From Tokyo Afterschool Summoners
Jump to navigation
Jump to search
Transient Information
Research Files
Official English
|
"A Transient originating from the Land of Wa, and counselor to the Kabukicho Outlaws, he is a Tanuki who could easily have lived for hundreds of years but has the ability to freely change his outward appearance, making it impossible to guess his age by looks alone. His Sacred Artifact is a small mallet that can call forth his 808 underlings. He places great importance on chivalry, and can truthfully declare that he would die for the sake of his followers in the spirit of being a true leader. Valuing honor and empathy, he is greatly loved for being unable to turn away those who are suffering."
|
|
Translated from Japanese
|
A Transient from Wanokuni. He is an advisor for the Outlaws, a guild in Kabukicho. He's already lived for hundreds of years, but has used some unknown technique to change his outward appearance, so his looks do not match his age. The sacred artifact he has, a mallet, has the power to call the 808 members of his family. He places great importance on heroism and chivalry, and is the type of boss who is even willing to die for his followers. He greatly respects kindness and compassion, and favors boss-temperament people who help those who are suffering.
|
|
Official Japanese
|
ワノクニ出身の「転光生」。歌舞伎町ギルド「アウトローズ」の相談役。優に数百年を生きている狸であるが、ある手段を使って外見を自由に変えられるため、外見年齢はあてにならない。彼の持つ小槌の神器は808の眷属を呼び出すことができる。任侠に重きを置き、子分たちのためなら死ねると断言できるほどの親分気質。義理と人情を重んじ、苦しむ者たちを放っておけない親分肌の者に対して、好意を抱く。
|
|
|
Rarity |
4 |
Cost |
16 |
HP |
836+102.724*(Lv-1) |
ATK |
412+53.01*(Lv-1) |
HP @ Lv 65 |
7410.336 |
ATK @ Lv 65 |
3804.64 |
Max HP+20 Lv, +2000 HP |
11464.816 |
Max ATK+20 Lv, +2000 ATK |
6864.84 |
Skills |
Cloudy Dreamer |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 65~100%100% proc rate achieved at level 54
|
Lawbreaker |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 45~90%
|
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Honorable Tanuki |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units / 35~70%
|
Skill Evolution(s) |
Cloistered Boss |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 65~100%100% proc rate achieved at level 54 [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and allies directly adjacent to self / 25~50% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.6x damage to DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff)-affected enemies / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 4, 7...) Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hit units (Total turns 2, 5, 8...) Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units (Total turns 3, 6, 9...) Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90%
|
Beast Path Gangster |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies directly adjacent to self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies directly adjacent to self / 30~60% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hit units Apply Healing ReversalHealing effects from skills and statuses decrease HP instead for 3 turns (Debuff) to hit units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Major HP Decrease on Missed AttackAcquire skill for 3 turns: [On Miss] -4000 HP to self / 100% (Irremovable Debuff) to hit units / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 50~100%
|
|
Official English
|
"His Sacred Artifact is a mallet which, when it strikes the earth, materializes his brethren from fallen leaves. Even outside of a Battle Zone, his summoned brethren do not disappear. He has a strong sense of duty and moral justice, and cannot ignore people in need. This personality has led him to not only inherit the Outlaws, but also earn the loving nickname Uncle. He gets along well with those who live both in the shadows and the light. When he meets those who see the world in stark black and white, he is reminded of the bitter memories of his own youth."
|
|
Translated from Japanese
|
When he bangs his massive sacred artifact gavel on the ground, his kin appear in a flurry of leaves. This is a special form of summoning, and they will not disappear even if Gyobu leaves the closed battleground of the app. Due to his deep value of honor and duty he fits well with the Outlaws code of never leaving behind those in need, and has been affectionately nicknamed Uncle by his colleagues. He gets along best with the sort of person who can see shades of grey in their values, mixing Yin and Yang. People who believe in moral absolutism, wishing only to view the world in extremes of black and white, remind him of his younger days and leave a sour taste in his mouth.
|
|
Official Japanese
|
彼が神器である小槌を地面へと叩きつけると、舞い散る木の葉から自分の眷属が現れる。これは一種の召喚であり、眷属は閉鎖領域でなくても消えることはない。仁義を重んじ、困っている人を見ると放っておけない性はアウトローズの面々に受け継がれ、仲間からは叔父貴の愛称で親しまれている。渡世とは陰と陽入り混じったものである、という観念を持つ相手と相性が良い。何にでも白黒をはっきり付けたがる者を見ると、自分の若かった頃を思い出し、苦い気持ちになる。
|
|
CV
Event |
Line |
Summon |
I am Gyobu. If there's one thing I can boast about, it's my code of honor. I'll be in your care from here on, so best regards to you. |
Beginning of Battle |
Hey now, big brother, big sister, where's your sense of honor? |
Move |
Greetings.* |
Attacking |
Shall we? |
Skill Activation |
This Tanuki will play his cards right. |
Charge |
Boasting before the Old Tanuki Transformation. Become deeply enraptured by the Eight Hundred and Eight Tanuki! |
Victory |
Acknowledge the one before you, Inugami Gyobu. Hold yourself back from now on. |
KO'd |
As expected of a human being. You cannot be deceived nor fooled. |
Love |
You are like the sun, gently wrapping the shore. Way to bright for a tanuki in a hole. Ah, this is bad. *sniff* It brings tears to my eyes. |
Title Screen |
Honorless Festival Struggle:Tokyo Afterschool Summoners. It's festival and flowers season, Chief. |
Event (Shop) |
Line |
Missing lines (for translators)
hit-minor hit-major hit-major-2 charge-2 love-2 title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
|
(The greeting Gyobu uses is specifically a greeting meant as a formality between opponents in a gambling den.)
Appearances
Transient Summons
Festival Shop Exchange Lines
Let's go catch fish now. Come Chief, watch this, hurry hurry. |
|
It's said bad things lead to good things. I promise you, the sun will always shine after the storm, Chief.
|
Since the Shinjuku and Kabukicho guilds are connected, any scum that would dare to lay a finger on you will pay. |
|
Kabukicho is a very large town. That Tate Eboshi girl, the boy from Mount Oe and the Black Whirlwind all love it here.
|
Aah, the one who shoulders the power of Iwato? At his age, I too used be that foolish, believing that black and white couldn't mesh. |
|
Oop... You look just like a kid, Chief. If you want the Tanuki’s Eight Blessings, we can play play until you're satisfied.
|
|
Notes
- Gyobu's speaking style and word choices are associated with gangs and organized crime. In particular, his ideals of loyalty to a code of honor.
- His summon date may be a reference to tanuki in japanese folklore having the ability to stretch their ball sacks to the size of 8 tatami mats.
74 comments
[]
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |