From Tokyo Afterschool Summoners
Jump to navigation
Jump to search
Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
365+92.806*(Lv-1) |
ATK |
235+64.337*(Lv-1) |
HP @ Lv 60 |
5840.554 |
ATK @ Lv 60 |
4030.883 |
Max HP+20 Lv, +2000 HP |
9696.674 |
Max ATK+20 Lv, +2000 ATK |
7317.623 |
Skills |
Death-Row Inmate |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -300 HP to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply CS Weapon Change (Magic)Changes the unit's charge skill weapon type to Magic-ranged for 1 turn. (Buff) to self / 5~10%
|
Master Commander |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 25~50%
|
Giant |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square -6~-12 CP to hit units / 45~90%
|
Eye Opener |
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemies in Shot range / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemies in Shot range / 40~80%
|
|
Research Files
Official English
|
"World Representative of Tir na Nog, where attempts are made to achieve eternalization through perpetual substitution. Long ago, his left eye was subjected to a magic smoke which granted him (or perhaps cursed him with) a Rule that brings swift death upon anyone it beholds. This has caused his name to be feared as a bringer of death upon the battlefield, irrespective of friend or foe, though he is incapable of opening his eye without the help of others. Nonetheless, he's seen countless battles and become renowned as a mercilessly effective general and prideful ruler of giants. That is, until one incident stripped him of every last shred of his pride and dignity and sent him to death row, where he shamefully awaits his fate behind bars. In a form of plea bargain, he's committed his services to another World Representative, preferring to be killed on the battlefield over dying in prison. Now, he serves as combat instructor in Nerima's Penitentia Academy, training other death-row inmates to become proper soldiers. In the back of Balor's mind, the faces of those he's killed, and of those who have died fighting by his side, always loom large, the smoke of their deaths still smoldering in his eye."
|
|
Translated from Japanese
|
World Representative of Tir na Nog, which plans to achieve eternity through Substitution. At one point in the past, his left eye was fumigated by magical smoke which led to it gaining the power to confer death to those he looks at. This power scatters about death on the battlefield without regards to friend or foe, but by borrowing the power of another this eye can become sealed. He has been through many wars and has gained fame as a general and the proudest king of the giants. However due to a defeat from a certain point in time, all of his dignity was stripped away and his pride was broken, and in the end he became someone who waited for his death penalty to be carried out within prison. He wishes to die on the battlefield as opposed to an execution ground, so he accepted some arrangements to be used by other World Representatives. After being imprisoned in the military academy prison in Nerima, he now works as a combat instructor training death row inmates as soldiers. Balor thinks about the comrades who killed and died on the same battlefields as he has. The lingering smoke there still smoulders in his eyes even now.
|
|
Official Japanese
|
「入れ替わり」により永遠を図る機構、異世界ティルナノグの世界代行者。かつて、左目を魔法の煙で燻されたことで、見た者に死を与える「権能」を宿すこととなった。その力は、敵味方を問わず戦場に死をまき散らすが、他者の力を借りなければこの眼を開くことは出来ない。数多の戦争を経験し、巨人族の最も気位高き王にして大将軍として名を馳せた。しかし、とある時点での敗北の結果、ありとあらゆる尊厳を蹂躙され、誇りを剥ぎ取られ、果ては獄中にてただ死刑の執行を待つ身となる。刑場で死ぬよりも戦場で戦士として殺されることを望み、協定によって他の世界代行者によって使われることを受け入れた。練馬区の学園軍獄に収監された後は、死刑囚たちを兵士として育て上げる戦闘教官を務めている。バロールは同じ戦場で殺し、同じ戦場で死んでいった同志のことを思う。その残煙は、今も彼の眼の中で燻り続けている。
|
|
|
Rarity |
4 |
Cost |
16 |
HP |
650+90.51*(Lv-1) |
ATK |
550+65.612*(Lv-1) |
HP @ Lv 65 |
6442.64 |
ATK @ Lv 65 |
4749.168 |
Max HP+20 Lv, +2000 HP |
10252.84 |
Max ATK+20 Lv, +2000 ATK |
8061.408 |
Skills |
Captive Ruler |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -300 HP to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply CS Weapon Change (All)Changes the unit's charge skill weapon type to All-ranged for 1 turn. (Buff) to self / 5~10%
|
Master Commander |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 25~50%
|
Giant |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square -6~-12 CP to hit units / 45~90%
|
Smoking Eye |
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to enemies in Shot range / 20~40% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemies in Shot range / 40~80% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemies in Shot range / 45~90%
|
Skill Evolution(s) |
Crowned by Giants |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square -5~-10 CP to hit units and enemies on the left and right of them / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 2, 4, 6...) Apply Duplicate All Buffs (for bestowing skills)Duplicate all buffs (for bestowing skills) (Buff) to self (Total turns 2, 4, 6...) Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to self (Total turns 2, 4, 6...) Apply Distribute All BuffsSpread all remembered buffs (Buff) to self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100%
|
|
Official English
|
"The massive Shackles binding Balor's wrists, made of limestone mixed with gray matter that houses the memories of the departed, serve as Balor's Sacred Artifacts. Unlike the artifacts of others, these don't work to his benefit, but rather hold him back, physically restraining him till the day of his execution. Yet Balor accepts his bonds, even seeming to welcome them. He's never said why, but it's suspected it has everything to do with his status as representative of Tir na Nog's System here in Tokyo. The shadow that looms behind him when his left eye needs to be opened belongs to an old dragon named Crom Cruach. Per Tir na Nog's System of substitution, this old dragon will eventually be reborn, with its replacement inheriting these duties and continuing this one of many perpetual marches toward eternalization. Though Balor is generally seen as stern and intimidating, he's also a deeply devoted grandfather, thoroughly doting upon his grandchild at every opportunity. He also harbors deep-seated feelings toward the black market auctioneer who sold him off as a commodity."
