Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
408+113.224*(Lv-1) |
ATK |
192+49.02*(Lv-1) |
HP @ Lv 60 |
7088.216 |
ATK @ Lv 60 |
3084.18 |
Max HP+20 Lv, +2000 HP |
11352.696 |
Max ATK+20 Lv, +2000 ATK |
6064.58 |
Skills |
Fortune Dealer |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies directly adjacent to self / 40~80%
|
Gourmand |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +350~700 HP to self / 60~100%100% proc rate achieved at level 67
|
Sower of Plenty |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +50~100 HP to allies in front and behind of self / 50~100%
|
Miracle Worker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allies in front of self +500~1000 HP to allies in front of self / 12~24%
|
Skill Evolution(s) |
Sower of Plenty + |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +150~300 HP to allies directly adjacent to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies 1 square around self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 3, 6, 9...) Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies in a 2-square diamond radius around self / 45~90%
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Research Files
Official English
|
A second-year high school student at Shinjuku Academy. He has many friends and acquaintances all over Tokyo and his hobby is wandering from restaurant to restaurant. He is Shiro and Kengo's classmate and is also in the same social group. He falls in love easily and likes anyone with an elegant demeanor.
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Translated from Japanese
|
A second year student, and classmates with the Hero, Shirou, Kengo and Moritaka. Ryouta is a laid back young man with a jolly atmosphere who makes friends and acquaintances with ease wherever he goes, making him a very socially connected person. Serves as a calming influence and mood lightener whenever arguments between Kengo and Shirou grow too heated, and when the protagonist first arrives at school, Ryouta quickly draws them into his circle of friends. He enjoys eating and trying out new food to the point he considers it his personal hobby.
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Official Japanese
|
神宿学園二年生。のんびりとした、人当たりの良い男子高校生で、東京のほうぼうに知人友人を持つ。趣味は食べ歩き。シロウとケンゴのクラスメートであり、同じ班員である。意外と恋多き性格で、清楚な雰囲気を持つ相手に弱い。
|
|
|
Rarity |
4 |
Cost |
16 |
HP |
820+103.888*(Lv-1) |
ATK |
425+56.929*(Lv-1) |
HP @ Lv 65 |
7468.832 |
ATK @ Lv 65 |
4068.456 |
Max HP+20 Lv, +2000 HP |
11546.592 |
Max ATK+20 Lv, +2000 ATK |
7207.036 |
Skills |
Fortune Dealer |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies directly adjacent to self / 40~80%
|
Gourmand |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +350~700 HP to self / 60~100%100% proc rate achieved at level 67
|
Sower of Plenty |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +50~100 HP to allies in front and behind of self / 50~100%
|
Miracle Worker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allies in front of self +500~1000 HP to allies in front of self / 12~24%
|
Skill Evolution(s) |
Sower of Plenty + |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +150~300 HP to allies directly adjacent to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies 1 square around self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 3, 6, 9...) Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies in a 2-square diamond radius around self / 45~90%
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Official English
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"Fueling his Holy Grail Sacred Artifact with love can create miracles. As a newcomer to the game, he has attained the power to heal all wounds caused in the course of Summoning."
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Translated from Japanese
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His Sacred Artifact, the Holy Grail, is a miraculous cup that brings about endless bounty. By borrowing its power, Ryouta can heal almost any injury.
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Official Japanese
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彼が授かった聖杯の神器は、愛をくべる事により奇跡をもたらす。ゲームに参加したばかりのこの時点において尚、彼はその力を借りる事により「召喚」の力によってもたらされた、あらゆる外傷を治癒する事が出来る。
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|
|
Variant |
Christmas |
Rarity |
5 |
Cost |
24 |
HP |
1835+99.653*(Lv-1) |
ATK |
777+48.98*(Lv-1) |
HP @ Lv 70 |
8711.057 |
ATK @ Lv 70 |
4156.62 |
Max HP+20 Lv, +2000 HP |
12704.117 |
Max ATK+20 Lv, +2000 ATK |
7136.22 |
Skills |
Defender of Justice |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies directly adjacent to self +7~14 CP to allies directly adjacent to self / 28~56%
|
Hoster of Feasts |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +80~160 HP to hit units and alliesThe following range only applies to this group of transients directly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transients directly adjacent to self / 50~100%
|
Morale Raiser |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies in Slash range / 35~70%
|
Miracle Child |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allies in front of self +500~1000 HP to allies in front of self / 36~72%
|
Skill Evolution(s) |
Miracle Child+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allies in front of self Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self +500~1000 HP to allies in front of self / 36~72% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +25~50 CP to allies in Slash range / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 2, 3, 4...) +25~50 CP to allies in front of self / 45~90%
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Official English
|
"Ryota is excited for the big party to be held on Christmas Eve. Having participated in the Santa School Training Camp, he dons the bright red outfit he received from the real Santa Claus himself. Now, he's ready to be Santa for the night! He wants to make Christmas a time when everyone can be happy and no one will feel lonely. Even monsters are no exception! Fearing solitude more than anything, he can't help but to extend a hand to those in need."
