Takeminakata

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Transient Information

[Country Mouse Student Sumo Wrestler]  Takeminakata
【おのぼりさん学生力士】タケミナカタ
Weapon Spread Blow.png
Rarity 3 Cost 8
HP 471+124.276*(Lv-1) ATK 129+32.867*(Lv-1)
HP @ Lv 60 7803.284 ATK @ Lv 60 2068.153
Max HP+15 Lv, +2000 HP 11667.424 Max ATK+15 Lv, +2000 ATK 4561.158
Skills
The Cut-Off [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects.] Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self / 50~100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn.] Apply Weapon Weakness (Slash/Long Slash)Acquire skill (999 turns): [Defense Modifier] Take 1.2x from damage Slash-ranged enemies + Take 1.2x damage from Long Slash-ranged enemies (Irremovable Debuff) to self / 100%
Obstructor [After Being HitThis unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. (Trigger id 13; occurs before trigger id 12)] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hitting units / 35~70%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
Chibiki-no-Iwa Thrower [After MovingAfter this unit is held and released by their player.] Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player.] Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self / 100%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 50~100%
Recorded One [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to allies 1 square around self
    Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to allies 1 square around self / 30~60%
Retreating Honored SoldierSuwa Daimyojin Ekotoba
Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units + Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies 3 squares to the left and right of self Weapon Spread Shot.png
2x
Show equipable ARs (35)

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Illustration kita
Scenario ――
Voice Toshiharu Sakurai
GenderAs defined in the game data, might not be accurate to reality Male
Gate Takamagahara
Guild Invaders;???
School Roppongi Academy


Research Files

Translated from Japanese
Highborn Transient from the world of Takamagahara. Takeminakata is a big eater who likes sumo wrestling and is proud of his strength, and the first thing he did at Roppongi Academy was to make a sumo club. According to the students who go to the same school he does however, he likes watching sumo wrestling instead of doing it. As a result, the brand new clubroom has nobody else in it, and Takeminakata practices hard every day hoping to top Yoyogi's wrestling team as he excitedly waits for new members while losing matches. The arm bandages he has are what remains of his arms that were praised as being able to pull a boulder that would take a thousand men to move after he lost to a warrior who wielded his own arm as a blade of ice. Since he was born a ruler, he always shows a strong and powerful manner, but he cannot hide his natural benevolence. He's lived a long time in a remote area, which left him with an accent he cannot get rid of and frets about. This seems lead him to avoid refined people with which he has a mixed sense of admiration and unattainability. Takeminakata was born as a loyal servant to his world's former World Representative, but a different legend has given him a different role. Binder of 8x9 Vows, Servant of the All-Knowing All-Mighty One, The One Exiled Beyond the World, or Mishaguji. Each of these hold All, the qualification of surpassing the endless infinite repetitions.
Official Japanese
異世界タカマガハラ出身の、生まれ貴き「転光生」。力自慢の彼は相撲が好きな大食漢、すぐさま六本城学園に相撲部を作った。だが彼の通う学園生徒たちにとって、相撲は観るものであって、するものでなかった。結果、真新しい相撲部部室には他に姿はなく、新入部員を心待ちにしながら打倒・代々木の名門相撲部を目指し稽古に励む。かつて千引の「石」にも負けぬと称えられた両腕の包帯は、「氷の刃」の腕を振るった武辺者と戦い、負けた時の名残り。支配者の側に生まれたため、強く威勢の良い態度を常に見せるが、生来の人の良さは隠せないようだ。辺境暮らしが長かったため、方言の訛りが抜けないのを気にしている。そのせいか、洗練された人物を少し憧れ混じりに「かなわない」と避けがち。故郷の旧き「世界代行者」の、忠実なる眷属として生まれた彼だが、別の物語によって別の「役割」を与えられた。「8x9もの契りを結んだ者」、「全知全能への奉仕者」、「世界の外側へ追われた者」あるいは「御石神」。それらはこの東京において「終わりに至らぬ∞の繰り返し」を超える資格、「全」を持つ。
Relation From Others To Others
Like Barong
Dislike Moritaka
The Smoky God

[Stone Coiling Mishaguji]  Takeminakata
【石巻くミシャグチ】タケミナカタ
Weapon Spread Blow.png
Rarity 5 Cost 24
HP 1486+117.898*(Lv-1) ATK 914+31.082*(Lv-1)
HP @ Lv 70 9620.962 ATK @ Lv 70 3058.658
Max HP+15 Lv, +2000 HP 13389.432 Max ATK+15 Lv, +2000 ATK 5524.888
Skills
Cut-Off Warrior [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self
    Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects.] Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 2 turns. (Buff) to self / 50~100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn.] Apply Weapon Weakness (Slash/Long Slash)Acquire skill (999 turns): [Defense Modifier] Take 1.2x from damage Slash-ranged enemies + Take 1.2x damage from Long Slash-ranged enemies (Irremovable Debuff) to self / 100%
Obstructor of Heavenly Water [After Being HitThis unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. (Trigger id 13; occurs before trigger id 12)] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hitting units and enemies directly adjacent to them / 35~70%
[Before Being HitThis unit must have >0HP before being hit. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [When Attacking] effects.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies in a 2-square diamond radius around self / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
Chibiki-no-Iwa Thrower [After MovingAfter this unit is held and released by their player.] Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player.] Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self / 100%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 50~100%
Chronicled One [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to allies 1 square around self
    Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to allies 1 square around self / 45~90%
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted.] +300~600 HP to allies 1 square around self / 50~100%
Retreating Honored SoldierSuwa Daimyojin Ekotoba
Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units + Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units + Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies 3 squares to the left and right of self Weapon Spread Magic.png
4x
Show equipable ARs (35)

