Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
353+98.48*(Lv-1) |
ATK |
248+53.602*(Lv-1) |
HP @ Lv 60 |
6163.32 |
ATK @ Lv 60 |
3410.518 |
Max HP+20 Lv, +2000 HP |
10132.92 |
Max ATK+20 Lv, +2000 ATK |
6482.558 |
Skills |
Berserker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60%
|
Dragon Slayer |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Dragonborn enemies Deal 1.5x damage to 竜を継ぐ者敵専用 enemies Deal 1.5x damage to 竜を継ぐ者ダミー敵専用 enemies / 100%
|
Mountain Dweller |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 65~100%100% proc rate achieved at level 54
|
Infinite Challenger |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100%
|
Skill Evolution(s) |
Infinite Challenger++ |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 2, 3, 4...) Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self (Phase turns 2, 3, 4...) +400~800 HP to self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 25~50%
|
Infinite Challenger+ |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 25~50%
|
|
Research Files
Official English
|
A second-year student at Shinjuku Academy in Shinjuku Ward. He was taught martial arts by his parents and he takes great pride in it. He has sworn to live by the fist and skips school to make his way to Ikebukuro and party it up at the underground Colosseum. He grew up with Shiro Motoori. His hobbies include training in the mountains so he has a soft spot for people who like the mountains.
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Translated from Japanese
|
A second year student and classmate of the hero, Kengo is a prideful martial artist who lives by the fist. He's been friends with Shirou since they were very young, but lately their relationship has grown contentious due to Kengo frequently skipping school altogether to fight in the Ikebukuro Berserker's underground tournaments. Kengo is a hobbyist mountaineer, as he finds the mountain wilderness the best place to hone his skills, and gets along well with fellow mountain lovers.
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Official Japanese
|
新宿区に在る神宿学園二年生。実親に教えを受けた格闘の技を誇り、拳一つで生きていく事を誓う男子高校生。地下格闘パーティで盛り上がる池袋に授業をエスケープして出没する。本居シロウの幼馴染。趣味は山籠もりの修行で、山好きと相性が良い。
|
|
|
Rarity |
4 |
Cost |
16 |
HP |
756+94.296*(Lv-1) |
ATK |
437+66.99*(Lv-1) |
HP @ Lv 65 |
6790.944 |
ATK @ Lv 65 |
4724.36 |
Max HP+20 Lv, +2000 HP |
10676.864 |
Max ATK+20 Lv, +2000 ATK |
8064.16 |
Skills |
Berserker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 30~60%
|
Dragon Slayer |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Dragonborn enemies Deal 1.5x damage to 竜を継ぐ者敵専用 enemies Deal 1.5x damage to 竜を継ぐ者ダミー敵専用 enemies / 100%
|
Mountain Dweller |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 65~100%100% proc rate achieved at level 54
|
Infinite Challenger |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100%
|
Skill Evolution(s) |
Infinite Challenger++ |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 2, 3, 4...) Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self (Phase turns 2, 3, 4...) +400~800 HP to self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 25~50%
|
Infinite Challenger+ |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 25~50%
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|
Official English
|
"His Belt of Power possesses the essence of the strongest warrior from another world. He wraps it around his fist, allowing him to go head-to-head with even the most powerful Transients. He dislikes people who default to logical arguments, namely a certain childhood friend who never shuts up."
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Translated from Japanese
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The belt he wears wrapped around his fist confers the divine power of a certain wild man from another world. He prefers to speak with his fists, since he's spectacularly terrible at logically arguing his case. In particular, against a certain nagging childhood friend.
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Official Japanese
|
とある異世界で最強と謳われた益荒男の神力を宿した力帯。それを巻いた拳は、強大な力を秘める「転光生」とも真正面からの殴り合いを可能とする。苦手なのは正論をまくしたててくる相手。具体的には口やかましい幼馴染。
|
|
|
Rarity |
5 |
Cost |
24 |
HP |
1638+89.163*(Lv-1) |
ATK |
825+64.276*(Lv-1) |
HP @ Lv 70 |
7790.247 |
ATK @ Lv 70 |
5260.044 |
Max HP+20 Lv, +2000 HP |
11573.507 |
Max ATK+20 Lv, +2000 ATK |
8545.564 |
Skills |
Mountain Dweller |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 65~100%100% proc rate achieved at level 54
|
Dragon Slayer |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Dragonborn enemies Deal 1.5x damage to 竜を継ぐ者敵専用 enemies Deal 1.5x damage to 竜を継ぐ者ダミー敵専用 enemies / 100%
|
Infinite Challenger |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100%
|
Thunderer |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies on the left and right of self +6~12 CP to self and allies on the left and right of self / 18~36%
|
Skill Evolution(s) |
Infinite Challenger++ |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 2, 3, 4...) Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self (Phase turns 2, 3, 4...) +400~800 HP to self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 25~50%
|
Infinite Challenger+ |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 25~50%
|
Thundering Runner |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies on the left and right of self / 18~36% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +6~12 CP to self and allies on the left and right of self / 25~50% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units and enemies 2 squares to the left and right of them / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self / 50~100%
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Official English
|
"The power of his body can be amplified several times over with each looped layer of his Belt of Power, thanks to his Rule of Infinitude. This not only raises his overall power, but also increases his reaction speed due to the electricity running through his body, making him an almost super-human fighter. The only limit to his power is that of his physical body. Powering up in such a drastic way takes an equally drastic toll on his body, which means that it can only last for a short period of time. In order to increase the scope of his power, he goes on daily training trips up into the mountains... Meanwhile, his grades decline in school. Recently, it was suggested to him that his merit might lay in his legs, rather than his arms, which enlightened him and helped him extend his reach in battle."
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|
Translated from Japanese
|
The power of Infinitude within his support belt is the power to double the output of his body each time it wraps around. As his power rises, so does the reaction speed of the electricity running within him, giving him superhuman fighting ability. There is no upper limit to that output. However, it does approach the limits of its user's body. Even when used for a short time the multiplied strength brings a corresponding backlash to the body. Training is the only possible way to mitigate it. Every day he secludes himself in the mountains striving to train for the sake of his dreams and to help the friend who accepted him. As a result his grades slipped even further. Lately he was asked if it might be a better idea to use his solid legs rather than his arms, and an idea came to him. If he tried his reach could extend.
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|
Official Japanese
|
力帯に宿った「無窮」の権能は、ひと巻き毎に肉体の出力を倍化させていく。パワーの上昇と共に、肉体の内部を駆け巡る電気は反応速度の向上をもたらし、超人的な戦闘を可能にする。その出力に上限は無い。だがしかし、使用者の肉体の方が限界を迎えるのだ。ごく短時間の使用であろうとも、倍化した出力はそれに相応しい反動を肉体へと掛ける。それに耐えるには、ただただ鍛錬あるのみ。彼自身の夢のため、そして彼が認めた相棒の力となるため、彼は日々、山に篭り修行に励む。代償として更に成績は下がった。腕より丈夫な脚を使った方が良いのではと最近言われ、目からうろこが落ちた。やってみたらリーチも伸びた。
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|
|
Variant |
Valentine |
Rarity |
5 |
Cost |
24 |
HP |
980+80.582*(Lv-1) |
ATK |
1420+68.398*(Lv-1) |
HP @ Lv 70 |
6540.158 |
ATK @ Lv 70 |
6139.462 |
Max HP+20 Lv, +2000 HP |
10151.798 |
Max ATK+20 Lv, +2000 ATK |
9507.422 |
Skills |
Stalwart Contender |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
|
Eternal Warrior |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Infinitude (Stackable 1)ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Infinitude (Stackable 2)ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 13~26%
|
Gloved Fighter |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +4~8 CP to self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove OppressionCannot move at will for 2 turns (Debuff) / 50~100%
|
Judgment Enforcer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemies in a 2-square diamond radius around self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hitting units / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
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Official English
|
"There was once a time when Kengo stood firmly against the mere notions of love, romance, and Valentine's Day, but finding a partner to have his back during fights seems to have softened his heart a bit. Now he embraces the chocolate he loves so much, but this acceptance has led him down a new path that's perhaps even more treacherous: coming to terms with his own feelings in regards to a certain someone and determining whether or not they constitute love. Imbuing this struggle into the modest chocolate he bears, he sets off to challenge these feelings with a battle cry so agonizingly wrought with emotion that it stands to shake the earth itself. Calling upon his Role and Rule, inherited from a hero of the otherworld known as Yggdrasil, he vows to scale the seemingly impenetrable wall that stands before him and decide, once and for all, where his heart truly lies."
