From Tokyo Afterschool Summoners
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Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
456+95.245*(Lv-1) |
ATK |
144+61.898*(Lv-1) |
HP @ Lv 60 |
6075.455 |
ATK @ Lv 60 |
3795.982 |
Max HP+15 Lv, +2000 HP |
9504.13 |
Max ATK+15 Lv, +2000 ATK |
6724.452 |
Skills |
Light Bringer |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 20~40% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Attract enemies in Thrust range by 1 square / 40~80% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists forced backward movement / 100%
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Third Eye |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
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Heel Grabber |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +10~20 CP to self / 25~50%
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Infinite Striker |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 25~50% [Defense ModifierAll modifiers stack with each other.] Take 0.3x damage from Blow-ranged enemies / 100%
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Research Files
Official English
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"A half-American, half-Japanese third-year of Shibuya Ward's international school, Daikanyama Academy. He is a member of their boxing club, although he is currently on leave from school. He is skilled at keeping up a relentless barrage of left-right jabs while bobbing and weaving with his upper body. There was a time when his visual impairment made his life very difficult, but a major fight with a certain Transient taught him a lot about love and changed his life for the better. His old self still occasionally resurfaces, however, and when he gets worked up he sometimes breaks out into slang. Although he cannot see, he excels at getting in close and fighting in his opponent's pocket. Sometimes he thinks that getting in close to someone and conversing purely physically is one of the purest expressions of love. He gets along well with kindred spirits who enjoy living the life of a wanderer despite the dangers."
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Translated from Japanese
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A half American half Japanese man who belongs to a boxing club. He is a third year student in Shibuya Ward's international school Daikanyama Academy, but he is currently taking a leave of absence from there. His specialty is a ferocious left and right barrage while moving his upper body in a figure eight. His eyesight is impaired, and he once lived through very rough circumstances. However, it is said that by chance he learned of love after fighting with a certain Transient and changed his way of life. Traces of that time sometimes comes out as slang he speaks when his spirit gets excited. While he can't see, he understands the risks and is an infighter who jumps in close to his enemies. Jacob believes that sometimes speaking with your bodies with zero distance between them is how true love is gotten across. He is quick to agree with and like people who like wandering journeys while being aware of the dangers.
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Official Japanese
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アメリカ人と日本人のハーフで、ボクシング部に所属。渋谷区のインターナショナルスクール・代神山学園の3年生、ただし休学中である。8の字の軌道を描くかのように上半身を振りながらの、左右の猛連打を得意とする。視覚に障害を持ち、かつて大いにその暮らしが荒れていた時期があった。しかし、とある「転光生」との大喧嘩を機に愛というものを知り、そして生き方を変えるに至ったという。その頃の名残りで、今でも精神が激高すると、スラングが口をついて出ることがあるようだ。目は見えねど、リスクを承知で相手の懐に飛び込むインファイター。時にはゼロ距離で肉体言語で語り合ってこそ、真の愛に届くものだと考えている。そういった危険を知りながらも放浪の旅を好む相手とは、意気投合しやすく、相性が良いようだ。
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Rarity |
5 |
Cost |
24 |
HP |
1969+75.112*(Lv-1) |
ATK |
431+73.867*(Lv-1) |
HP @ Lv 70 |
7151.728 |
ATK @ Lv 70 |
5527.823 |
Max HP+15 Lv, +2000 HP |
10278.408 |
Max ATK+15 Lv, +2000 ATK |
8635.828 |
Skills |
Light Wielder |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Attract enemies in Shot range by 2 squares / 50~100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists forced backward movement / 100%
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Third Eye |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
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Heel Grabber |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +10~20 CP to self / 25~50%
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Limitless Boxer |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 40~80% [Defense ModifierAll modifiers stack with each other.] Take 0.3x damage from Blow-ranged enemies / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 45~90%
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Official English
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"Jacob is the former Guild Master of the Aoyama Missionaries and one of its founding members. However, his character was terminally unsuited to running an organization. He wanders around the rundown city of Tokyo thinking of only one thing: casting down God for the sake of love. In his fist resides a Sacred Artifact of unlimited light which shows the way to God. This Sacred Artifact is also known as the Whirling Sword of Flame, and it reveals the path to the Tree of Life in the world of Eden. He can reach even those who have never appeared in this Tokyo with his Rule. He has a deep gratitude for the one who has taken up his old wish in his place."
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Translated from Japanese
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Jacob is the former Aoyama Missionaries guildmaster and one of its founding members. Nevertheless his personality is one fatally unsuited for organizational activities. As he believes "if you have love, then you can win against God," and works for only that belief, he wanders through all of Tokyo's desolate places. In his hands is the infinite light Sacred Artifact that can show the way to God. It's other name is the "sword of fire that swings every which way," and it is said to show the way to the Tree of Life in Eden. Due to this power he can extend his reach to even the people who cannot appear in Tokyo. He holds deep gratitude for the one who inherited his old will.
