word "harsh or sharp," but in actuality he's kind, gentle, and dislikes fighting. Usually he makes use of his skills to do diving instruction as a side job, which suits him well along with his home world's faith that all things eventually sink. However, it's a law of the world that since things sink, they have to float up once. Here in Tokyo Gurangatch practices a repeated relaxing life of sunbathing by diving into the sea. Since he leaves little covered from the sun, part of his neighborhood calls him that one dude that's gonna get sunburned SO bad, but he's really uncomfortable with being seen at that time. If he ever senses strange eyes looking at him, he'll likely immediately dip into the water and run away using his Sacred Artifact. That faith is rooted in the same thing as the Exile of Mu, the many rainbow snakes. In his guild, Gurangatch gets excited with people who have been scarred in the past or have scars now.
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Official Japanese
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いくつもの小世界を内包する巨大システム「海内世界」ムーの出身。海上保安庁からの出向組として、東京消防大学に所属する潜水士学生である。かのグータラ消防大学生とは、同じ恩師を持つ学友でもあり仲が良い。「エグい」という口癖と大きな傷、厳つい顔と巨体で怖がられがちなワニ獣人。だが実際の彼は穏やかで優しい、争いを好まない性格である。普段は得意を活かして、ダイバーのインストラクターとして副業をしている。「万物はやがて沈むべし」という故郷の「信仰」を持つ彼にはとても合った仕事のようだ。だが、沈むためには一度浮かなければならないのがこの世の道理。のんびりと日光浴を行っては海にダイブを繰り返すスローライフをこの東京で実践している。身を余すところなく陽に晒す彼は、一部の界隈から「日焼けガチ勢」と呼ばれているらしい。だが、その時の姿を見られることを極端に苦手としているようだ。もし知らない視線を感じた場合、すぐに水中へ潜り、「神器」によって逃げてしまうだろう。その「信仰」は故郷ムーの追放者たる「いくつもの虹蛇」と、根を同じくするものである。所属ギルドでは、過去に傷アリな仲間と、傷アリあるあるで盛り上がることがあるようだ。
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Rarity |
4 |
Cost |
16 |
HP |
980+109.388*(Lv-1) |
ATK |
220+46.735*(Lv-1) |
HP @ Lv 65 |
7980.832 |
ATK @ Lv 65 |
3211.04 |
Max HP+20 Lv, +2000 HP |
12168.592 |
Max ATK+20 Lv, +2000 ATK |
6145.74 |
Skills |
Great Scaled Gator |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self Apply Immobility StrengtheningWhen user has Immobility: DEF Up by 0.5x for 999 turns (Irremovable Buff) to self / 50~100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] (If HP < 51%) Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Flat Damage to Enemies After Being HitAcquire skill for 3 turns: [After Being Hit] -500~-1000 HP to hitting units / 100% (Irremovable Buff) to allies 1 square around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Flat Damage to Enemies After Being HitAcquire skill for 3 turns: [After Being Hit] -500~-1000 HP to hitting units / 100% (Irremovable Buff) to allies 1 square around self / 45~90%
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Harm Grinder |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to enemies on the entire board / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -10~-20 CP to hit units -600~-1200 HP to hit units / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] -3~-6 CP to hitting units -1000~-2000 HP to hitting units / 35~70%
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Buddy Diver |
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hit units / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
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Scarred-Back Wanderer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to hit units / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] (If HP < 51%) -750~-1500 HP to hitting units and enemies on the left and right of them / 50~100%
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Official English
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"Gurangatch has Sacred Artifact Scales that enable him to tear into any surface, man-made or otherwise, and hide within. Diving in and hiding is a habit learned in his youth—though life in his home village was enjoyably peaceful, it was abruptly cut short by an unexpected incident that left him with deep scars on his back, as well as his heart. Living as an adult in Tokyo, he is still in the habit of diving down into the ground or whatever surface is available whenever anything unexpected happens. What becomes of the surfaces he tears into with his Rule? Nobody knows. Not even him. As far as Gurangatch is concerned, both ground and sea alike are simply bodies of matter there for him to swim through. He does make an effort not to use his Rule unnecessarily, since it is actually dangerous, yet he often ends up activating it involuntarily after losing consciousness. Habitually adrift, like the ebb and flow of the tides, he has found himself a makeshift home in the Arakawa Wanderers. It is a fitting place for someone of his elusive nature—indeed, even a world representative would have trouble catching him by the collar. Though he continues to wander, lately he has started coming out of his shell, showing up at diving meetups and has even been spotted leaping up in alarm at a public bathhouse when a well-meaning pal attempted to wash his scarred back. Gurangatch finds himself comfortably reassured in the presence of extroverted personalities with strongly egalitarian natures."
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Translated from Japanese
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Gurangatch possesses a Sacred Artifact of scale armor that allows him to carve through things regardless of the ground and walls and hide himself within. He used to live in peace in his home world, but a certain incident left him with deep scars on his back and mind. The experience has left him with a tendency to dive away whenever anything unforeseen happens in Tokyo. Anything carved away with this power disappears without a trace, and not even he knows where they go. Generally speaking this means that to Gurangatch, the sea and the ground are both things he can just swim in. This power is liable to hurt others so Gurangatch usually tries to keep in mind not using it, but sometimes it activates anyway when he loses control of himself. Since he doesn't put down roots anywhere, he primarily belongs with the Arakawa Wanderers. Keeping him down by grabbing his neck would be difficult for anyone, even the World Representatives. Lately he's been joining in with meetups of diving enthusiasts, so he's been gaining more friends there. At public bathhouses he's been observed leaping up and running when someone suddenly tries to wash the sensitive scars on his back. Gurangatch has a strong liking bordering on relief for people who shine on everyone and won't expressly look back at him in particular.
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Official Japanese
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地面や壁を問わずエグり、その中へと潜って姿を隠すことのできる、鱗甲の「神器」を持つ。かつて故郷で平穏に暮らしていたが、とある出来事により背中と心に深い傷を負ってしまった。その経験による影響で、東京では何か不測の事態が起こるとすぐに、その場で潜り始めるクセがある。この「権能」で削られた物質は跡形もなく失せてしまい、その行方は彼も知らない。それはともかく、グランガチにとっては地面なども海と同じ泳ぐ対象に過ぎないということだ。他人を傷つけかねないこの「権能」を普段は使わないように心掛けている。だが、決意空しく彼の自制が失われる度に無意識で発動してしまうことがしばしばだ。一か所に根を下ろさない彼の居場所は主に、荒川ギルド・ワンダラーズ。たとえ「世界代行者」であっても、彼の首根っこを抑えることは困難だろう。最近はよく、ダイビング好きの集まりに顔を出すようで、そちらの仲間も増えている。銭湯で急に背中の敏感なキズを洗われ、飛び上がって逃げる姿が目撃されたとか。分け隔てなく皆を一方的に照らし、自分ひとりをわざわざ顧みない存在に対して安心に似た好意を抱く。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
- Gurangatch is based on a mythical spirit in indigenous Australian Gundungurra people's mythology where he is an eel-like incarnation of the Rainbow Serpent who is in an eternal struggle with a large cat named Mirrangan.
- His Charge Skill Gun'-yung-ga'-lung roughly means "when all the animals were men" in Gundungurra language and refers to the Dreamtime, a mythical time where folktales take place in.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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