From Tokyo Afterschool Summoners
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Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
333+98.888*(Lv-1) |
ATK |
267+58.255*(Lv-1) |
HP @ Lv 60 |
6167.392 |
ATK @ Lv 60 |
3704.045 |
Max HP+20 Lv, +2000 HP |
10145.152 |
Max ATK+20 Lv, +2000 ATK |
6869.145 |
Skills |
Bewilder |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 15~30% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff)-affected enemies / 100%
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Traceless |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Advantage vs BreakAcquire skill for 1 turn: Deal 1.5x damage to enemies with Break (Irremovable Buff) to allies in front of self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Advantage vs BreakAcquire skill for 1 turn: Deal 1.5x damage to enemies with Break (Irremovable Buff) to allies in front of self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
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Snowy Mountain Dweller |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hitting units / 20~40%
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Endgame |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +4~8 CP to self and allies directly adjacent to self / 40~80% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply All-ranged ResistanceAcquire skill for 1 turn: [Defense Modifier] Take 0.8x damage from All-ranged enemies (Irremovable Buff) to self and allies directly adjacent to self / 45~90%
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Research Files
Official English
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"A Transient from the World of the Great Spirit. Comes from a tribe rumored to dwell in the snowy mountains there, his father being a great leader sometimes referred to as the Abominable Snowman. Possesses considerable talent as a shamanic medium, able to fully accept the souls of others into his body like a talented actor capable of playing any role he's given. This includes the role of his world's Representative, which he fills in for despite its extremely demanding nature, existing as an integral part of all things. Bigfoot plays the role so well, in fact, that he may be able to serve as its understudy in the original's absence, taking on all of the omnipotence and omniscience that comes with it. In this way, Bigfoot remains a cryptid, his footsteps much too elusive to be followed, and his appearance so much larger than life that it's impossible to keep in frame. This elusiveness has led him to be feared throughout Tokyo as an infiltration expert and master spy. Due to special administrative caveats, he belongs to two guilds at once. His natural enemy is the wanderer who has no concept of a home base or sanctuary."
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Translated from Japanese
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Bigfoot is a Transient from the world of Great Spirit. He is the leader of a tribe rumored to live deep in his home world's snowy mountains, popularly known as the son of the Hairy Man. Bigfoot is also an excellent shaman who can accept whole souls into his body, a talent like that of a guest actor that can play any role. He can even perform the part of a World Representative, the role of someone who permeates into everywhere within a world. If the other party is absent, Bigfoot could possibly also stand in for an all-knowing or all-mighty being. This makes it impossible for anyone to track this cryptid's footprints and accurately recognize him. Due to this trait, he's feared as an infiltrator of Tokyo's first class areas. Thanks to the game management's privileges, Bigfoot belongs to two different guilds at once. He is arch rivals with wanderers who don't have a concept of settling down in one place.
