From Tokyo Afterschool Summoners
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Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
403+108.112*(Lv-1) |
ATK |
201+49*(Lv-1) |
HP @ Lv 60 |
6781.608 |
ATK @ Lv 60 |
3092 |
Max HP+20 Lv, +2000 HP |
10943.848 |
Max ATK+20 Lv, +2000 ATK |
6072 |
Skills |
Outlaw (enemy ability) |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self +200~400 HP to self / 25~50%
|
Gambler |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self / 8~16%
|
The Forsaken |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 32~64%
|
The Hell-bound |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 15~30%
|
Skill Evolution(s) |
The Forsaken + |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 40~80%
|
From Death I Persist Once Again (89) |
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self + +550~1100 HP to self |
2x |
Illustration |
naop |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Research Files
|
Rarity |
4 |
Cost |
16 |
HP |
803+94.918*(Lv-1) |
ATK |
396+61.286*(Lv-1) |
HP @ Lv 65 |
6877.752 |
ATK @ Lv 65 |
4318.304 |
Max HP+20 Lv, +2000 HP |
10776.112 |
Max ATK+20 Lv, +2000 ATK |
7544.024 |
Skills |
Outlaw (enemy ability) |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self +200~400 HP to self / 25~50%
|
Gambler |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self / 8~16%
|
The Forsaken |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 32~64%
|
The Hell-bound |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 15~30%
|
Skill Evolution(s) |
The Forsaken + |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 40~80%
|
From Death I Persist Once Again (89) |
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self + +550~1100 HP to self |
3x |
Illustration |
naop |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
|
Rarity |
4 |
Cost |
16 |
HP |
803+94.918*(Lv-1) |
ATK |
396+61.286*(Lv-1) |
HP @ Lv 65 |
6877.752 |
ATK @ Lv 65 |
4318.304 |
Max HP+20 Lv, +2000 HP |
10776.112 |
Max ATK+20 Lv, +2000 ATK |
7544.024 |
Skills |
仁義なき者敵専用 (639) |
[Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from Thrust-ranged enemies Take 0.7x damage from Shot-ranged enemies Take 0.7x damage from Magic-ranged enemies Take 0.7x damage from Snipe-ranged enemies Take 0.7x damage from All-ranged enemies / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 25~50% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Obstruct-15% skill activation rate for 2 turns (Debuff)-affected enemies / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +50~100 CP to self / 100% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to self and allies on the entire board -10~-20 CP to self and allies on the entire board / 100%
|
Gambler |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self / 8~16%
|
The Forsaken |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 32~64%
|
The Hell-bound |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 15~30%
|
Skill Evolution(s) |
The Forsaken + |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 40~80%
|
From Death I Persist Once Again (89) |
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self + +550~1100 HP to self |
3x |
Illustration |
naop |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
|
Rarity |
3 |
Cost |
8 |
HP |
403+108.112*(Lv-1) |
ATK |
201+49*(Lv-1) |
HP @ Lv 60 |
6781.608 |
ATK @ Lv 60 |
3092 |
Max HP+20 Lv, +2000 HP |
10943.848 |
Max ATK+20 Lv, +2000 ATK |
6072 |
Skills |
Lawbreaker |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 45~90%
|
Sealer of Infinity |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 30~60% [Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from Shot-ranged enemies Take 0.7x damage from Snipe-ranged enemies / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies Deal 1.5x damage to Infinitude (Stackable 1)ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies Deal 1.5x damage to Infinitude (Stackable 2)ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies / 100%
|
Cleanser of Impurities |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Remove DebuffRemove one debuff (Buff) to self / 35~70%
|
Tamer of the Dark Light |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60%
|
Illustration |
naop |
Scenario |
―― |
Voice |
Daisuke Toyama |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"An immortal gambler based in Shinjuku's Kabukicho district, he played a key part in the founding of the Outlaws guild and remains one of their core members. In betting as in battle, he excels at defeating his foes through long, grueling battles of attrition that push both himself and his opponent to their limits. This tendency to play the long game means he often struggles to see eye to eye with fellow gamblers who regard their profession as a matter of instantaneous luck. While he maintains a cool and rational exterior, he is actually highly superstitious and resents his competitors in Kabukicho for contaminating him with ill-fortune. It seems that he was once good friends with Kengo Takabushi, but their paths have since diverged."
|
|
|
Official Japanese
|
新宿歌舞伎町を根城とする、不死身のギャンブラー。アウトローズの創設に関わった、ギルドの重要人物。賭け事においても抗争においても自分の安全を顧みない、互いの身をじわじわ削る長期的な戦いを得手とする。「賭け事とは一瞬の運、刹那の破滅だ」とする博徒とは折り合いが悪いことも。高伏ケンゴの旧友であったが、とある事情から袂を分かった。密かに、ゲンをかつぐのを大事にしており、同じ街を根城とする商売敵から、貧乏と運の無さが伝染るのを嫌う。
|
|
|
Rarity |
3 |
Cost |
8 |
HP |
403+108.112*(Lv-1) |
ATK |
201+49*(Lv-1) |
HP @ Lv 60 |
6781.608 |
ATK @ Lv 60 |
3092 |
Max HP+20 Lv, +2000 HP |
10943.848 |
Max ATK+20 Lv, +2000 ATK |
6072 |
Skills |
Lawbreaker |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 45~90%
|
Sealer of Infinity |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 30~60% [Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from Shot-ranged enemies Take 0.7x damage from Snipe-ranged enemies / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies Deal 1.5x damage to Infinitude (Stackable 1)ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies Deal 1.5x damage to Infinitude (Stackable 2)ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies / 100%
|
Cleanser of Impurities |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Remove DebuffRemove one debuff (Buff) to self / 35~70%
|
? |
{"error":"invalid ID"} |
Illustration |
naop |
Scenario |
―― |
Voice |
Daisuke Toyama |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"An immortal gambler based in Shinjuku's Kabukicho district, he played a key part in the founding of the Outlaws guild and remains one of their core members. In betting as in battle, he excels at defeating his foes through long, grueling battles of attrition that push both himself and his opponent to their limits. This tendency to play the long game means he often struggles to see eye to eye with fellow gamblers who regard their profession as a matter of instantaneous luck. While he maintains a cool and rational exterior, he is actually highly superstitious and resents his competitors in Kabukicho for contaminating him with ill-fortune. It seems that he was once good friends with Kengo Takabushi, but their paths have since diverged."
|
|
|
Official Japanese
|
新宿歌舞伎町を根城とする、不死身のギャンブラー。アウトローズの創設に関わった、ギルドの重要人物。賭け事においても抗争においても自分の安全を顧みない、互いの身をじわじわ削る長期的な戦いを得手とする。「賭け事とは一瞬の運、刹那の破滅だ」とする博徒とは折り合いが悪いことも。高伏ケンゴの旧友であったが、とある事情から袂を分かった。密かに、ゲンをかつぐのを大事にしており、同じ街を根城とする商売敵から、貧乏と運の無さが伝染るのを嫌う。
|
|
|
Rarity |
3 |
Cost |
8 |
HP |
403+108.112*(Lv-1) |
ATK |
201+49*(Lv-1) |
HP @ Lv 60 |
6781.608 |
ATK @ Lv 60 |
3092 |
Max HP+20 Lv, +2000 HP |
10943.848 |
Max ATK+20 Lv, +2000 ATK |
6072 |
Skills |
高難易度ホスト用 (1106) |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 30~60%
|
Lawbreaker |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 45~90%
|
Tamer of the Dark Light |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60%
|
? |
{"error":"invalid ID"} |
Illustration |
naop |
Scenario |
―― |
Voice |
Daisuke Toyama |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"An immortal gambler based in Shinjuku's Kabukicho district, he played a key part in the founding of the Outlaws guild and remains one of their core members. In betting as in battle, he excels at defeating his foes through long, grueling battles of attrition that push both himself and his opponent to their limits. This tendency to play the long game means he often struggles to see eye to eye with fellow gamblers who regard their profession as a matter of instantaneous luck. While he maintains a cool and rational exterior, he is actually highly superstitious and resents his competitors in Kabukicho for contaminating him with ill-fortune. It seems that he was once good friends with Kengo Takabushi, but their paths have since diverged."
