From Tokyo Afterschool Summoners
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Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
450+112.755*(Lv-1) |
ATK |
150+44.388*(Lv-1) |
HP @ Lv 60 |
7102.545 |
ATK @ Lv 60 |
2768.892 |
Max HP+20 Lv, +2000 HP |
11357.645 |
Max ATK+20 Lv, +2000 ATK |
5656.652 |
Skills |
Fervent Dancer |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 35~70% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 1 turn. (Buff) to self / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
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Contrarian |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in front of self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -250~-500 HP to self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -750~-1500 HP to self / 100%
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Aerial Assailant |
[While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Grant Guts ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Guts / 100% (Special Status id 4) to enemies in a 3-square diamond radius ahead Apply Guts ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Guts / 100% (Buff) to enemies in a 3-square diamond radius ahead / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Grant Guts ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Guts / 100% (Special Status id 4) to enemies in a 3-square diamond radius ahead Apply Guts ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Guts / 100% (Buff) to enemies in a 3-square diamond radius ahead / 35~70%
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Trance Inductee |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 3, 5...) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies directly adjacent to self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 2, 4, 6...) Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self and allies directly adjacent to self / 35~70% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
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Research Files
Official English
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"A high school Transient from the other world of Shangri-La, currently studying in Tokyo to be a hotelier while working part-time as a dancer at clubs and night shows, training hard every day in hopes of ultimately achieving success in the Tokyo Dance Tournament. In his home world, he was known for his skill in a sacred dance called Sanghyang, its moves passed down to him through his family of noted spiritual mediums. Also known to be a party animal full of unwavering cheer, without even the slightest hint of negativity in his demeanor, his greatest joy stems from offering everything he can to help others achieve a similar sense of fulfillment to his own. He remains persistently open and unguarded at all times as a result, often causing others to worry for his safety. Many of his guildmates in the Yurakucho Entertainers seem to share his attitude, often stating that as long as the stage they stand upon is the greatest there is, it could be the last stage they'll ever see and they'd have no regrets. They exist to dedicate their art to the god—the celestial emperor—who occupies the seat at the very peak of their hierarchical System. Lastly, Barong in particular feels a great sense of kinship toward a certain strong-willed performer who's filling in for a certain someone else."
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Translated from Japanese
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A Transient from the world of Shangri La who is studying to be a hotelier. He makes a living dancing in clubs and night shows as a dancer. Barong is a high school student who works hard every day as he aims to win the Tokyo Dance Koshien Tournament. He specializes in a magical dance known in his home world as Sanghyang. He was born to a family famous for being spirit mediums, and he is said to have inherited that dance. Barong is a party animal who is 100% bright and cheery with almost no dark side to him. He finds the greatest joy in giving things to people, and giving himself to people. The people around him often worry about his innocence and total lack of mistrust towards others. On another note, the guild he belongs to apparently has many members resolved to the idea that the next stage being their last is fine if it's also their greatest. They are the ones who aim to show the arts to God, the top of the System known as hierarchy. The Yurakucho Entertainers are also known as the attendants to the Heavenly Emperor. Barong has a sense of good will resembling affinity towards actors strongly aware of playing a stand-in for someone else.