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Illustration kita
Scenario ――
Voice Toshiharu Sakurai
GenderAs defined in the game data, might not be accurate to reality Male
Gate Takamagahara
Guild Invaders;???
School Roppongi Academy


Translated from Japanese
In Takamagahara, Takeminakata was one of the Kunitsukami who dedicated themselves to the nation. He lost his arms in a sumo match, and he met his fate in being driven to a far off lake. The techniques used by his opponent from then has traumatized him towards ice blades, and remembering it makes him lock up in fear. Anyways, he was once run out of his home, and what awaited him by the lake he ran off to was the inhabitants of that region. Takeminakata was deified and given a new role, and he lived a long life with a new faith. This faith isn't something he ever wanted, but he smiles like he's not completely against it when he lends all his power to help those who ask. His bandages hide a Sacred Artifact that's also known as Mishaguji. Normally it takes the shape of his arms, but it is also a manifestation of faith that can take the shape of All Things and change at will. One time it was released, causing winds and water to surge to protect the people from fires as the Moriya barrier that guards the lake. Takeminakata has sworn to himself for a chance to avenge his past loss. He has great respect for anyone prepared to give up their very existence and everything in it.
Official Japanese
彼は異世界「タカマガハラ」において、国を治める「クニツカミ」と呼ばれる集団の一員であった。かつて彼は相撲勝負で両腕を失い、己の存在を遠く離れた湖へと追われる結末を迎える。その時の相手が使った技から、氷の刃に苦手意識があり、それを思い出すと震えで動けなくなるほど。さて、タケミナカタがかつて追放され、逃げ延びた湖で待っていたのは、その土地の民たちであった。彼は祀られ、新たな「役割」を与えられ、別の「信仰」を得て生き永らえる。その「信仰」は決して彼が望んだものではなかったが、誰かに乞われ力を尽くす自分に、まんざらでもない笑みを浮かべたという。彼の包帯に隠されているのは、またの名をミシャグチという「神器」である。普段は腕の形を成しているが、これは考え得る「全」ての形態を取る「信仰」の表れであり、自在に変化する。ひとたび解放すれば、逆巻く水と渦巻く風が迸り、湖を守護する洩矢の結界として、火難より民を護った。彼は、かつての己が大敗を禊ぐ機会を胸に誓っている。「自ら、己の存在すべてを失っても構わない」とする覚悟を持つ者に対して、強い敬意を抱く。

CV

CV

Event Line
Event (Shop) Line
Missing lines (for translators)

summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4

Appearances

Transient Summons

Notes

  • Based on Takeminakata, Shinto God of water, wind, and agriculture, and son of Okuninushi ( Daikoku) and Nunakawahime.

14 comments
[Show Comments]

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Anonymous user
No. 13137
21 seconds ago
Score 0 You
noodle arms
Anonymous user
No. 13012
15 days 10 hours 24 minutes ago
Score 0 You
I hope that Nekojishi lin & Partners will be the Mighty no.9 for furries.
Anonymous user
No. 13098
4 days ago
Score 0 You

>>13012

Why? And also what a random comment.
Anonymous user
No. 12860
one month ago
Score 0 You

Really great pair with Barong

Saves me from near defeat
Anonymous user
No. 12784
one month ago
Score 1 You
Ultra Thicc guy.
Anonymous user
No. 12771
one month ago
Score 0 You
Welp he is probably the best partner for shennong as his own debuff skills have really great procs
Anonymous user
No. 12760
one month ago
Score 0 You
God.... I think first main story 5☆ all round would be protagonist...
Anonymous user
No. 12757
one month ago
Score 0 You
This dude is cute, now to not see much art of him ever
Omega-003
No. 12753
one month ago
Score 0++
Daikoku's son has come to Tokyo.
Anonymous user
No. 12746
one month ago
Score 0 You

Phase Start apply Weapon Change Shot 2 turn ( 2 turn after phase start you should move him to get Cri+ for turn 1 and not move him by other unit to get Cri for turn 2 ) Phase start apply Brawn Vigor Guts Take more damage Slash and long slash to him self ( Good if you use him with Licho) If move unit he apply Cri+ 100% and after that he can't move by him self 3 turn because Immobility but if he not moving by other unit he still apply cri Buff Ardor to allies when before being hit Apply Brawn Adamantine restore some HP when he being hit

Damage dealer front line mix with support buff to allies don't want to be hit by enemies Weapons Slash/ / Long Slash Type
Anonymous user
No. 12747
one month ago
Score 0 You

>>12746

Brawn Adamantine restore some HP when he got Debuff dude
Anonymous user
No. 12744
one month ago
Score 0 You
What have you done with your hair ?!
Anonymous user
No. 12741
one month ago
Score 0 You
Yuuuuus Finally! After 5.5 years we have a permanent all round class unit!
Anonymous user
No. 12742
one month ago
Score 0 You

>>12741

  • first permanent 5 star all around
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