From Tokyo Afterschool Summoners
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Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
455+99.439*(Lv-1) |
ATK |
145+57.704*(Lv-1) |
HP @ Lv 60 |
6321.901 |
ATK @ Lv 60 |
3549.536 |
Max HP+20 Lv, +2000 HP |
10310.681 |
Max ATK+20 Lv, +2000 ATK |
6703.616 |
Skills |
Master Manipulator |
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +12~24 CP to allies in Slash range / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Snipe)Changes the unit's weapon type to Snipe-ranged for 3 turns. (Buff) to self / 50~100%
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Partial Judge |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units and enemies on the left and right of them / 40~80% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 35~70%
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Prohibitor |
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +200~400 HP to allies in Slash range / 40~80% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in Slash range / 45~90%
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Silent Undertaker |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units and enemies on the left and right of them / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 2, 4, 6...) Apply OppressionCannot move at will for 2 turns (Debuff) to enemies on the entire board / 25~50%
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Research Files
Official English
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"Widely known, highly respected, and looked up to in Tokyo for serving honorably and admirably both as chief of police and as headmaster of the Police Academy. Except, that's not really who he is at all! In private, he actually serves as a black market auctioneer, not only selling off valuable contraband from other worlds but trafficking stray Transients as well. He had a Role once, but he passed it along to someone else, and now regrets that action with every fiber of his being, fueling his obsession over holding on to power and influence. He's always seen wearing white gloves, falsely projecting an image to others that his hands are clean. His favorite pastime is villainously treading over and berating those whom he's successfully subjugated, and his favorite types of people (from a business perspective, at any rate) are those who are fully aware and accepting of their own appeal as a commodity."
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Translated from Japanese
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In this Tokyo, Daikoku is known as both the police superintendent as well as the principal for the police academy. He is seen by many as someone who combines both dignity and tolerance as a veteran, and he is highly respected. But on the other hand there is another side to him. That would be his being a black market auctioneer who sells precious goods and stray Transients from other worlds on a large scale. He regrets his past where he once ceded his Role to a certain person, so he is unusually obsessessed with maintaining his power. He is always wearing white gloves as if to show everyone around his hands aren't dirty. Daikoku is fond of stepping on and rebuking those who have surrendered to him. He also has a businesslike sense of good will towards people who are aware that they have a certain charm in the marketplace.
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Official Japanese
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この東京において、警察署長および警察学校の校長の要職を務めていることで知られる。威厳と寛大さを兼ね備えるたたき上げの人物であると多くの者たちが評価し、そして敬意を向けられている。しかしもう一つ、彼には別の顔がある。それは、異世界にまつわる貴重な商品や、はぐれ「転光生」たちの身柄を売りさばく闇マーケットのオークショニアとしてのもの。かつてとある人物へと己が「役割」を譲り渡してしまった過去を悔い、自らの権力維持に非常に拘る。自分の手は汚れていないと周囲へ示すように、常に白い手袋を着用している。屈服させ支配下に置いた相手を、足の裏で踏み、なじることを好む。マーケットにおいて魅力な商品であると自覚的な人物に対し、ビジネスライクな好感を抱く。
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Rarity |
5 |
Cost |
24 |
HP |
1867+88.602*(Lv-1) |
ATK |
533+60.378*(Lv-1) |
HP @ Lv 70 |
7980.538 |
ATK @ Lv 70 |
4699.082 |
Max HP+20 Lv, +2000 HP |
11752.578 |
Max ATK+20 Lv, +2000 ATK |
7906.642 |
Skills |
Master Manipulator |
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +12~24 CP to allies in Slash range / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Snipe)Changes the unit's weapon type to Snipe-ranged for 3 turns. (Buff) to self / 50~100%
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Unresolver |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units and enemies on the left and right of them / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hit units and enemies on the left and right of them / 35~70% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 40~80%