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|
Translated from Japanese
|
Ryouta has suddenly become high spirited as he heads towards a grand Christmas Eve party being held. He is participating in the Tokyo Santa School training camp, dressed up in the red coat he received from a genuine Santa Claus, completing his preparations to be Santa for just one night. As someone who wishes for everyone to spend Christmas happy and getting along with one along with one another, being a lonely monster is no reason to be excluded. It is because he fears loneliness more than anything that he will never fail to extend a hand to those who are alone.
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Official Japanese
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クリスマス・イブに開催される盛大なパーティーに向け、俄然張り切るリョウタ。東京サンタスクールの短期集中サンタ強化合宿に参加し、本物のサンタクロースから賜った深紅の衣装に身を包み、「一夜限りのサンタ」として活躍する準備は万全。皆が仲良く幸せに過ごせるクリスマスにしたいと考える彼にとっては、独りぼっちの怪物だってその例外ではない。孤独を何よりも恐れる少年だからこそ、孤独である者には手を差し伸べずにはいられないのだ。
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|
|
Variant |
Festival |
Rarity |
5 |
Cost |
24 |
HP |
1610+100.204*(Lv-1) |
ATK |
790+48.776*(Lv-1) |
HP @ Lv 70 |
8524.076 |
ATK @ Lv 70 |
4155.544 |
Max HP+20 Lv, +2000 HP |
12528.156 |
Max ATK+20 Lv, +2000 ATK |
7131.064 |
Skills |
Food Tourist |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to self and allies beside or in reverse Slash range / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self, allies and enemies in a 2-square diamond radius around self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Immobility+12CP/turn, cannot move at will for 3 turns (Buff) / 50~100%
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Joy Spreader |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies and enemies in a 2-square diamond radius around self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies beside or in reverse Slash range / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) / 50~100%
|
Food Fighter |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff)-affected enemies / 100%
|
Cup Filler |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +7~14 CP to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 35~70% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] +100~200 HP to self / 40~80%
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Skill Evolution(s) |
Pilgrimaging Gourmand |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to self and allies beside or in reverse Slash range / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self, allies and enemies in a 2-square diamond radius around self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Immobility+12CP/turn, cannot move at will for 3 turns (Buff) / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Horizontal movement expansion (Irremovable)Increases movement distance in horizontal direction by 1 square for 1 turn (Irremovable Buff) to self Apply Nourishment WeakeningWhile user has Nourishment: ATK Down by 0.6x for 10 turns (Irremovable Debuff) to enemies on the entire board / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 45~90%
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Official English
|
"Ryota thoroughly enjoys his school days, full of good times and strange occurrences as they are. But a little voice in the back of his mind reminds him that they will not last forever, making him increasingly determined to enjoy the company of his best friends and make memories with them while he still can. With all this in his mind, Ryota's willingness to challenge new experiences during the festival in Little Tir na Nog should come as no surprise; after all, when you're spending time with the people you care about the most, even slip-ups and failures quickly crystallize into precious memories. This attitude enabled Ryota to break out of his shell enough to become a front-running Food Fighter... if only temporarily. In addition to the photos and memories, the chaotic festival also gave Ryota the chance to form a friendship with a certain feline magician."
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|
Translated from Japanese
|
Ryouta's school life is filled with fun and mysterious things. But even so, he has noticed on some level that his time as a student is limited. He wants to make more and more memories with his irreplaceable school friends and the one he wants to always be with. With that in his mind, Ryouta has come to participate in the festial in Little Tir na Nog. There is where you can see Ryouta taking on new challenges trying to see what he can do. Even if he messes it up, if he's with the one he loves it'll be a good memory. And now, here comes the sudden arrival of the vanguard who can't help but heal Food Fighter Ryouta-kun! It seems the magician he's cultivated a friendship with is here at this incident.
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Official Japanese
|
不思議なことでいっぱいの、楽しい学園生活を過ごすリョウタ。だが彼も、うっすらと気づいているのだ。学生としての時間は、必ず有限だということを。かけがえのない学友たちと、何よりも一緒にいたい人と、もっともっと思い出を作りたい。そんなリョウタが今回、リトルティルナノグでのお祭に参加することとなった。自分も何かやってみようと、新たなチャレンジに挑むリョウタの姿がそこにはあった。だって失敗したって、大好きな人と一緒なら、それはもう良い思い出なのだから。そして今ここに、癒し系ならぬ前衛系フードファイターリョウタくん、爆誕である。今回の大騒ぎを通じて、友情が芽生えたマジシャンがいるらしい。
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CV
Event |
Line |
Summon |
I’m not good with formalities. Starting from now, just call me Ryouta, Count on me loo~ts! Eh, I’m not reliable!? |
Beginning of Battle |
haa~ I’m a bit hungry, let’s go eat something! |
Move |
I’ll do my best |
Attacking |
Ei! |
Skill Activation |
Time to e~at! |
Hit (minor) |
Owah!? |
Hit (major) |
I hate this! |
Charge |
Do you know those health improving diets? It’s kind of like that. Pre-Meal Good Harvest, Ultima Cenaa! |
Victory |
I’m gonna lose weight moving this much. Well then, let’s go eat some rice! Rice! |
KO'd |
Uwaaa, It’s useless, useless I tell you! |
Love |
ehehe, if I'm together with you, any meal tastes even more tasty. Okay then, where are we going to eat today? |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
|
Event |
Line |
Summon |
Happy Merry Christmas! The evening where Santa Ryota arrives has come at last! For the sake of everyone, I must be in high spirits! |
Beginning of Battle |
Merry Christmas! Santa Ryota has arrived! |
Move |
Leave it to me! |
Attacking |
Present! |
Skill Activation |
PAAAAARTYYYY TIIIIIME! |
Hit (minor) |
Ow! |
Hit (major) |
The caaake! |
Charge |
A full course meal on the Holy Night! The Last Supper, Ultima Cena! |
Victory |
I'm tired, I'm feeling hungry! Come on, it's time for a party! |
KO'd |
You guys have been naughty, no presents for you! Ooooww....! |
Love |
It isn't only during christmas, you know? I want to be with you al~ways! I wonder if that's a little bit shallow? |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Aside from the banners listed below, the regular ☆4 version of Ryota can only be obtained via permanent summons.
Notes
- His full name is Ryouta Yakushimaru (薬師丸リョウタ).
- His surname is derived from Yakushi Nyorai (薬師如来), also known as the "Medicine Buddha", tying in to his healing abilities.
- Ryota's Sacred Artifact, a golden grail, is a reference to the Holy Grail in Arthurian literature where it is a sought after item that brings forth happiness, eternal youth or sustenance in infinite abundance.
- The Holy Grail is often in the custody of the Fisher King in most of its stories, which is subsequently referenced with the Exception that Ryota caused that summoned the Fisher King.
- Ryota's summoner mark is on the back of his right hand, it has the appearance of a bowl/grail surrounded by a circle having semblance to a crown.
- His charge skill, the Ultimate Supper, when translated to Italian is "L'Ultima Cena" which was also the name of the famous painting "The Last Supper" done by the Italian artist Leonardo da Vinci.
- His Role is "Paladin" and his Rule is "Abundance".
- Revealed in the event The New Champion of Christmas, he has an idiosyncrasy to fall in love with others in a passing manner, and Shiro speculates his large social circle is a byproduct of this.
- Shiro also notes that Ryota's assertiveness in this respect is the reason for himself, Kengo, Ryota, and Moritaka becoming acquainted with one another.
- He used to be introverted when he was younger and wished someone would reach out to him.
- His wrestling outfit was co-prepared with Krampus' outfit.
- His Santa outfit was custom-tailored for Ryota as a gift from Ded for his help with Yule in Gift From An Apprentice Santa.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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