Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
383+135.378*(Lv-1) |
ATK |
217+21.765*(Lv-1) |
HP @ Lv 60 |
8370.302 |
ATK @ Lv 60 |
1501.135 |
Max HP+20 Lv, +2000 HP |
13077.862 |
Max ATK+20 Lv, +2000 ATK |
3936.435 |
Skills |
Breaker |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison WeakeningWhile user has Poison: -10000 HP/turn for 999 turns (Irremovable Debuff) to self and enemies on the entire board / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 45~90%
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Through the Cracks |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 3, 5...) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self (Total turns 2, 4, 6...) Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 1 turn. (Buff) to self / 50~100%
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The Chosen |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 30~60% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies directly adjacent to self / 40~80% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +7~14 CP to self / 35~70%
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Experiment Subject |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Major HP Decrease When BuffedAcquire skill for 999 turns: [After Buff] -3500 HP to self / 100% (Irremovable Debuff) to hit units / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100%
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Research Files
Official English
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"Born in the world of Utopia, this Felis Therian with heterochromatic eyes wandered in nearly every direction imaginable before finally ending up enrolled in Shinjuku Academy's elementary school. There, Quantum has captured the attention of their gifted education teachers with her impressive knowledge of advanced physics. Others accuse her of sounding conceited, but hiding underneath that attitude is a lonely girl who yearns to socialize. She was once a test subject for Utopia's experiments in acceleration technology, much like a certain gardening enthusiast who attends the same school, and that has given her the ability to instantly appear anywhere and everywhere. An unfortunate side effect of this ability is her tendency to frequently lose sight of herself. Lucky for her, she has a teacher with a penchant for horror-movie villains who is always attempting to creep up and scare her with a chilling “found you!” Another classmate is equally fond of this teacher and their attention, however, making the two of them frequent rivals. When asked about her life, Quantum likes to mention that she has been living in a timeline completely separate from everyone else."
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Translated from Japanese
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Transient from the world of Utopia with heterochromia. After a long and meandering journey, she is now attending Shinjuku Academy's elementary school department. Quantum shows great expertise in advanced physics and draws heavy attention from educators for gifted students. Sometimes she says sassy things, but at her core she's a friendly, lonely soul. Quantum is a test subject for Utopia's acceleration technology, just like a senpai at school who likes to garden. This test has enabled Quantum to be anywhere and everywhere, which comes with the side effect of often disappearing from sight. That in turn makes her adore her horrifying homeroom teacher who goes "boo! I found you!." She often competes with a class and grademate who also wants this teacher's attention. According to Quantum herself, she apparently exists in a different time current from other people.
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Official Japanese
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異世界ユートピア出身の「転光生」。方々を渡り歩いた末、神宿学園小学部に通うこととなった、オッドアイの猫獣人。高等物理において深い知見を示し、ギフテッド教育者から熱い視線を向けられている。生意気に聞こえることも言うが、本質的には寂しがり屋で人懐こい性格。同学園の園芸好きの某先輩と同じく、ユートピアにおける加速技術の被検体。その実験によりクアンタムは、ありとあらゆる場所に出現できるようになった。だがその副作用として、自分をよく見失われてしまうようになったようだ。そんな自分を必死に「見ーつけた」しようとしてくれるホラーな担任教師を慕っている。同じその先生に構って欲しい同級生の子と、しばしば張り合うライバルの仲。クアンタム曰くこれまでずっと、他のひとたちとは異なる時間の流れの中にいたらしい。
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|
Rarity |
5 |
Cost |
24 |
HP |
1535+132.194*(Lv-1) |
ATK |
865+16.786*(Lv-1) |
HP @ Lv 70 |
10656.386 |
ATK @ Lv 70 |
2023.234 |
Max HP+20 Lv, +2000 HP |
15300.266 |
Max ATK+20 Lv, +2000 ATK |
4358.954 |
Skills |
Breaker of Omniscience |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison WeakeningWhile user has Poison: -10000 HP/turn for 999 turns (Irremovable Debuff) to self and enemies on the entire board / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Black BoxAcquire skill for 2 turns: [Before Being Attacked] Apply Poison, Confusion, Darkness to self and allies on the entire board + Apply Black Box Resistance to self / 100% (Irremovable Debuff) to enemies at the 2nd square in front of self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