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Police Watchdog |
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to allies in Slash range / 18~36% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +200~400 HP to allies in Slash range Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in Slash range / 45~90%
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Fleeting Fixer |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units and enemies on the left and right of them / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 2, 4, 6...) Apply OppressionCannot move at will for 2 turns (Debuff) to enemies on the entire board / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 2, 4, 6...) Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to enemies on the entire board (Total turns 2, 4, 6...) Apply Remove BuffRemove one buff (Debuff) to enemies on the entire board / 30~60%
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Official English
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"Daikoku's Sacred Artifact is an auctioneer's Gavel believed to bring wealth and fame, which he always keeps close at hand. It's been with him through the earning of tremendous riches, as well as through periods of excruciating darkness and despair, and serves as a physical link between him and the seedy Tokyo underground he's become such an integral part of. And all of that can be traced back to the extremely earnest yet naive young students at the Police Academy, from whom he's illicitly gained such unconditional trust that exploiting them is as easy as taking candy from a baby. Even the deities from his home world of Takamagahara, who once upon a time came to strip him of his position in the hierarchy, are now little more than pawns in his schemes. It's not all villainy, however; Daikoku feels kinship toward others who've had their territories snatched away and been chased to some dark corner to live in exile. Those who work as honest police officers in pursuit of true justice, however, naturally find themselves on the other end of a power struggle against his deceptions."
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Translated from Japanese
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Daikoku is always holding his auctioneer hammer close to himself. This is the mallet Sacred Artifact that is believed to bring riches and honor. By wielding his shrewdness, his built up assets, and his dark and bitter experiences, he has planted his roots deep into Tokyo's underworld society. Gaining the unconditional trust of the far too serious and unworldly young men of the police academy is like child's play to him. Daikoku laughs about how the deities from Takamagahara who once tried to steal his position from him are now under his control. He has positive feelings for people who have pasts involving agony, giving up their territory, and being driven to dark places. When faced with people who take up judiciary police actions, he takes up a standpoint of hostility in a power struggle point of view.
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Official Japanese
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彼が常に肌身離さず携帯する、オークションハンマー。これこそが富貴を打ち出すという信仰を持つ、小槌の「神器」である。これを振るう辣腕と、築いた財力そして、闇と苦渋を知り尽くした経験をもって、この東京の裏社会に深く根を下ろす。生真面目で、世間を知らぬ警察学校の若者たちを懐柔し、無条件の信頼を得ることなどは彼にとって赤子の手をひねるようなもの。かつても自分の地位を奪わんと差し向けられた異世界タカマガハラのテンジンたちを、逆に己の手駒としたものだと笑う。苦闘の結果、領地を譲り渡させられ、昏い場所へと追いやられた過去を持つ者に対しては、肯定的な感情を抱くことがある。司法警察活動を担う者に対しては、権力闘争の観点などから基本的に敵対の立場を取る。
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Variant |
Hot Paradise |
Rarity |
4 |
Cost |
16 |
HP |
395+93.52*(Lv-1) |
ATK |
805+62.602*(Lv-1) |
HP @ Lv 65 |
6380.28 |
ATK @ Lv 65 |
4811.528 |
Max HP+20 Lv, +2000 HP |
10250.68 |
Max ATK+20 Lv, +2000 ATK |
8063.568 |
Skills |
Corpse Manager |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Ally HP Recovery When LeavingAcquire skill for 6 turns: [When Leaving] +500 HP to allies on the entire board / 100% (Special Status id 4) to self and allies on the entire board / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Countdown-10000~-20000HP/turn for 2 turns (Debuff) Remove Death-56700000HP/turn for 2 turns (Irremovable Debuff) / 50~100%
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Shrouded Embodiment |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to enemies on the entire board / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to hit units Apply Curse ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Curse from self / 100% (Buff) to hit units / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 6x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100%
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Cup Sharer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self / 45~90%
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Inciter |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies directly adjacent to self / 15~30% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to allies directly adjacent to self / 25~50%
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Skill Evolution(s) |
Ruler of Ne-no-Kuni |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Ally HP Recovery When LeavingAcquire skill for 6 turns: [When Leaving] +500 HP to allies on the entire board / 100% (Special Status id 4) to self and allies on the entire board / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Countdown-10000~-20000HP/turn for 2 turns (Debuff) Remove Death-56700000HP/turn for 2 turns (Irremovable Debuff) / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Healing ReversalHealing effects from skills and statuses decrease HP instead for 3 turns (Debuff) / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to hit units / 35~70%
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Official English
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"The vision of Ne-no-Kuni, covered in snow, imparts a wistful feeling. It is as if time had stopped here in that moment, so long ago. What does he remember? His flight from his brothers, his flesh and blood, who tried to kill him? Or perhaps the day on which he lost everything? Since losing his land and being driven down into the otherworldly caverns below, never again to see the sun's smile, Daikoku's world had lost its color. Was it because he had been stripped of his throne as king of the surface and attained a new crown in a land that had long ago lost its spark of life? With his past identity eroded, he found himself corrupted time and time again. The faith he attained through that process remains with him, in the depths of his heart. Yet, facing the scene before him, he is forced to admit a slight tugging within his chest, an inkling of a past self, before he became immersed in the rambunctious crowds, the ceaseless responsibilities, and the boiling hate within him: a Daikoku who knew no corruption. As he gazes at the scenery, he quietly sips from his cup."
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Translated from Japanese
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The misery-inducing snowy view of Ne no Kuni has stayed the same as if time has stopped. Is what he remembers the escape from his blood siblings who tried to kill him, or the day where he had lost everything? Ever since he lost his territory and was chased to the bottom of the netherworld where the sun won't reach, the scenery in his eyes have quickly lost all color. Perhaps this is because his seat as the king of the ground above was taken away and he was stuck with the throne for the land that has lost the light of life. His previous identity was eroded and polluted over and over again. The certain faith he found in the spirit world has yet to take root in his depths. It is impossible for Daikoku to see what is here this time and not be a little disturbed on a mental level: his self who has yet to be steeped in tumultuous incidents, boiling hatred, and impurity of days past. All Daikoku can do is look and tip his sake cup back.
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Official Japanese
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あの頃のまま、時が止まったかのような侘しさを感じさせる、根の国の雪景色。思い出すのは、自身の命を狙う実のきょうだいからの逃避行か、それとも彼がすべてを失った日のことか。領土を奪われ、太陽届かぬ冥き地の底に追われて以来、その目に映る光景は急速に彩りを失っていった。それは彼が地上の王の座を取り上げられ、生命の輝きを失った地の王位に就いてしまったから、なのだろう。かつてのアイデンティティは侵食され、何度も何度も穢された。その頃に幽世で得た、とある「信仰」は未だ、彼の深い部分に根付いている。そんなダイコクも此度の光景には少しばかり心が乱されることを認めざるを得なかった。騒がしい面々に、多くの面倒事、そして煮えたぎる憎しみにまだ身を浸していない、在りし日の穢れを知らぬ自分。ダイコクはただその光景を見やりながら、くいと杯を傾ける。
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Appearances
Story
Transient Summons
Notes
- Based on one of Japanese Seven Lucky Gods, Daikokuten.
- Design elements of the source material are still prominent, such as the hammer (which manifests as his Sacred Artifact) and cap.
- Daikoku's background lore in the game is also based on Ōkuninushi, who is Daikokuten's name equivalence in Shinto mythology, descendent and son-in-laws of Susanoo-no-Mikoto.
- Oṃ Mahākālaya Svāhā is the mantra of Daikoku(a.k.a. Mahākāla) asking for luck in making connections and financial fortune.
- According to Takeminakata's profile, Okuninushi was the Representative of his world prior to Amaterasu's invasion and his exile at her hands.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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