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Transient Information
Research Files
Official English
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"A caring son who helps with his family's liquor store business in the Katsushika Shopping District where many Transients live. At school, he's a serious and old-fashioned middle school student who puts his vigor on display as the captain of the pep squad. He respects strength and trains every single day. He looks up to you and affords you a great deal of respect."
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Translated from Japanese
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An earnest junior high student and diligent son who works part time in his parent's in-home sake shop, in the Katsushika shopping district. At school, he is a serious and somewhat old fashioned leader of the cheering squad. Nobuharu longs to become a powerful man, spends long hours in training from dusk til dawn, and looks to the protagonist as a senpai and goal to strive toward.
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Official Japanese
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「転光生」たちが多く下宿する、葛飾の商店街にある実家の酒屋を手伝う孝行息子。そして学校では、真面目で古風、バンカラ気風な中学校の応援団長でもある。強さに憧れ、ただひたすらに鍛錬に明け暮ており、主人公の事を「先輩」と呼び、慕う。
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Official English
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"He usually wears his Banner Sacred Artifact, Elemental Mastery, as an apron. But once he raises the it, it expands and billows over all, causing his allies to feel empowered and experience a boost in morale. The larger it gets, the heavier and more powerful it grows as well."
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Translated from Japanese
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Though normally worn as an apron, the cloth around his waist is actually a battle flag and Sacred Artifact. When Nobuharu hoists the flag it flies proudly, covering the sky and overflowing his allies with morale which causes it to grow larger still. As it gets bigger its effectiveness rises, but it also becomes heavier.
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Official Japanese
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普段は前掛けとして身に付けている戦旗の神器「風林火山」をひとたび掲揚すれば、空を衝き、天を覆うが程に巨大化し、自陣の者たちに力がみなぎり、士気が溢れ出す。大きくなれば大きくなる程、その力は増すがその重さも級数的に増してゆく。
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Variant |
Festival |
Rarity |
4 |
Cost |
16 |
HP |
756+100.276*(Lv-1) |
ATK |
584+60.684*(Lv-1) |
HP @ Lv 65 |
7173.664 |
ATK @ Lv 65 |
4467.776 |
Max HP+20 Lv, +2000 HP |
11179.184 |
Max ATK+20 Lv, +2000 ATK |
7681.456 |
Skills |
Head of Festivities |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +3~6 CP to self and allies directly adjacent to self / 50~100%
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Arbitrator |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in Slash range +8~16 CP to self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Obstruct-15% skill activation rate for 2 turns (Debuff) / 50~100%
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Morale Raiser |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies in Slash range / 35~70%
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Sound Shooter |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self, hit units and alliesThe following range only applies to this group of transients in a 2-square cross radius around self / 25~50%
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Skill Evolution(s) |
Morale Boosting Drummer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies 1 square around self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP > 19) Apply Movement expansion in all directions (AR)Increases movement distance in all directions by 1 square for 1 turn (Irremovable Buff) to self and allies in front of self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP > 39) Apply Remove DebuffRemove one debuff (Buff) to allies in Slash range / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP > 79) Apply Ardor StrengtheningWhile user has Ardor: ATK Up by 1.5x for 2 turns (Irremovable Buff) to allies in a 3x2 box ahead100px (If CP = 100) Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to allies in Slash range / 50~100%
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Thundering Pep Squad |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hit units / 25~50% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 20~40% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies in a 2-square diamond radius around self / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to allies in a 2-square diamond radius around self / 30~60%
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Official English
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"One day, Nobuharu receives emails from two different classmates asking for advice. Eager to help, he responds to both, only to be mortified by the realization that they are complaining about one another. Nobuharu devotes himself to helping them make up so they can all enjoy the upcoming festival, using the sound of his trusty drum to inspire them to take up positions of leadership. With Nobuharu's heartfelt support, the two classmates find a deep respect for one another, and become steadfast friends."
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Translated from Japanese
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One day, Nobuharu got two texts from two of his sempais telling him of their woes. He was so happy to be relied upon he accidentally answered in understanding, but he was astonished to learn the source of the senpais' worries came fromt the same place. In order to enjoy his beloved festival, he's engaged in a hard struggle to get his senpais to reconcile. Using the talent he has with the taiko drum also used in the cheer squad, he greatly inspires anyone who hears the sounds of its beat, enabling them to take actions in leadership. Anyone who can cheer for someone from the bottom of their heart gets a mix of great respect and appreciation.
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Official Japanese
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ある日届いた二通のメールから二人の先輩の悩みを聞くことになったノブハル。頼られたことが嬉しくて、ついつい了承の返事をしてしまうのだが、二人の悩みの原因がそのお互いであることを知って愕然とする。大好きな祭りを楽しむため、先輩達を仲直りさせるべく奮闘することになる。応援団でも使用する太鼓の扱いには才能があったようで、その音は聞いた者の精神を大きく鼓舞し、非常に統率の取れた行動を執らせる程。誰かを心の底から応援している相手に対して、同志としての強い敬意混じりの好意を抱く。
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CV
Event |
Line |
Summon |
Osu! I'm Takeda, a member of the cheering squad. But please feel free to call me Nobuhara, senpai! |
Beginning of Battle |
I'll show senpai the man I've become! |
Move |
Right. |
Attacking |
Here! |
Skill Activation |
I tried out a new training method. |
Hit (minor) |
I won't lose! |
Hit (major) |
Uwaa! |
Charge |
Cold Flower Mountain Wind, Inrai no Gotoshi! Senpai, please don't lose! |
Victory |
Osu! Thank you very much! I feel I'm one step closer to manhood! |
KO'd |
I still have... a long road ahead of me... |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Event |
Line |
Summon |
漢、武田ノブハル、未熟者ながら応援に参りましたっす。
さぁ、ここから祭りを盛り上げましょうね、先輩! |
Beginning of Battle |
さぁ、自分らの出番っすよ。息を合わせていきましょう。押忍! |
Move |
任せてください |
Attacking |
はい! |
Skill Activation |
乗ってきたっすね |
Hit (minor) |
あれ? |
Hit (major) |
ぶわっ |
Charge |
The festival is now at its peak. Cold Flower Mountain Wind, Inrai no Gotoshi! Senpai, I adore you! |
Victory |
お疲れさまっす先輩。祭りはまだまだこれからっすよ! |
KO'd |
す、すいません。晒しがほどけて……いったん出直してくるっす! |
Love |
I wish that next year, and in the following years as well, you will still come to festivals with me. *breath* I will always protect you. |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
- His full name is Nobuharu Takeda (武田ノブハル).
- His last name, Takeda, as well as his flag pattern may be a reference to the Japanese Takeda clan.
- Nobuharu's summoner mark is on his right wrist and has the appearance of vine-like spirals circling his wrist. Uniquely, it's only visible in his 4-star variants.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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