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Official Japanese
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東京のホテリエ養成学科で学ぶ、異世界シャングリラ出身の「転光生」。クラブやナイトショーなどでダンサーのアルバイトをして暮らしている。東京ダンス甲子園での優勝を目指して、日々を励む高校生。元の世界では、「サンヒャン」と呼ばれる呪術的な踊りを得意としていた。故郷でも有名な霊媒体質の一族に生まれ、その舞を受け継いだという。陽キャ100%のカラッとした、陰の部分が全くないパーティーピープル。誰かをアゲること、誰かに捧げることを至上の喜びとする。そして他者を警戒することがまったくないその無防備さは、周りの誰もが心配になるほどだそうだ。ところで彼が所属するギルドのメンバーには「この舞台が最高ならば最後でも構わない」という覚悟を持つ者が多いらしい。それは序列というシステムの頂点、「神」に捧げる芸術を志向する者たち。有楽町エンタティナーズは「天の主上」に奉仕するギルドの別名である。誰かの「代役」を預かった意識が強い芸人に対して、親近感に似た好意を抱く。
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Rarity |
4 |
Cost |
16 |
HP |
900+111.735*(Lv-1) |
ATK |
300+44.388*(Lv-1) |
HP @ Lv 65 |
8051.04 |
ATK @ Lv 65 |
3140.832 |
Max HP+20 Lv, +2000 HP |
12285.74 |
Max ATK+20 Lv, +2000 ATK |
6028.592 |
Skills |
Fervent Dancer |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 35~70% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 1 turn. (Buff) to self / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
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Self Contradiction |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Bestow Evasion BehindAcquire skill for 1 turn: [Before Being Hit] Apply Evasion to allies behind self / 90% (Irremovable Buff) to allies in front of self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in front of self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -250~-500 HP to self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -750~-1500 HP to self / 100%
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Aerial Annihilator |
[While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Grant Guts ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Guts / 100% (Special Status id 4) to enemies in a 3-square diamond radius ahead Apply Guts ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Guts / 100% (Buff) to enemies in a 3-square diamond radius ahead / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP < 50%) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to allies in front of self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Grant Guts ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Guts / 100% (Special Status id 4) to enemies in a 3-square diamond radius ahead Apply Guts ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Guts / 100% (Buff) to enemies in a 3-square diamond radius ahead / 35~70%
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Trance Diviner |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 3, 5...) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies directly adjacent to self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 2, 4, 6...) Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self and allies in a 2-square cross radius around self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP < 50%) Apply Great Increase in Skill Activation Rate+30% skill activation rate for 1 turn (Irremovable Buff) to self / 50~100%
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Official English
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"As Barong dances in his mask and loincloth, he balances the yin and yang around him, keeping the yin—representative of curses and ill will—at bay. As he exercises this Rule, the fur covering his body takes on a golden hue, indicating that he's severed his connection with the physical world and entered a blissful trance state. In this ritualistic state, the dancer forfeits his ego for a time, that he may offer himself up to the divine being at the top of the hierarchy. This extinguishes his sense of self, thus passing his Role along to another, who then performs the same ritual and passes it to another, creating an endless cycle. Consequently, Barong genuinely desires, from the bottom of his heart, to be thoroughly consumed by this higher being. He'd consider it to be the ultimate joy and honor, and the greatest possible outcome for him as a show dancer. There is one, however, who despises such displays of romantic infatuation, and thus finds Barong's dedication to be downright deplorable. And there is one whose fundamental views on heaven and earth, yin and yang, are so diametrically opposed to Barong's that even this Transient who effortlessly gets along with everyone can't quite see eye to eye."
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Translated from Japanese
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When dancing with a mask and sarong on, Barong lets nothing belonging to negative cosmic forces pass him. In other words, no curse or malice can approach as he completely locks them out of the border. When he displays this power, all the hair on his body turns golden in color. That is proof of the ecstasy and exultation of cutting of contact with the physical world, also known as a trance. It is a ceremony where he relinquishes his self and offers himself to God. When his self collapses, his role is passed on to someone else, and so this round dance continues for eternity. Due to that, Barong wishes from the bottom of his heart that he is consumed completely. This comes from his nature as a show dancer, and he thinks of it as the happiest way to live. However, this attitude seems to be completely unacceptable to a certain someone who detests love affairs. Also, he is someone who tends to want to make friends with anyone, but there are those he has irreconcilable differences of opinions with concerning the principles that divide all of creation.
