
Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
333+98.888*(Lv-1) |
ATK |
267+58.255*(Lv-1) |
HP @ Lv 60 |
6167.392 |
ATK @ Lv 60 |
3704.045 |
Max HP+15 Lv, +2000 HP |
9650.712 |
Max ATK+15 Lv, +2000 ATK |
6577.87 |
Skills |
Bewilder |
[When AttackingFor each unit with >0HP hit. Triggered and applied before damage calculation, after [Before Being Hit] effects, before [After Being Hit] effects from the target.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 15~30% [Attack ModifierAll multipliers stack with each other.] Deal 1.5x damage to BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff)-affected enemies / 100%
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Traceless |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects from the target.] Apply Break AdvantageAcquire skill for 1 turn: Deal 1.5x damage to enemies with Break (Irremovable Buff) to allies in front of self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects from the target.] Apply Break AdvantageAcquire skill for 1 turn: Deal 1.5x damage to enemies with Break (Irremovable Buff) to allies in front of self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
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Snowy Mountain Dweller |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn.] Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 45~90% [After Being HitThis unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. (Trigger id 13; occurs before trigger id 12)] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hitting units / 20~40%
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Endgame |
[After AttackingFor each unit with >0HP hit. Triggered and applied after damage calculation, after the target's [After Being Hit] effects.] +4~8 CP to self and allies directly adjacent to self / 40~80% [After BuffDoes not trigger if buff is nullified or resisted.] Apply All-ranged ResistanceAcquire skill for 1 turn: [Defense Modifier] Take 0.8x damage from All-ranged enemies (Irremovable Buff) to self and allies directly adjacent to self / 45~90%
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Research Files
Translated from Japanese
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Bigfoot is a Transient from the world of Great Spirit. He is the leader of a tribe rumored to live deep in his home world's snowy mountains, popularly known as the son of the Hairy Man. Bigfoot is also an excellent shaman who can accept whole souls into his body, a talent like that of a guest actor that can play any role. He can even perform the part of a World Representative, the role of someone who permeates into everywhere within a world. If the other party is absent, Bigfoot could possibly also stand in for an all-knowing or all-mighty being. This makes it impossible for anyone to track this cryptid's footprints and accurately recognize him. Due to this trait, he's feared as an infiltrator of Tokyo's first class areas. Thanks to the game management's privileges, Bigfoot belongs to two different guilds at once. He is arch rivals with wanderers who don't have a concept of settling down in one place.
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Official Japanese
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ビッグフットは、異世界グレイトスピリット出身の「転光生」である。故郷の雪山の奥に住むとウワサされる部族の指導者、通称「毛むくじゃら」の息子。そして己が身へと、他者の霊魂を丸ごと受け入れる優秀なシャーマンでもある。それは「どんな役割でも客演できる舞台の名優」のような才能。故郷の「世界代行者」の、世界のあらゆる場所に浸透する「役割」を部分的に演じることさえできる。その相手が不在なら、ビッグフットは「全知あるいは全能の存在」の代役さえ務められるかもしれない。故に誰にも、この未確認生物の足跡を追い、正確に認識することは不可能。この特性によって、東京では超一流の「拠点」潜入工作員と恐れられているようだ。東京における「アプリ」ゲーム運営側の特権により、2つのギルドへ同時に所属している。「拠点」への定住、という概念を持たない放浪者たちを天敵とする。
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|

|
Rarity |
5 |
Cost |
24 |
HP |
1200+98.714*(Lv-1) |
ATK |
1200+50.265*(Lv-1) |
HP @ Lv 70 |
8011.266 |
ATK @ Lv 70 |
4668.285 |
Max HP+15 Lv, +2000 HP |
11491.976 |
Max ATK+15 Lv, +2000 ATK |
7422.26 |
Skills |
Reality Shaker |
[When AttackingFor each unit with >0HP hit. Triggered and applied before damage calculation, after [Before Being Hit] effects, before [After Being Hit] effects from the target.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units and enemies directly adjacent to them / 20~40% [Attack ModifierAll multipliers stack with each other.] Deal 2x damage to BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff)-affected enemies / 100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit.] Apply CS Weapon Change (All)Changes the unit's charge skill weapon type to All-ranged for 1 turn. (Buff) to self / 50~100%