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Official Japanese
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ジェイコフは元・青山ミッショネルズのギルドマスターにして、創設メンバーの1人である。しかしながらその性格は、致命的に組織活動というものに向いていない。「愛が故に、神に勝つ」――ただそれだけのために彼は、荒れ果てた東京の各地を放浪している。その拳に宿っているのは、「神」へと届く道を示す無限光の「神器」。またの名を「回転する剣の炎」といい、異世界エデンにおいて、生命の樹に至る道を示すものであったという。その「権能」により、彼はこの東京に出現していない存在にさえ、手を届かせることが出来る。かつての己の志を継いでくれた者に対して、深い感謝の念を抱いているようだ。
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Variant |
Valentine |
Rarity |
5 |
Cost |
24 |
HP |
1207+104.531*(Lv-1) |
ATK |
1193+44.449*(Lv-1) |
HP @ Lv 70 |
8419.639 |
ATK @ Lv 70 |
4259.981 |
Max HP+15 Lv, +2000 HP |
11987.604 |
Max ATK+15 Lv, +2000 ATK |
6926.716 |
Skills |
Reaching Out to Anywhere |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to enemies in Thrust range / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and allies 1 square around self / 45~90% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Movement expansion in all directions (2 turns)Increases movement distance in all directions by 1 square for 2 turns (Irremovable Buff) to self / 50~100%
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Snowball Thrower |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units and enemies on the left and right of them / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -50 CP to self / 100%
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Morning Mourner |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +25~50 CP to self / 45~90% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Darkness StrengtheningWhile user has Darkness: +1000 HP for 999 turns (Irremovable Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +150~300 HP to allies in a 2-square diamond radius around self / 35~70% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to enemies in a 2-square diamond radius around self / 15~30%
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Unmatched Boxer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to enemies on the entire board / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 4, 7...) Apply Slight ATK Up (Stackable 19)ATK Up by 1.2x for 3 turns (Irremovable Buff) to self (Total turns 2, 5, 8...) Apply Slight ATK Up (Stackable 20)ATK Up by 1.2x for 3 turns (Irremovable Buff) to self (Total turns 3, 6, 9...) Apply Slight ATK Up (Stackable 21)ATK Up by 1.2x for 3 turns (Irremovable Buff) to self / 50~100%
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Translated from Japanese
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Love is the reason he fights, and his hands will overcome God. Jacob continues wandering for the Promised Day that will come, and when he decided to swing by his old haunts in Aoyama, he heard his original guild was holding an event. That event is the Valentine Snowfight, and its name made his fists seethe. It's a game where you shoot snow with love in your fists, which means it's time for the fighter of love to get in the ring with snowballs flying around for some CQC. By the way, the gimmick Jacob is using is a hand-linked snowball-firing knuckle. When facing off opponents, especially with those that will sacrifice themselves, it can't be helped that his hands ache. Never will the light of the All Powerful All Knowing reach his blind eyes, which is why Jacob is always looking at a future that does not fear God. Sometimes the rough slang reminiscent of his fearless past comes flying out of his mouth.
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Official Japanese
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愛が故に戦い、そして「神」に拳で打ち勝つ。来たるべきその日のために放浪の日々を続けるジェイコフ。そんな彼が久方ぶりに古巣の青山に帰り、耳にしたのは故郷ギルドのイベント開催。すなわち「バレンタイン・スノーファイト」。そのイベント名はジェイコフの拳を熱く滾らせた。拳でもって愛をのせた雪をぶち込む競技、つまりはそういうことなのだ。今ここに、雪玉飛び交う戦場で「インファイト」を挑む愛の闘士がリングインである。ちなみに用いているギミックは拳に連動して雪玉を撃ち出すナックル。相手を、それ以上に己を顧みない戦いをする相手に、その拳が疼いて仕方ないようだ。失明している彼には、「全知全能」の光もまた、届かない。だからこそ目が見えぬジェイコフは、「神」をも畏れぬ未来をずっと見ている。そんな畏れを知らぬ過去を思わせる荒っぽいスラングが、彼の口からはたまに飛び出るらしい。
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CV
Event |
Line |
Summon |
I used to be the Aoyama guildmaster. Please, just call me Jacob. Let's spread our love to this wild city……Mainly with our fists. |
Beginning of Battle |
Punch each other in both cheeks. It's a game of who can stay standing until the end. |
Move |
Footwork is important. Yes, like drawing limitless love. |
Attacking |
Sh... |
Skill Activation |
Finish. |
Hit (minor) |
Nn… |
Hit (major) |
Oh my god… |
Charge |
O Heaven, let this cry reside in my world-changing fist! Lahaṭ Haḥereb Hammithappeket! |
Victory |
Good game. That was a good match.
May my love be felt by you. |
KO'd |
Good game…That was a good match……
Your love has been……felt in my bones……Ngh. |
Love |
With all the love in heaven, to me you are no... nooo... I want to express this properly. I'm burning for you. |
Title Screen |
20/01/2020~02/1/2020: "Tokyo Afterschool Summoners". I used to be the Aoyama guildmaster. My name is Jacob. |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Story
Transient Summons
Notes
- Jacob is half Japanese and half American.
- Jacob himself may be a reference to the biblical Jacob who depicts the power and grace of God to change and renew. He is more famously known for having wrestled with an angel and after being defeated, was given the new name of Israel.
- Jacob's hobby of fighting, specifically boxing, may be a nod to how biblical Jacob is known for wrestling with an angel of God. In his higher rarity art, you can see feathers on the ground and spears that resemble Angel mobs carry.
- His title of "Angel's Ladder" is a reference to Jacob's Ladder which was a ladder or staircase leading into Heaven biblical Jacob saw in one vision where angels would climb up and down with the voice of God heard at the top.
- Jacob's Sacred Artifact is referred to as "infinite light" that manifests itself as halos on his fists, it is also referred to as a "sword of fire" that could lead to the tree of life in Eden, is a reference to the flaming sword the archangel Uriel carries as he stands at the gates of Paradise (Eden) where the tree of life is located.
- There also some texts that refer to Uriel as the angel that wrestled with the biblical figure Jacob.
- Jacob's summoner mark is located on his chest, with the appearance of a winged sword set ablaze.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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