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Official Japanese
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仮面と腰布を身に着けて舞うバロンは、陰陽の「陰」に属するものを通さない。すなわち、どんな呪いや悪意をも寄せ付けずシャットアウトし、その境を完全に隔てる。彼がその「権能」を発揮する時、全身を覆う柔毛は金色に変化する。それは外界との接触を絶つ忘我と法悦、すなわちトランス状態に入った証。自我を手放し、「神」に己を捧ぐ境地に至るための儀式である。そして個たる己を消滅させ、次の誰かに己の「役割」を託し、その輪舞は永遠に続く。故にバロンは、己を余すところなく消費され尽くすことを心の底から望む。それはショウダンサーとしての天分であり、彼自身は何よりも幸せな生き方と考えている。しかしその態度は、色恋沙汰を憎むある人物からは、許せないものと映っているようだ。また、誰とでも仲良くしたがる彼だが、天地陰陽を分かつ理については、根本的に意見が合わない相手がいるという。
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Variant |
Host |
Rarity |
5 |
Cost |
24 |
HP |
1161+105.245*(Lv-1) |
ATK |
1239+43.735*(Lv-1) |
HP @ Lv 70 |
8422.905 |
ATK @ Lv 70 |
4256.715 |
Max HP+20 Lv, +2000 HP |
12527.805 |
Max ATK+20 Lv, +2000 ATK |
7131.415 |
Skills |
One Who Goes to the Audience |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Move allies in front of self randomly for 1 square Move allies at 1 in front, 1 to the right square relative to self 1 square to the right Apply Unction StrengtheningWhen user has Unction: ATK Up by 2.0x for 999 turns (Irremovable Buff) to self and allies on the entire board / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 1) Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to self and allies 2 squares to the left and right of self / 50~100%
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Summer-Colored Show Dancer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Recover Enemies HP If StationaryAcquire skill for 10 turns: [If Stationary] +400 HP to enemies in Shot range / 100% (Irremovable Debuff) to enemies on the entire board / 50~100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP = 100%) Apply CharmCannot attack for 3 turns (Debuff) to enemies in Shot range / 30~60% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to enemies in Shot range / 20~40% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to CharmCannot attack for 3 turns (Debuff)-affected enemies / 100%
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Chip Holder |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies in a 2-square cross radius around self / 45~90% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to enemies in Shot range / 40~80% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 10~20%
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Tireless One |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 1) Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self and allies 2 squares to the left and right of self Apply Remove DebuffRemove one debuff (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP = 100%) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and allies directly adjacent to self / 35~70% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Guts / 100% (Buff) to hit units and enemies on the left and right of them / 45~90%
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Translated from Japanese
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Here's the dancer host Barong, who always wants to bring you the most stimulating summer to you. His smile is more provacative than usual as tips are carried in mouths close enough to touch the tip of his muzzle. Since falling behind will make the guild lose face, Barong curls his tail around customers hoping to be asked for. Barong knows how to show himself off as a show dancer, and he uses that knowledge to the fullest as a host. Will the customers resolutely put everything up and give back that effort to ask for him? If they do, then there's nothing else for it but to push things higher and higher to entertain them and give back more in offerings. If this cycle goes on between him and another and reaches for the sky, where will it ultimately end up? As that happens, inside he thinks it's still not enough as he gets the sudden desire to not part from summer just yet. From the viewpoint of his role, he wonders whether that is truly a good thing. If nothing else things aren't the best they can be, and he loves that tantalizing tension as he pushes to liven up the day even now.
