Transient Information
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Rarity |
3 |
Cost |
10 |
HP |
410+96.429*(Lv-1) |
ATK |
190+60.714*(Lv-1) |
HP @ Lv 60 |
6099.311 |
ATK @ Lv 60 |
3772.126 |
Max HP+20 Lv, +2000 HP |
10027.891 |
Max ATK+20 Lv, +2000 ATK |
6986.406 |
Skills |
Excited in the Year of the Rabbit |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Friendship StrengtheningWhile user has Friendship: +500HP/turn for 999 turns (Irremovable Buff) to self and allies on the entire board / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to enemies in Shot range / 25~50%
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Wisher |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies directly adjacent to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies directly adjacent to self / 40~80%
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One Who Plays |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -10~-20 CP to hit units / 40~80% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +6~12 CP to self / 45~90%
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Surefooted |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +4~8 CP to allies 1 square around self / 35~70% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
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Research Files
Official English
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"A Transient from the world of Takamagahara. His hobby is telling fortunes of those he meets with the fortune-telling strips he always carries around with him. A natural prankster with a fondness for tricks, some sort of trouble usually follows his announcement of fortune, but luckily, in order to stop him from getting too carried away, his friend shark came to Tokyo with him. The two have known each other for a long, long time, and the shark acts as both an old friend as well as a mount on occasion. At the request of a certain Onamuchi-no-Mikoto, the shark keeps watch over Inaba to make sure he does not go too far. Unfortunately for Inaba, his friend isn't the most dexterous of sharks and sometimes ends up tearing out the poor hare Therian's fur when trying to chastise him, and believe it or not, the two understand each other well despite appearances. Ever since setting up shop around the Summoners, Inaba has earned the dubious attention of the guardian of a certain shrine. Perhaps as a result, his guardian points, which by all accounts should trend upward, are instead in a constant downward spiral. Inaba himself, however, looks upon the guardian with fondness and sees him as someone worth pranking."
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Translated from Japanese
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Transient from the world of Takamagahara. His hobby is telling fortunes with the omikuji fortune slips he's always carrying around, but in keeping with his impish personality trouble tends to follow his pronouncements. Inaba came along together with a shark that keeps him in check whenever he gets enthusiastic. As Inaba sees it, the shark is an old friend that he goes way back with as well as a reliable ride that carries him to wherever he wants to go to. The shark has been requested by Onamuji-no-Mikoto to watch over Inaba and keep him from going too crazy, but there was one time where he was so blunt in warning Inaba that he tore off all his fur. It may look like they don't get along at first glance, but the two understand each other quite well. Ever since Inaba put down roots with the Summoners, a certain protector has been keeping an eye on him. All those komainu points he was supposed to be earning just keep going down the drain. Inaba himself however favors people worth playing pranks on.
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Official Japanese
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異世界タカマガハラ出身の「転光生」。趣味はいつも持ち歩いているおみくじを使って人々の運勢を占うこと。だが、悪戯好きな性格と相まって、お告げの後はトラブルがちになるという。そんな調子づいたイナバをいつも鎮めてくれるのは、共に東京へ渡ってきたワニザメ。イナバにとって彼は昔より付き合いのある友であり、行きたい場所へと運んでくれる頼もしい乗り物でもある。ワニザメはオオナムチノミコトなる人物の頼みにより、イナバの暴走が悪い方へ流れていかないよう見守っている。だが、いざ諫めるとなった時は不器用ゆえについ、イナバの毛まで毟ってしまうこともあったり。一見すると仲が悪そうに思えてしまうが、2人は互いをよくわかっている。イナバがサモナーズの元に根をおろしてからは、とある社の守り手に目をつけられているそうだ。本来は増えていくはずの狛犬ポイントなるものは日々、下がり続けているらしい。ただしイナバ自身は、悪戯し甲斐のある相手だと好意的に捉えている。
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|
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Rarity |
4 |
Cost |
18 |
HP |
770+94.694*(Lv-1) |
ATK |
430+61.429*(Lv-1) |
HP @ Lv 65 |
6830.416 |
ATK @ Lv 65 |
4361.456 |
Max HP+20 Lv, +2000 HP |
10724.296 |
Max ATK+20 Lv, +2000 ATK |
7590.036 |
Skills |
Excited in the Year of the Rabbit |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Friendship StrengtheningWhile user has Friendship: +500HP/turn for 999 turns (Irremovable Buff) to self and allies on the entire board / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to enemies in Shot range / 25~50%
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Recovery Wisher |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies directly adjacent to self Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies directly adjacent to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies directly adjacent to self Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies directly adjacent to self / 40~80%
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Serious Player |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units -10~-20 CP to hit units / 40~80% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +6~12 CP to self / 45~90%
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Surefooted Matchmaker |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +4~8 CP to allies 1 square around self / 35~70% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to allies 1 square around self / 45~90%
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Official English
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"Inaba had always dreamed of visiting the island kingdom beyond the coast. Though he managed to trick his way to his destination, he paid the price by getting his fur torn off. While in excruciating pain, he was found by Onamuchi-no-Mikoto, who tended to his wounds. The cattail that he gave Inaba at the time is now woven into the braid of his Fortune Slip Box sacred artifact. Inaba's White Hare Fortunes are said to be particularly informative in matters of romance, and his skills in that field helped Onamuchi be united with his beloved. Though fond of matchmaking, Inaba has a sense of aesthetics about it. He holds little love for Rules that force the incompatible together or those who wish for no matches at all. On the other hand, having crossed the sea atop the back of his friend shark, he has a fondness for relationships that are complementary and cooperative. He is also quite interested in a certain someone with a fish-shaped mount to supplement their weak legs."
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Translated from Japanese
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Inaba once had a dream about crossing the sea to go to an island nation past the shoreline. It was a deed he accomplished via trickery and then paying for it by having his fur torn off. Onamuji-no-Mikoto found him in this sorry state and treated his wounds. The head of the cattail plant he was prescribed is both used in the omikuji fortune slip Sacred Artifact he possesses and woven into his braids. Inaba's White Rabbit Mikuji is said to specialize in romantic fulfillment, and his abilities are said to have even helped Onamuji-no-Mikoto make a connection in the past once. Inaba apparently has a fixation on how marriages are performed. He dislikes powers that forcibly tie fates between those who would never have made them and those who choose by their own volition to be disconnected. On the other hand, he's sympathetic towards complimentary relationships like how he relied on the shark to cross the sea. For example, he's very interested in a certain someone who uses a fish-shaped ride to compensate for his weak legs.
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Official Japanese
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かつて対岸にある大きな島国へ渡ってみたいと夢をみたイナバ。彼は、それを悪戯によって成し遂げたものの、代償として毛をむしられた。ヒリヒリしていた所をオオナムチノミコトなる人物によって発見され、手当をうけることになった。その時に処方されたガマの穂は、イナバが持つおみくじの「神器」にも使用され、組紐のなかに編み込まれている。イナバの「白兎みくじ」は恋愛成就に関するものが得意だという。その腕前はかつてオオナムチノミコトの結縁を手助けしたことさえあるほど。縁結びというもののやり方については、どうやらこだわりがあるらしい。ありえないもの同士でも強引に「縁」を結びつけてしまう「権能」や、無縁を自ら望む相手などには苦手意識を抱いている。一方で自身が海を渡るためにワニザメの背中を借りたことがあるように、補完的な関係には共感的。たとえば、自分の弱い足を補うために、鯛の形をした乗り物をもつ相手には強く興味を持っているようだ。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
The regular ☆3 and ☆4 versions of Inaba are only avaiable via their event's Item Exchange/Andvari Shop. They cannot be obtained via permanent summons.
Notes
35 comments
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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