|
|
Translated from Japanese
|
The lump of limestone mixed with hardened spinal fluids that carry memories is the Sacred Artifact that binds Balor's body. As someone who brings death everywhere, it's supposed to be a thing that restricts his freedom, yet Balor seems to accept them for some reason. Balor has never spoken as to why that is, but it seems to be deeply connected to his work as the Representative for System Tir na Nog. The shadow that hangs in the background when Balor's left eye is open is a former dragon known as Crom Cruach. Tir na Nog's System of Substitution is said to implement eternity by having the old dragon give birth to a new one and having the two switch places to continue on. He's prone to being seen as frightening, but he loves grandchildren so much that he has a side of him that would cherish them deeply. He hides intense emotions against the auctioneer who sold him off as a commodity.
|
|
Official Japanese
|
「記憶」宿す脳漿を混ぜ固めた巨大な石灰の塊こそが、彼の身を拘束する「神器」。彼にとっての死をもたらす存在であり、自由を阻害する代物であるはずだが、バロールは何故かこの枷を受け入れている。その理由を彼は黙して語らないが、彼がこの東京においてシステム・ティルナノグの代行者を務めることと深い関わりを持つようだ。左目を開いたバロールの背後に浮かぶ影は、クロウ・クルワッハという旧き竜のもの。ティルナノグの「入れ替わり」の機構においては「旧き竜が新たなる竜を産み、そして入れ替わり続ける」ことで世界の永遠が実現されるという。強面に見られがちな人物であるが、孫煩悩であり、眼に入れても痛くないほどに可愛がる一面を持っている。自分を商品として売り飛ばしたオークショニアに対し、強い感情を秘めている。
|
|
|
Variant |
Valentine |
Rarity |
5 |
Cost |
24 |
HP |
1466+78.918*(Lv-1) |
ATK |
934+70.061*(Lv-1) |
HP @ Lv 70 |
6911.342 |
ATK @ Lv 70 |
5768.209 |
Max HP+20 Lv, +2000 HP |
10489.702 |
Max ATK+20 Lv, +2000 ATK |
9169.429 |
Skills |
Exposer of Flesh |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units and enemies directly adjacent to them / 30~60% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 7 statuses / 100%
|
Indulger of Light |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +25~50 CP to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +10~20 CP to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -10 CP to self / 100%
|
Restless Demon Eye |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP > 79) Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP > 59) Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 40~80% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.6x damage to Countdown-10000~-20000HP/turn for 2 turns (Debuff)-affected enemies Deal 1.6x damage to ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff)-affected enemies Deal 1.6x damage to Death-56700000HP/turn for 2 turns (Irremovable Debuff)-affected enemies / 100%
|
Infant-Bested King |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 20~40% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) / 50~100%
|
|
Official English
|
"Whenever Balor closes his eyes, he envisions the past and the happiness that could have been. But when he opens those eyes again, all they can see is his grandchild, whose audience he's ever been denied outside of raging battlefields filled with the noxious fumes of spent gunpowder. Those battlefields are a part of him now and make him feel more lonely than he's ever been. He has not a single trusted friend to share in his pain; even the mere notion of a sympathetic well-wisher lending an ear to his sob story seems utterly absurd to him. Worse still, the very grandchild he struggles to see—his own flesh and blood—is prophesied to one day take him down. Oh, the King of Giants muses, if only he could return to those days of innocently doting on his grandchild, of bragging about his grandchild to all who'd hear him out! Those who know him now must surely find his countenance shocking as these thoughts swirl through his head. Of course, none would dare admonish him—not Balor, who is scared of nothing and no one, like the kings in the old nursery rhymes! And the curious, perhaps even slightly pitying gazes of onlookers certainly won't be enough to faze him, either. To Balor, the only thing that matters in this moment is the continued, whispered profession of his enduring love toward the warmth he cradles in his arms."