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Evanescent Sasquatch |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects from the target.] Apply Break AdvantageAcquire skill for 1 turn: Deal 1.5x damage to enemies with Break (Irremovable Buff) to allies 1 square around self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects from the target.] Apply Break AdvantageAcquire skill for 1 turn: Deal 1.5x damage to enemies with Break (Irremovable Buff) to allies 1 square around self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit.] Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies 1 square around self / 50~100%
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Cryptid of the Snowy Mountain |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects.] Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 50~100% [After Being HitThis unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. (Trigger id 13; occurs before trigger id 12)] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hitting units and enemies directly adjacent to them / 40~80%
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Folklore Terminus |
[After AttackingFor each unit with >0HP hit. Triggered and applied after damage calculation, after the target's [After Being Hit] effects.] +4~8 CP to self and allies in a 2-square diamond radius around self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100% [After BuffDoes not trigger if buff is nullified or resisted.] Apply All-ranged ResistanceAcquire skill for 1 turn: [Defense Modifier] Take 0.8x damage from All-ranged enemies (Irremovable Buff) to self and allies 1 square around self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects from the target.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemies in Magic range / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects from the target.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemies in Magic range / 45~90%
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Illustration |
Zoyu |
Scenario |
―― |
Voice |
Yasuyuki Kase |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Guild |
Agents;Entertainers |
School |
Unknown |
Release Date |
2022-11-29 (v4.23.1) |
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Translated from Japanese
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Bigfoot's Sacred Artifact has the power of being recognized as a cryptid, which is why no one can accurately recognize him even if they do observe him. This power can also affect anyone else besides Bigfoot himself if certain conditions are met. Even an attack targeting the whole game board of Tokyo would not be able to hit near him. Bigfoot is both a familiar of Yurakucho's guildmaster and an Anti-Entertainer secret weapon. That has lead to a rumor of the Entertainers' star actress seeing him as a threat. However, the idea of "the being known as Bigfoot exists" cannot be erased from cognizance because faith believes him to exist as a cryptid. Within Bigfoot's body is the coexisting memories of another Entertainer due to the actions of the Urban Legend User. This has resulted in Bigfoot having both the purity of undriven snow and the wicked charm that can accept all guests. He has sympathetic goodwill for urban legends in the same environment as him.
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Official Japanese
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彼が持つ「神器」は「未確認生物としての存在承認」を帯びている。故に、ビッグフットを目撃したとしても、誰もそれを正しく認識できない。更に、その「権能」はビッグフット自身のみならず、ある条件を満たした場合、任意の他者をも対象とすることができる。たとえこの「東京というゲームの舞台」全域を対象とする攻撃でさえ、彼の身の周りには及ばない。有楽町ギルドマスターの「使い魔」であると同時に、「対・エンタティナー」の切り札。故に、同劇団の主演女優は、ビッグフットを危険視しているという噂がある。ただし、「ビッグフットという存在がいる」ことは認識から消すことはできない。その理由は、「彼は未確認生物として存在する」と「信仰」されているからである。このビッグフットの肉体の中には、「都市伝説使い」の手によって、まったく別人のエンタティナーの「記憶」が同居している。その結果、「朴訥かつ新雪のごとき無垢さ」と「どんな客人も受け入れる魔性」を併せ持つことになった。同じ境遇の「都市伝説」に対して、同類としての好意を抱いている。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
All versions of Bigfoot are limited to the banners listed below. They cannot be obtained via permanent summons.
Notes
38 comments
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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