From Tokyo Afterschool Summoners
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Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
282+102.327*(Lv-1) |
ATK |
318+54.816*(Lv-1) |
HP @ Lv 60 |
6319.293 |
ATK @ Lv 60 |
3552.144 |
Max HP+20 Lv, +2000 HP |
10365.833 |
Max ATK+20 Lv, +2000 ATK |
6648.464 |
Skills |
Outrider |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 7, 13...) Apply Attack Power Reduction (Stackable 1)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 2, 8, 14...) Apply Attack Power Reduction (Stackable 2)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 3, 9, 15...) Apply Attack Power Reduction (Stackable 3)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 4, 10, 16...) Apply Attack Power Reduction (Stackable 4)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 5, 11, 17...) Apply Attack Power Reduction (Stackable 5)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 6, 12, 18...) Apply Attack Power Reduction (Stackable 6)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self / 100% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self and allies 1 square around self / 50~100%
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Frontier Settler |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies directly adjacent to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Move hit units 1 square to the left / 50~100% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
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Raided Reckoner |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +200~400 HP to self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
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Peace Broker |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to self / 50~100%
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Research Files
Official English
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"A Transient cowboy from the Land of the Great Spirit. Attends elementary school, but wants to grow up big and strong as soon as possible, striving to become just like his big ol' buddy he calls Daddy. Loves playing baseball after school, then eating barbecue with all his friends when the game is done, but he never forgets to eat his oatmeal with lots and lots of milk every morning, too, to help him grow. His fondest desire is to cultivate a huge farm out in the wilderness, which he considers to be the very essence of frontier spirit. He often finds himself dreaming things that seem very strange to him, involving a white buffalo calf connected in some way to a great mystery from his home world. These dreams—these memories—are extremely vivid, and ultimately helped guide him to join a certain guild. Although he's very young, he adores farm work and hates anyone who would dare do anything to harm the land."
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Translated from Japanese
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Transient cowboy from the world of Great Spirits. He is an elementary school student who admires the previous big partner he had that he calls "daddy" and wants to be a big grown-up soon. He likes playing baseball after school and then eating a barbecue with everyone. He also never forgets to eat oatmeal with plenty of milk in it every morning so that he can grow tall. Babe is a bundle of the frontier spirit that dreams of spreading farms into the wilderness. However, it's said that he sometimes sees other dreams he shouldn't be seeing. That would be a dream of a white buffalo calf that extends into the Great Mystery. Babe has joined a certain guild as if guided by that memory. He may be young, but he loves farm work and hates people who tear up the ground.
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Official Japanese
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異世界グレイトスピリット出身の「転光生」カウボーイ。「ダディ」と呼ぶかつてのビッグな相棒に憧れを抱き、早く大きくなりたいと願う小学生。好きなものは、放課後のベースボールと、その後に皆で食べるバーベキュー。だけど、背を伸ばすためミルクたっぷりのオートミールをしっかり朝に食べることだって忘れない。荒野に牧場を拡げることを夢見る、フロンティアスピリッツの塊。しかし彼は、時に見るはずのない別の夢を見ることもあるという。それは、グレイトスピリットの「大いなる神秘」へと連なる、白いバッファローの仔牛の姿。そんな「記憶」に導かれるように、ベイブはとあるギルドに所属することとなる。幼いながら、牧場仕事を愛しており、大地をメチャクチャにする相手を嫌う。
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|
Rarity |
4 |
Cost |
16 |
HP |
580+75.551*(Lv-1) |
ATK |
620+79.551*(Lv-1) |
HP @ Lv 65 |
5415.264 |
ATK @ Lv 65 |
5711.264 |
Max HP+20 Lv, +2000 HP |
8926.284 |
Max ATK+20 Lv, +2000 ATK |
9302.284 |
Skills |
Past Pioneer |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 7, 13...) Apply Attack Power Reduction (Stackable 1)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 2, 8, 14...) Apply Attack Power Reduction (Stackable 2)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 3, 9, 15...) Apply Attack Power Reduction (Stackable 3)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 4, 10, 16...) Apply Attack Power Reduction (Stackable 4)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 5, 11, 17...) Apply Attack Power Reduction (Stackable 5)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self (Total turns 6, 12, 18...) Apply Attack Power Reduction (Stackable 6)ATK Down by 0.7x for 6 turns (Irremovable Debuff) to self / 100% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self and allies on the entire board / 50~100%
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Frontier Settler |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies directly adjacent to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Move hit units 1 square to the left / 50~100% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
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Raided Reckoner |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +200~400 HP to self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
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Bovine Broker |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self Apply AnchorPrevent forced movement for 3 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) / 50~100%
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Official English
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"Babe Bunyan's Sacred Artifacts are the Horseshoes attached to the soles of his cowboy boots, which bear a Rule that sees the ground they tread upon thoroughly cultivated and quenched with water. Back in his home world, he and Daddy used these Horseshoes to reclaim land and open up waterways in a number of locations, earning them much love from the residents. However, their Roles were always fated to dry up once the age of the Wild West came to an end; they always knew that as the path out west became more and more open and fertile, a new era would gradually begin to dawn and the two of them would be chased out into the sunset. Hence, Babe Bunyan was selected as a guide in Tokyo, to lead others to the place where everyone and everything is set to one day converge. What his manipulators failed to understand, however, is that anyone who's already been granted someone else's memories is unable to be further possessed. This is one of the core guidelines of the App: no Rule's effect may ever be overridden by another of the same type."
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Translated from Japanese
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Babe possesses horseshoe Sacred Artifacts attached to the bottom of his boots. It has the power to cultivate the land he steps on and shows where overflowing water streams are. By using that, he and his partner opened many waterways in his homeworld and became beloved by many people. But even their Roles were destined to finish with the end of the age of the wild west. After trailblazing a path to the west, a new age would come, and they would be driven away. Because of this, he was chosen by the guide who leads everyone to the place they'll one day reach. People who have already been given the memories of someone else will not be possessed by yet another party. This is based on the rule of powers being unable to overwrite another.
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Official Japanese
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カウボーイブーツの裏に付けられた、蹄鉄の「神器」。その「権能」は、踏みしめた大地を開拓し、溢れ出す水の流れを指し示す。それをもってダディと共に、故郷の数多の開拓地に水路を拓き、多くの人々に愛されたという。しかし彼らも、西部時代の終焉と共にその「役割」を終える定め。西への道を開拓した後から、更に新たな時代がやってきて、いつか自分も追われて落ちる。故に彼は「いつかすべてがたどり着く場所」の案内人に選ばれた。別人の「記憶」を既に与えられた者は、更に別の誰かから憑依されることはない。これは「権能」の上書き無効のルールに基づくものである。
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Variant |
Summer |
Rarity |
4 |
Cost |
16 |
HP |
891+103.388*(Lv-1) |
ATK |
309+52.735*(Lv-1) |
HP @ Lv 65 |
7507.832 |
ATK @ Lv 65 |
3684.04 |
Max HP+20 Lv, +2000 HP |
11575.592 |
Max ATK+20 Lv, +2000 ATK |
6738.74 |
Skills |
Summer Waterfront Pioneer |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -250~-500 HP to self / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies in Shot range / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff)-affected enemies / 100%
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Performer of Tall Tales |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Decrease Allies' HP When LeavingAcquire skill for 2 turns: [When Leaving] -1500~-3000 HP to allies in a 2-square diamond radius around self / 100% (Irremovable Debuff) to hit units Apply Decrease Allies' CP When LeavingAcquire skill for 2 turns: [When Leaving] -25~~50 CP to allies in a 2-square diamond radius around self / 100% (Irremovable Debuff) to hit units / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -250~-500 HP to hit units, steal 100% of decreased HP / 35~70%
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Inspired One |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to enemies in Long Slash range Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies on the left and right of self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies on the left and right of self / 35~70%
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Fearless Cowboy |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +100~200 HP to allies in a 2-square diamond radius around self / 35~70%
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Translated from Japanese
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This time the cowboy is pioneering through the wide stretching summer beach in the metaverse. The aqua athletics put together on the beach are challenging, and they make his wild west blood rush. In the Pioneering Era in his home world, he charged through and bumped into everything in his path every day, but he was able to get past his troubles because he was with someone. The environment around Babe is different now that he's been summoned to Tokyo, and now he runs across the hot sands with other friends in tow. He believes he'll become just like his beloved daddy one day. Another Ouji Elementary School student looks happy when they see Babe try to be more grown up, but they also have a sad note to their smile. Today is another day Babe is slowly building something up and growing older. As an urban legend he doesn't possess enough faith on his own, so his existence is close to that of Shadows.
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Official Japanese
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かのカウボーイが今回、開拓するのは、広大なメタバースに広がる夏のビーチ。浜辺に組み上げられた水上アスレチックはとてもチャレンジングで、ワイルドウェストの血が騒ぐ。故郷でかつて駆け抜けた開拓時代はなにもかもが体当たりの日々、しかしそんな苦境も誰かと一緒だったから乗り越えることができた。東京に召喚された彼の取り巻く環境はその頃と変わりはしたものの、別の仲間と共にこの熱き砂の大地を駆ける。憧れのダディのように、いつか自分もなれると信じて。そんな背伸びをしたがるベイブ・バニヤンの姿をみて、同じ王子坊学園に通う友達は嬉しそうに、だが寂しそうに笑う。そんな彼は今日も、少しずつ何かを重ねて大人になっていくのだろう。都市伝承たる彼は単独で十分な「信仰」を有しておらず、この東京での在り方は魔、すなわち「シャドウ」に近しい。
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CV
Event |
Line |
Summon |
オレはベイブ・バニヤン! ワイルドウェストのカウボーイ! 早く大人になって、ダディみたく西部で名を上げるのさ、ヒーハー! |
Beginning of Battle |
ヒーハー!今からここはフロンティア!開拓時代の幕開けだぜ! |
Move |
さあ追い込んでくぜ、図体ばかりのバッファローども! |
Attacking |
ばーん! |
Skill Activation |
ラウンドアップだ! |
Hit (minor) |
Bullshit! |
Hit (major) |
いってえぇー! |
Charge |
見てなよダディ、ワイルドウェストで決めてやる!拓酪湿路、ジャックポットだ!イヤッハー! |
Victory |
さあ、オレたちのロングドライブは、ここからまだまだ続いていくぜ!ヤッホーゥ! |
KO'd |
ここが、西の行き着く果てだったんだ。カウボーイはもう時代遅れだってさ、ダディ… |
Love |
うちの牧場に来なよ、calf baby。
大丈夫、オレが食わせていってやる。
甲斐性のある西部のカウボーイだから、な? |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Event |
Line |
Love |
I'm looking forward to becoming an adult, so that we can be buddies. Please just wait for a little while longer; I'll grow big in no time. |
Event (Shop) |
Line |
Open Shop |
待ってたぜオーナー、見てくれよコレっ。道具も資材も何でも揃う……さっすがアキバだ! こんなフロンティア……ダディもきっと知らなかったぜ。 |
Close Shop |
さて、と。夏のアキバももう終わりかあ。でも泣かねえぞ、次のフロンティアが待ってんだ。へへ……さあ行こうぜ、オレの大好きなオーナー! |
Greeting |
ハウディ、オーナー、約束の時間ジャストだな。え、暑くねえかって? 全然、こんなのそよ風さ。でも御希望ならコーヒー……フロートくらい付き合うぜ? |
Encouraging |
ヘイ、夏の暑さにバテちゃあないかい? そんな時は、ステーキにポテト、チリコンカーンで元気を取り戻そうぜ? 飲み物はもちろんミルクだ! |
Touched |
な、何だよ急に優しく撫でてきやがって!……え、顔に、砂がいっぱいついてるから払った? ガキ扱いすんなっていつも言ってんだろ、バカーッ! |
Conversation (1) |
ホットな舞台には、ホットな衣装が似合うのさ。どうだい、このカッコ! 決まってるだろ? 砂遊びだって潮干狩りだってカモン、ベイビー! |
Conversation (2) |
いつものカウボーイハットはオレとダディの絆の証。でもこの麦わら帽子も、なかなかイカしてんだろう? オーナーも被ってみなよ、オレとペアでキメようぜ! |
About Self |
砂で造形? オーケー、DIYはオレも得意さ! なんならオレがオーナーに教えてやろうか。え、他に習う? ダメーッ! オレが教えるの! |
About Someone (1) |
ビゴォールっ! あの配信者からでっけえフロンティアスピリットを感じるぜっ。この東京にも未開拓の場所がまだまだあんだなぁ。 |
About Someone (2) |
アキバの連中が言ってるフィクションってつまりはトールテイル……ほら話のことだよな? 好きだぜ、オレは! いつだってそこから未来が始まんだからさ。 |
About Event |
ダディが言ってたよ。世界が大人になる時にトールテイルは消えるんだって……。まるで砂場のお城みてえに。でもオーナーはいつまでもオレを忘れたりしねえよな? |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love-2 title title-2 open-2 close-2 conversation-3 conversation-4 character-3 character-4 event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
- Babe Bunyan is named after the American and Canadian folk hero Paul Bunyan's blue ox named Babe. Paul found a calf during winter and took it in. But the calf was permanently stained blue by the winter and so Paul named him Babe the Blue Ox, and just like Paul, grew up to be a towering giant. The duo originated from oral tradition of North American loggers and are associated with the expansion of the settlers and the creation of some of the iconic American landmarks such as the Mississippi River.
- Babe's Sacred Artifact, the horseshoes on his boots, that could point towards water sources and cultivate the land he treads on is a reference to their importance in the growth of American settlers. In one story, Paul used Babe to straighten up logging roads by pulling on them with the excess used to make more timberland. Another story is how Paul tamed the Whistling River by tying it to Babe and the ox yanking it straight or after a cold winter, the impressions they left behind by their footprints filled up with water and the area became known as the "Land of 10,000 Lakes" now known as Minnesota.
- His dream of seeing a white buffalo calf and him being white instead of the more iconic blue, is in reference to how white buffalos were seen as sacred animals in part due to their connection to the sacred icon and primary cultural prophet White Buffalo Calf Woman from the Lakota people, wherein she taught the people the "Seven Sacred Rites" and to live harmoniously with the land. It is also prophesized that she would return as a white calf that would serve as a warning for great change.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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