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Transference Copycat |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 3, 5...) Apply Damage ReversalTaking damage heals the user instead for 1 turn (Buff) to self (Total turns 2, 4, 6...) Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 1 turn. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 2, 4, 6...) Apply Big Advantage vs PoisonAcquire skill for 1 turn: [Attack Modifier] Deal 2x damage to Poison-affected enemies / 100% (Irremovable Buff) to allies 1 square around self (Total turns 2, 4, 6...) Apply Remove DebuffRemove one debuff (Buff) to allies 1 square around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 2, 4, 6...) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allies 1 square around self / 40~80%
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Future Choosing Girl |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 40~80% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Damage ReversalTaking damage heals the user instead for 1 turn (Buff) to allies directly adjacent to self Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to allies 1 square around self +7~14 CP to self / 45~90% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +7~14 CP to self / 35~70%
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Thought Experiment Subject |
[While MovingWhen this unit is held by their player.] Increase horizontal and vertical movement by 1 / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Major HP Decrease When BuffedAcquire skill for 999 turns: [After Buff] -3500 HP to self / 100% (Irremovable Debuff) to enemies on the entire board Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Confusion ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Confusion from self / 100% (Buff) to self and allies 1 square around self / 45~90%
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Official English
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"Quantum's Sacred Artifact is her Backpack, which is a small, self-contained physics lab, and the reason she can be both nowhere and everywhere all at once. Activating her Rule triggers a sequence of several events. First, one Quantum in state A and a second Quantum not in state A are generated simultaneously. After that, the first of those Quantums to observe her own state has her existence acknowledged and her state established. In fact, anyone caught in her Sacred Artifact's grasp will suffer the same consequences. This functionality is apparently a result of the Backpack being reconfigured to function properly within Tokyo's System. While the earlier sequence of events is occurring, the App displays zero, reflecting Quantum's absence. As far as Tokyo is concerned, if Quantum cannot be observed, she does not exist. So it seems Quantum shares a lot in common with a certain local partying sage who also has a shaky grip on their existence in this world."
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Translated from Japanese
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Quantum possesses a small laboratory Sacred Artifact that she carries around as a backpack. When activated, the following procedures are performed: a State A Quantum and a Not State A Quantum both materialize at the same time. Then, an observer decides which of the two to verify the existence of. This artifact is also able to perform this process on any enemies captured inside as well. It seems this action is a result of Tokyo's System tuning it to prevent contradictions. The app UI lists Quantum as a Zero type, meaning her existence is under question. If no one is observing Quantum, she is treated as not existing anywhere in Tokyo. She sympathizes a lot with a certain party going sage who also does not exist in this world.
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Official Japanese
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ランドセルとして背負った、小型実験室の「神器」。クアンタムが「何処にでもいて、何処にもいない」存在になった理由。「権能」を発動すると、以下のような手続きが行われる。まず「状態Aであるクアンタム」と「状態Aではないクアンタム」の2人が同時に発生する。そこから最初の1人の観測によって「存在承認」が与えられ、どちらかの状態に確定するのだ。持ち主のみならず、この「神器」内に捕らえた敵対者に対しても同様の処理が行われる。この挙動は、東京の「システム」上で矛盾なく動作するよう調整された結果らしい。「アプリ」における表示は「零」、すなわち不在証明を表すもの。クアンタムは観測されていない限り、この東京の何処にもいない存在として扱われる。同じ「この世の中にはいない仲間」の某パリピ仙人とは、共感することが多々あるようだ。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
All versions of Quantum are limited to the banners listed below. They cannot be obtained via permanent summons.
Trivia
Notes
- Quantum is based on Schrödinger's cat, a hypothetical cat who can be considered both alive and dead and can used as an example of quantum superposition.
- Her Charge Skill line, Dead And Alive, also references this.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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