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Official Japanese
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いつだって最高に刺激的な夏をお届けしたいダンサーホスト、バロン。いつもより挑戦的な笑みを浮かべ、チップは今にもマズル先が触れそうな距離で口渡し。他に遅れを取ればギルドの沽券にかかわると、尻尾をお客さんへと絡め、指名を求める。ショウダンサーとして自分の魅せ方をよく理解している彼は、ホストとしても全力を遺憾なく発揮。お客さんたちも負けじとすべてを捧げ返す勢いで彼を指名するとか。ならばもっともっと楽しませて、アゲてアゲて更に捧げ返しまくるしかない。イタチごっこで青天井になっていく両者の捧げ合いの終着点は果たしてどこか。そんな中、彼の中でまだ足りない、この季節が名残惜しい、そんな欲望がふと芽生えた。それが自身の「役割」として、本当に「善いこと」なのかはわからない。少なくともまだ最高ではない、そのもどかしさを愛おしみつつ、今日も盛り上げコールをアゲてゆく。
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CV
CV
Event |
Line |
Summon |
オム、スワスティアストゥ! オレはバロン! この東京一のエンタティナー……になる予定のショウダンサーさ! さあ、アゲていこうぜっ! |
Beginning of Battle |
ようこそ、オレのナイトステージへ! ショーを楽しんでってくれー! |
Move |
もっともっと、アゲていくぜーっ! |
Attacking |
イエエイッ! |
Skill Activation |
皆アゲるぜぇー! |
Hit (minor) |
おわっ!? |
Hit (major) |
サゲサゲだぁ~…… |
Charge |
さあ、ここがオレの最高潮だ! 捧げ尽くすぜぇ!! 放明超陽、バナス・パティ・バローーン、ダーーーンス! |
Victory |
どうだったー? オレは君をアゲられたかーい? そうなら、ナイトは大成功だなっ! |
KO'd |
今日のナイトは大失敗だぁ……。オレが楽しい、だけだったなぁ…… |
Love |
いつか最後の夜が来る時、オレの全てを君にやりたい。 愛しているって、そういうことさ。 |
Event (Shop) |
Line |
Open Shop |
オレのナイトへようこそ、お客様! さあ、おひねりの準備はオーケー? いつだって、今夜がクライマックスさー! |
Close Shop |
お疲れ様。自分を出し切ったかーい? ……なら良し! 次のナイトもどうかお楽しみにだぜ! バイバーーイ! |
Encouraging |
どーしたアゲてねーじゃーん? なあ、お客様ー? 歌って踊って飲み明かして、悩みも何もブッ飛ばす! いわゆるトランス状態ってヤツさー! |
Touched |
チップが先だぜー、お客様ー? っとぉ! ステージと間違えちまったぁ~。わはっ。 |
Conversation (1) |
この東京にショーほど素敵な商売は無いってな。楽しんで! 喜ばせて! たまにチップもいただけるー。 まあ、贅沢暮らしはできねぇけどさー! ハッハー! |
Conversation (2) |
誰にとっても楽しいことなんて、この世に無いさ。 ただ自分で楽しめる奴と、誰かを楽しませて……アゲて生きてる奴がいるだけ。そうだろ? |
Conversation (3) |
いらっしゃいませ、お客様! お一人かい? ここは都会のシャングリラ。オレにチップを恵んでくれたら、刺激的な滞在をお約束するよー! ハッハー! |
Conversation (4) |
陽キャだパリピだ言われるが、どういう意味だろ? だって、楽しいことは皆好きだろ? わざわざ言うって、一体どういうことなのさ。 |
About Someone (1) |
「このショーに全部を捧げて終わりたい」そういう奴らが、あそこには集まっているんだ。 だからオレは、あのギルドが好きなんだ。 |
About Someone (2) |
誰かに身を削って愛されるって素敵なことだろう? なのに何でアイツは傷ついた顔をしてるんだ。 ちっとも分からないから、気になんだよなぁ。 |
About Event |
オレは皆に楽しく、消費されていたいんだ。いつだって誰かに、何かをあげる自分でいたい。 それでショーを終われたら……最高だって思うんだァァッ!! |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open-2 close-2 greeting self character-3 character-4 event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
- Barong is based on the deity of the same name in Balinese mythology. A king of spirits, he is described to be a lion adorned with gilded ornaments.
- His Charge Skill Banas Pati Barong Dance is a reference to Banas Pati Raja, another name of Barong meaning "king of the jungle", as well as Barong dance, a traditional Balinese dance that features a battle between the spirits of good and evil.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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