|
|
Translated from Japanese
|
When Balor closes his eyes, he thinks of the past long gone and of happier times that might have been. When he opens them, all he can see is the sight of his grandson he could only ever see in the gunpowder smoke filled battlefields. He who attained everything by himself through battle was alone, isolated. Friends he could trust or people he could give his heart to were never things he could wish for. Then the prophecy that said his blood grandchild would one day come to strike him down. At this time, the King of Giants dreamed of boasting of his grandson and doting over him like a sweet grandfather. Perhaps his unguarded superiority this time around is bringing surprise to those who know his usual level of strength. But just like that fairy tale king's case, is there anyone who can possibly admonish Balor, who fears nothing? In any case, he probably has no intention of caring about other people's opinions. It's much more important to him that he continues whispering his boundless love to the warmth he holds within his arms.
|
|
Official Japanese
|
目を閉じて思うのは、過ぎ去ってしまった過去、あったかもしれない幸せな時間。目を開いて見たのは、硝煙の匂いに満ちた戦場でしか相まみえることの叶わなかった孫の姿。その身ひとつで、戦場にてすべてを手にした男は、孤独であった。信頼できる対等な友など、心を預ける相手など、望むべくものもなかった。そして予言は告げたのだ――血を分けた孫さえも、いつしか自分を倒しに来ると。そんな巨人の王が此度、夢見たのは孫を自慢し、ただただ可愛がる孫バカの日々。今回のノーガード上等な姿は、常日頃より彼を知る者の目には驚きをもって映るかもしれない。しかし、かの童話の王様の如く、怖いもの無しのバロールにいったい誰が諫言できるというのだろうか?いずれにせよ、彼は周囲の目を意に介するつもりなどないだろう。バロールにとっては腕の中に抱いた温もりに、尽きせぬ愛を囁き続けることの方が大事であるから。
|
|
CV
Event |
Line |
Love |
I swear by my name Balor, that I shall deprive everything of you, coming for you until this soul ceases. |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
|
Event |
Line |
Summon |
Here, take it. What's the big surprise? It's just an old man giving a candy bar to his adorable grandson. It's always been a dream of mine to expose the old fool like this....... |
Beginning of Battle |
Hey, bow down! I'll show you my majesty. |
Move |
Make me look cool in front of my grandchild. |
Attacking |
Look at me, look at me! |
Skill Activation |
Sweet, sweet! |
Hit (minor) |
Ugh... so cute. |
Hit (major) |
Oh... I'm getting heartburn. |
Charge |
I'll show you how cool your old man is. I'm going to spoil you for the rest of your life. Prepare yourself, my cute grandson! |
Victory |
I showed my sweet side, didn't I? But it was pretty good, wasn't it? Gahaha! |
KO'd |
I had thought once that I had been born... but my grandson is so cute... |
Love |
My life had always been about depriving or being deprived. How dare you add in something redundant. Very well, I shall return the favor. I like you; I love...your life. |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
|
Appearances
Story
Transient Summons
Notes
- The Representative of the world Tír na nÓg.
- Balor, in Irish mythology, was a leader of the Fomorians, a supernatural race of hostile and monstrous beings who come from under the sea or the earth.
- He is described to be a giant with an eye that could wreak havoc whenever it is opened.
- Balor is more popularly known in the Battle of Mag Tuired where he is killed by his grandson Lugh by using a sling-stone to pierce right through his eye.
- Balor heard a prophecy from a druid that he would be killed by his own grandson and in fear, locked up his own daughter Eithne in a tower in Tory Island but was seduced by a man named Cian with the help of his familiar spirit, a Leanan Sidhe named Biróg, after gaining access to the tower. Eithne gave birth to triplets but Balor gathered them up and tasked a messenger to drown them all in a whirlpool. The messenger does so with two of the babies but unwittingly dropped the last one in the harbor where he was rescued by Biróg. The child grew up as Lugh, the eventual king of the Tuatha Dé Danann after defeating Balor.
- Lugh's foster father is Manannán and he himself is the father of the Irish demigod Cú Chulainn.
- The dragon behind Balor is named Crom Cruach, a pagan pre-Christian god of Ireland that needed human sacrifice but was ended by Saint Patrick.
- Saint Patrick often replaced Lugh in Lughnasadh where he battle Crom Dubh who is based on Crom Cruach, with this association, Balor is Crom Cruach as he was defeated by Lugh as Saint Patrick.
- Balor's Charge Skill line "Drochshúil" means "Evil Eye" in Irish.
67 comments
[]
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |