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Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
404+98.98*(Lv-1) |
ATK |
199+58.204*(Lv-1) |
HP @ Lv 60 |
6243.82 |
ATK @ Lv 60 |
3633.036 |
Max HP+20 Lv, +2000 HP |
10223.42 |
Max ATK+20 Lv, +2000 ATK |
6797.116 |
Skills |
Child |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
|
The Forsaken |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 32~64%
|
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Muncher |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +200~400 HP to self / 50~100%
|
Skill Evolution(s) |
Child+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
|
The Forsaken + |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 40~80%
|
Illustration |
Daichi Kouta |
Scenario |
―― |
Voice |
Kenta Kumamoto |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Gate |
Tokyo |
Guild |
Unaffiliated;Unaffiliated |
School |
Unknown |
Weight (kg) |
68 |
Height (cm) |
138 |
Summon Date |
10/16 |
Release Date |
2016-12-09 (v1.0.2) |
|
Research Files
Official English
|
"Inside the backpack of this elementary school student is his summoned Transient, Inugami, who raised him in place of his real parents, resulting in a bond between them that exceeds race or blood. Inugami assumes the position of guardian and bares its fangs at anyone who may threaten him. Although examples of such folk are extremely rare, he is prone to trust any others Inugami takes a liking to."
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Translated from Japanese
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A timid young school boy who carries a creature called Inugami in his backpack. Kenta is unusually distant for a kid, and doesn't socialize well with other humans, preferring dogs. Ignored by his parents and other children, Kenta was by and large raised by Inugami, and the two are connected by a bond far stronger than race or blood ties. Inugami recognizes Kenta as one of his own, and bares sharp fangs to anyone who would threaten him. Though it almost never happens, Kenta trusts in Inugami's intuition, and if Inugami decides he likes someone then Kenta will open up to them in kind.
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Official Japanese
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背負ったランドセルの中に、召喚した「転光生」イヌガミを連れている小学生。親の代わりに幼い彼を育てたのはイヌガミであり、彼らは種族と血を超えた絆で結ばれている。イヌガミは彼の保護者を自認しており、彼に害意を向ける者に対しては鋭い牙をむける。これまでにほぼ居なかったことではあるが、イヌガミが懐く相手に対しては、純真かつ無防備な信頼を寄せる。
|
|
|
Rarity |
4 |
Cost |
16 |
HP |
805+93.837*(Lv-1) |
ATK |
399+62.306*(Lv-1) |
HP @ Lv 65 |
6810.568 |
ATK @ Lv 65 |
4386.584 |
Max HP+20 Lv, +2000 HP |
10687.308 |
Max ATK+20 Lv, +2000 ATK |
7632.704 |
Skills |
Child |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
|
The Forsaken |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 32~64%
|
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Muncher |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +200~400 HP to self / 50~100%
|
Skill Evolution(s) |
Child+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
|
The Forsaken + |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 40~80%
|
Illustration |
Daichi Kouta |
Scenario |
―― |
Voice |
Kenta Kumamoto |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Gate |
Tokyo |
Guild |
Unaffiliated;Unaffiliated |
School |
Unknown |
Weight (kg) |
68 |
Height (cm) |
138 |
Summon Date |
10/16 |
Release Date |
2016-12-09 (v1.0.2) |
|
Official English
|
"Inugami possess a special nature that make it necessary to feed on spirits with no physical form; especially the lingering spirits of those who have been murdered. In order to secure a food source, he roams areas such as the Tokyo Slums where dangerous stray Transients gather, the sort of place normal people avoid. He uses himself as a decoy so he's always covered in scars, but he will never hesitate in fulfilling what he believes to be his role. He has a tendency of avoiding people who treat Inugami and other dog-like entities badly."
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Translated from Japanese
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As a spiritual being, Inugami cannot feed from normal food. Rather, he eats the residual negative emotions and thoughts at the site of tragedies, murders being the staple. To secure food for him, the pair are always wandering the dangerous slums of Tokyo, where most ordinary people would never dare set foot. Knowing Inugami is there for him, Kenta never hesitates even if he may be in harm's way. Kenta hates those who mistreat dogs more than anything.
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Official Japanese
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イヌガミは実態を持たない霊体、特に殺された者の残留思念をエサにする特殊な性質を持っている。エサを確保するため、彼は常に東京スラムと呼ばれる地域をはじめ、決して常人が近寄らない危険な「はぐれ転光生」が跳梁跋扈する場所を渡り歩いている。己の身を囮とする為、彼の身には傷が絶えないが、彼がその役割をためらう事はない。イヌガミを含む、犬たちに対して酷い扱いをする相手に対しては距離を置く傾向がある。
|
|
|
Variant |
Valentine |
Rarity |
4 |
Cost |
16 |
HP |
710+103.469*(Lv-1) |
ATK |
660+50.408*(Lv-1) |
HP @ Lv 65 |
7332.016 |
ATK @ Lv 65 |
3886.112 |
Max HP+20 Lv, +2000 HP |
11401.396 |
Max ATK+20 Lv, +2000 ATK |
6894.272 |
Skills |
Clinger |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to allies on the left and right of self / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to allies on the left and right of self / 50~100%
|
Giver of Proof |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies on the left and right of self / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 35~70%
|
Hand Holder |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to allies on the left and right of self / 20~40% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies on the left and right of self / 15~30%
|
Smiling One |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to allies directly adjacent to self / 25~50% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to self / 45~90%
|
Illustration |
Daichi Kouta |
Scenario |
―― |
Voice |
Kenta Kumamoto |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Gate |
Tokyo |
Guild |
Unaffiliated;Unaffiliated |
School |
Unknown |
Weight (kg) |
68 |
Height (cm) |
138 |
Summon Date |
10/16 |
Release Date |
2019-02-14 (v3.5.1) |
|
Official English
|
"On and on he walks through the crowd, apprehensive, unused to being so close to so many humans. However, he has Inugami at his back, and friends waiting ahead. That gives him just a little courage, and his steps are just a little surer than yesterday. Sweet aromas begin to tickle his nostrils as he walks on: chocolate, marshmallow, cookies, cakes. One more day walking through the streets of Tokyo alongside his protector, Inugami, surrounded by delicious scents, wrapped up warm in a coat lovingly given. The sight of so many humans makes Inugami's lips curl back a little into a snarl; memories of his time as a sacrifice. However, he will defend those who have endured similar horrors to the end. Children branded with the curse of affinity within closed walls deserve sympathy, regardless of species."
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Translated from Japanese
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The boy walks, always with the anxiety of the crowds of people who don't draw near. Still, he has Inugami on his back. He also has someone for him to come back. That alone is enough to fill him with a bit of courage. Today he walks just a bit prouder than he did yesterday. When he walks through town with that feeling, he smells chocolates and marshmallows, cakes and cookies...all sorts of sweet scents tickling his nose. Today he walks again, into the center of the sweet scents with that present of a jacket and Inugami to protect him. That familiar created to be a sacrifice shows hostility to the flesh and blood of mankind. But if he sees someone born from the same kind of environment he might act as a guardian regardless of species. You could also call it sympathy for the pitiful children forced to take the curse of enclosed space called fate.
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Official Japanese
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少年は、歩く。いつもは進んで近寄ることのない人混みを歩く不安と共に。それでも、背中にはイヌガミがいる。帰りを待っていてくれる人もいる。それだけで少し、勇気がこみ上げてくる。昨日より少しだけ、胸を張って歩ける。そんな気持ちで街を行くと、チョコやマシュマロ、クッキーにケーキ・・・甘やかな香りが鼻をくすぐった。少年は、今日も歩く。贈り物のコートに身を包み、彼を護るイヌガミと共に、甘い香りの中を。生贄たるべく産み出されたその使い魔は、人間の血肉に敵意を示す。しかし己と同じ境遇に生まれたものに対しては、種に関わらず庇護者として振舞うだろう。それは「囲まれた場所」にて縁という名の呪いを押し付けられた、憐れむべき子供たちに向けられた同情とも言える。
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|
CV
Event |
Line |
Summon |
I'm Kenta, and this is Inugami. Are you really gonna let us have a good meal? |
Beginning of Battle |
Sorry I kept you waiting, Inugami. It's feeding time. |
Move |
Mmm. |
Attacking |
That one. |
Skill Activation |
Looks tasty... |
Hit (minor) |
Ahh-! |
Hit (major) |
No! |
Charge |
Mmm, you looked so hungry, Inugami. You can have all of it. |
Victory |
Thank you for the meal, we're both filled...goodbye. |
KO'd |
Please stop, please don't hit me anymore...I'll be a good boy... |
Love |
I think I've gone mad, feeling that I'm happy being with a human...? |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
|
Event |
Line |
Summon |
Wh- whoa... look, Inugami! Look at all these sweets! They're warm, too! Oh, is... is it really okay for me to eat this? |
Beginning of Battle |
Woah... amazing...! There are so many tasty things here! |
Move |
I wonder where we're going? |
Attacking |
Here, eat up~. |
Skill Activation |
It's warm, right? |
Hit (minor) |
Ah-! |
Hit (major) |
I dropped something... |
Charge |
Sweets are so tasty! This coat is so warm! Um... thank you! From the bottom of my heart! |
Victory |
It's so sweet... and warm... together with Inugami. Oh! I'm so, so happy...! |
KO'd |
I got the coat dirty... I wonder if it was really okay for me to have it...? |
Love |
Uhm... Thank you so much! For keeping me company today. That's why... that's..... your hand... is it okay if I hold it? |
Title Screen |
(Valentine's Festival: 2/15/19 ~ ??): Tokyo Afterschool Summoners. Well, Inugami, you can come out of my bag now. It's been a while since you've left, hasn't it? |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
- His full name is Kenta Inukai (犬養ケンタ).
- Kenta has a summoning pact with the transient Inugami.
- Inugami (dog spirit) are a variety of dog yokai in Japanese mythology, who could alternately serve as either guardian familiars watching over a family, or terrible curses plaguing a family.
- Kenta's summoner mark is located on his left arm, with the appearance of the top part of a dog's head.
- Kenta has a loading screen shared with Moritaka, where he asks him "Which one is more delicious?" (どっちがおいしい?)
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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