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Translated from Japanese
|
There was a time when Kengo acted as if love and romance were stupid things to care about. But after some meandering and wandering, it seems like he's stopped trying to avoid the chocolate he loves so much. He's gained a partner to fight alongside, so he's changed a lot from how he used to be. Despite that, a new giant wall stands before him. As Kengo moves to surpass it, he seems to be asking himself whether his feelings for a certain someone is love or friendship. Those feelings are hidden in a tiny piece of chocolate, which he presses forward with in a challenge. Soon, those inexhaustible emotions may shake the earth with a shout, and soon they will unmistakably become strong words that can cross over any wall no matter how big it is. The Rule and Role he possesses once belonged to a certain hero from the world of Yggdrasil.
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Official Japanese
|
愛や恋だバレンタインだ、そんなものはくだらないと、かつては硬派を気取っていたケンゴ。しかし紆余曲折を経て、どうやら大好きなチョコレートを避けることは無くなったらしい。共に戦う相棒を得て、以前より変わっていったということなのだろう。だがしかし今回、彼の前に新たなる巨きな壁が立ちはだかる。それを超えんとする中でケンゴは、とある人物に対する感情が果たして愛か、友情かを問われるだろう。その想いを、ちっぽけなチョコレートに秘めて、挑むのだ。無尽蔵に膨れ上がるそれはやがて、大地を揺るがす叫びとなるだろう。そして、どれほど巨大な壁さえ超えるほど力強い言葉になるに違いない。彼の持つ「役割」と「権能」は、異世界ユグドラシルのとある英雄が持っていたものである。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Event |
Line |
Event (Shop) |
Line |
Open Shop |
Hey, partner! I've collected a whole bunch of stuff while we've been travelling. When the going gets tough, that's when I get going! I wouldn't say no to a compliment or two, though. |
Close Shop |
Sure there's been some crazy stuff going on, but at least when you're with me you'll never be bored! Come join me in practice sometime, partner! |
Greeting |
Caught you in a tight spot, partner? What are you doing in a place like this? Jeez... What would you do without me? |
Encouraging |
I'm different since I met you. Never woulda guessed someone like me could change. What I mean is... Thanks. |
Conversation (1) |
There've been some strong opponents around lately, huh? Not like there's anything to worry about with the two of us here. You an' me, the dream team! |
Conversation (2) |
Oi, did something happen? Hey, at least you're alive, right? Come on, let's go sweat it off. |
About Self |
I learned how to fight from my dad. Honestly, I'm thankful for it, since it means I can have your back. |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open-2 close-2 touched conversation-3 conversation-4 character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearance
Transient Summons
Aside from the banners listed below, the regular ☆4 version of Kengo can only be obtained via permanent summons.
Notes
- His full name is Kengo Takabushi (高伏ケンゴ).
- Kengo's Sacred Artifact, a belt he wraps around his right arm, is a reference to Megingjörð ("power-belt" from Old Norse), is one of the three main possessions of the Norse thunder god Thor that has the ability to double his power when worn.
- The original owner of the Sacred Artifact is Thor himself, as Kengo caused an Exception with the Protagonist causing him to appear.
- Kengo's summoner mark is on the back of his right hand, with the appearance of two lightning bolts.
- His Role is "Barbarian" and his Rule is "Infinitude."
63 comments
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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