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Official Japanese
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ビッグフットは、異世界グレイトスピリット出身の「転光生」である。故郷の雪山の奥に住むとウワサされる部族の指導者、通称「毛むくじゃら」の息子。そして己が身へと、他者の霊魂を丸ごと受け入れる優秀なシャーマンでもある。それは「どんな役割でも客演できる舞台の名優」のような才能。故郷の「世界代行者」の、世界のあらゆる場所に浸透する「役割」を部分的に演じることさえできる。その相手が不在なら、ビッグフットは「全知あるいは全能の存在」の代役さえ務められるかもしれない。故に誰にも、この未確認生物の足跡を追い、正確に認識することは不可能。この特性によって、東京では超一流の「拠点」潜入工作員と恐れられているようだ。東京における「アプリ」ゲーム運営側の特権により、2つのギルドへ同時に所属している。「拠点」への定住、という概念を持たない放浪者たちを天敵とする。
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Rarity |
5 |
Cost |
24 |
HP |
1200+98.714*(Lv-1) |
ATK |
1200+50.265*(Lv-1) |
HP @ Lv 70 |
8011.266 |
ATK @ Lv 70 |
4668.285 |
Max HP+20 Lv, +2000 HP |
11985.546 |
Max ATK+20 Lv, +2000 ATK |
7673.585 |
Skills |
Reality Shaker |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units and enemies directly adjacent to them / 20~40% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff)-affected enemies / 100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CS Weapon Change (All)Changes the unit's charge skill weapon type to All-ranged for 1 turn. (Buff) to self / 50~100%
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Evanescent Sasquatch |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Advantage vs BreakAcquire skill for 1 turn: Deal 1.5x damage to enemies with Break (Irremovable Buff) to allies 1 square around self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Advantage vs BreakAcquire skill for 1 turn: Deal 1.5x damage to enemies with Break (Irremovable Buff) to allies 1 square around self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies 1 square around self / 50~100%
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Cryptid of the Snowy Mountain |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hitting units and enemies directly adjacent to them / 40~80%
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Folklore Terminus |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +4~8 CP to self and allies in a 2-square diamond radius around self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply All-ranged ResistanceAcquire skill for 1 turn: [Defense Modifier] Take 0.8x damage from All-ranged enemies (Irremovable Buff) to self and allies 1 square around self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemies in Magic range / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemies in Magic range / 45~90%
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Official English
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"Bigfoot's Sacred Artifact is what causes him to be seen by others as a cryptid, essentially meaning that even those who witness him in the wild have a difficult time truly perceiving him. What really makes this Rule particularly notable, however, is that it doesn't only apply to himself, allowing him to target others as well under the right conditions. One could almost think of it as an impenetrable shield, such that even an attack targeting the entirety of the game in Tokyo would not affect Bigfoot or those in his immediate vicinity. Though he serves as a familiar for the Yurakucho Entertainers, he also has a certain anti-Entertainer contingency plan in place, which rumor has it makes the leading lady of his theater troupe regard him as a bit of a threat. No matter what she or anyone else may do, however, the belief in a mysterious creature known as Bigfoot will always remain amongst the populace, and that belief is what drives him and maintains his existence as a cryptid. Within his body lurk the memories of another Entertainer as well, thanks to the machinations of one who holds power over urban legends. As a result, Bigfoot's personality vacillates between blunt yet pure as freshly fallen snow, and openly accepting of anyone and anything that may come his way. He views others who are similarly branded as urban legends to be kindred spirits, naturally showing them favor."
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Translated from Japanese
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Bigfoot's Sacred Artifact has the power of being recognized as a cryptid, which is why no one can accurately recognize him even if they do observe him. This power can also affect anyone else besides Bigfoot himself if certain conditions are met. Even an attack targeting the whole game board of Tokyo would not be able to hit near him. Bigfoot is both a familiar of Yurakucho's guildmaster and an Anti-Entertainer secret weapon. That has lead to a rumor of the Entertainers' star actress seeing him as a threat. However, the idea of "the being known as Bigfoot exists" cannot be erased from cognizance because faith believes him to exist as a cryptid. Within Bigfoot's body is the coexisting memories of another Entertainer due to the actions of the Urban Legend User. This has resulted in Bigfoot having both the purity of undriven snow and the wicked charm that can accept all guests. He has sympathetic goodwill for urban legends in the same environment as him.
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Official Japanese
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彼が持つ「神器」は「未確認生物としての存在承認」を帯びている。故に、ビッグフットを目撃したとしても、誰もそれを正しく認識できない。更に、その「権能」はビッグフット自身のみならず、ある条件を満たした場合、任意の他者をも対象とすることができる。たとえこの「東京というゲームの舞台」全域を対象とする攻撃でさえ、彼の身の周りには及ばない。有楽町ギルドマスターの「使い魔」であると同時に、「対・エンタティナー」の切り札。故に、同劇団の主演女優は、ビッグフットを危険視しているという噂がある。ただし、「ビッグフットという存在がいる」ことは認識から消すことはできない。その理由は、「彼は未確認生物として存在する」と「信仰」されているからである。このビッグフットの肉体の中には、「都市伝説使い」の手によって、まったく別人のエンタティナーの「記憶」が同居している。その結果、「朴訥かつ新雪のごとき無垢さ」と「どんな客人も受け入れる魔性」を併せ持つことになった。同じ境遇の「都市伝説」に対して、同類としての好意を抱いている。
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Variant |
Mountain |
Rarity |
5 |
Cost |
24 |
HP |
1902+106.643*(Lv-1) |
ATK |
498+42.337*(Lv-1) |
HP @ Lv 70 |
9260.367 |
ATK @ Lv 70 |
3419.253 |
Max HP+20 Lv, +2000 HP |
13393.227 |
Max ATK+20 Lv, +2000 ATK |
6265.993 |
Skills |
Mountaineering Club's Newest Member |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +5~10 CP to self / 25~50% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP > 49) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allies in a 2-square diamond radius around self / 35~70%
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Lost Summer Lover |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP < 100) Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies in a 3x3 area around the front of self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP < 100) Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies in a 3x3 area around the front of self / 40~80% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies on the entire board / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies on the entire board / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff)-affected enemies / 100%
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Someone's Substitute |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies in a 2-square diamond radius around self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self and allies on the entire board / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Dazzle ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Dazzle / 100% (Irremovable Buff) to self and allies 1 square around self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Dazzle ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Dazzle / 100% (Irremovable Buff) to self and allies 1 square around self / 40~80%
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Only You Know |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to enemies in a 3x3 area around the front of self Apply Advantage vs DarknessAcquire skill for 1 turn: [Attack Modifier] Deal 1.5x damage to Darkness-affected enemies (Irremovable Buff) to self and allies in a 2-square diamond radius around self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to enemies in a 3x3 area around the front of self Apply Advantage vs DarknessAcquire skill for 1 turn: [Attack Modifier] Deal 1.5x damage to Darkness-affected enemies (Irremovable Buff) to self and allies in a 2-square diamond radius around self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies in a 2-square diamond radius around self / 45~90%
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Translated from Japanese
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The tracking specialist and folk lore that only leaves footprints in the snow and prevents others from remembering his true appearance and current location. He has trouble speaking, but due to this coming from restrictions on the app's translation support, Bigfoot's intelligence and character are extremely high. In his home world, he was successor to his tribe and a shaman who could fuse lives with other people and take over their roles. By using this power on a tracking subject and becoming them, he can even predict their future. In this event, he's been ordered by his guildmaster to transfer schools to Shinjuku. His memory manipulation ability and his set up lead role stand in aptitude has led to his selection to be part of the team. It's also led to him becoming the long awaited new member of the Shinjuku Mountaineering Club. Bigfoot is investigating the multi-overworld shift phenomenon as one of the Tokyo game's managers. He's already decided to leave this place by the time the hot season has passed.
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Official Japanese
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追跡の専門家。雪山の中に足跡だけを残し、自身の正体と現在地を他者に記憶させないフォークロア。たどたどしく話すが、それは「アプリ」の会話支援を制限しているためで、知性と品性は非常に高い。故郷では、他者の「役割」になりきり、存在を融合できるシャーマンの一部族の後継者だった。その力で追跡相手になりきることにより、その未来を予測することさえも可能。今回、所属先ギルドマスターからの指示により、他校から神宿学園へと転入した。「記憶」操作能力と、今回の上演における主役の「代役」適性から、彼が人選されたようだ。そして、神宿ワンダーフォーゲル部待望の、新人部員として加入することとなる。今回の「多重異界化現象」について、東京の「ゲーム」運営側として調査を行う。熱い季節が過ぎるころ、彼はこの場から去っていくことが既に決まっているという。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
All versions of Bigfoot are limited to the banners listed below. They cannot be obtained via permanent summons.
Notes
- He is based on Sasquatch, a North American cryptid alleged by cryptozoologists to be an ape-like creature inhabiting the forests of North America, which is referenced in his Charge Skill.
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