|
|
|
Official Japanese
|
新宿歌舞伎町を根城とする、不死身のギャンブラー。アウトローズの創設に関わった、ギルドの重要人物。賭け事においても抗争においても自分の安全を顧みない、互いの身をじわじわ削る長期的な戦いを得手とする。「賭け事とは一瞬の運、刹那の破滅だ」とする博徒とは折り合いが悪いことも。高伏ケンゴの旧友であったが、とある事情から袂を分かった。密かに、ゲンをかつぐのを大事にしており、同じ街を根城とする商売敵から、貧乏と運の無さが伝染るのを嫌う。
|
|
|
Rarity |
3 |
Cost |
8 |
HP |
403+108.112*(Lv-1) |
ATK |
201+49*(Lv-1) |
HP @ Lv 60 |
6781.608 |
ATK @ Lv 60 |
3092 |
Max HP+20 Lv, +2000 HP |
10943.848 |
Max ATK+20 Lv, +2000 ATK |
6072 |
Skills |
Lawbreaker |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 45~90%
|
Sealer of Infinity |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 30~60% [Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from Shot-ranged enemies Take 0.7x damage from Snipe-ranged enemies / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies Deal 1.5x damage to Infinitude (Stackable 1)ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies Deal 1.5x damage to Infinitude (Stackable 2)ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies / 100%
|
Cleanser of Impurities |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Remove DebuffRemove one debuff (Buff) to self / 35~70%
|
? |
{"error":"invalid ID"} |
Illustration |
naop |
Scenario |
―― |
Voice |
Daisuke Toyama |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"An immortal gambler based in Shinjuku's Kabukicho district, he played a key part in the founding of the Outlaws guild and remains one of their core members. In betting as in battle, he excels at defeating his foes through long, grueling battles of attrition that push both himself and his opponent to their limits. This tendency to play the long game means he often struggles to see eye to eye with fellow gamblers who regard their profession as a matter of instantaneous luck. While he maintains a cool and rational exterior, he is actually highly superstitious and resents his competitors in Kabukicho for contaminating him with ill-fortune. It seems that he was once good friends with Kengo Takabushi, but their paths have since diverged."
|
|
|
Official Japanese
|
新宿歌舞伎町を根城とする、不死身のギャンブラー。アウトローズの創設に関わった、ギルドの重要人物。賭け事においても抗争においても自分の安全を顧みない、互いの身をじわじわ削る長期的な戦いを得手とする。「賭け事とは一瞬の運、刹那の破滅だ」とする博徒とは折り合いが悪いことも。高伏ケンゴの旧友であったが、とある事情から袂を分かった。密かに、ゲンをかつぐのを大事にしており、同じ街を根城とする商売敵から、貧乏と運の無さが伝染るのを嫌う。
|
|
|
Rarity |
4 |
Cost |
16 |
HP |
675+109.643*(Lv-1) |
ATK |
525+46.48*(Lv-1) |
HP @ Lv 65 |
7692.152 |
ATK @ Lv 65 |
3499.72 |
Max HP+20 Lv, +2000 HP |
11885.012 |
Max ATK+20 Lv, +2000 ATK |
6429.32 |
Skills |
Glarer |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -350~-700 HP to hit units -10~-20 CP to hit units / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) / 50~100%
|
Admirable |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +150~300 HP to allies in Slash range +3~6 CP to allies in Slash range / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies in Slash range / 45~90%
|
Flexible |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in Slash range / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 35~70%
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? |
{"error":"invalid ID"} |
Illustration |
naop |
Scenario |
―― |
Voice |
Daisuke Toyama |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
|
Rarity |
4 |
Cost |
16 |
HP |
675+109.643*(Lv-1) |
ATK |
525+46.48*(Lv-1) |
HP @ Lv 65 |
7692.152 |
ATK @ Lv 65 |
3499.72 |
Max HP+20 Lv, +2000 HP |
11885.012 |
Max ATK+20 Lv, +2000 ATK |
6429.32 |
Skills |
Glarer |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -350~-700 HP to hit units -10~-20 CP to hit units / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) / 50~100%
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Admirable |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +150~300 HP to allies in Slash range +3~6 CP to allies in Slash range / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies in Slash range / 45~90%
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Flexible |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies in Slash range / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 35~70%
|
? |
{"error":"invalid ID"} |
Illustration |
naop |
Scenario |
―― |
Voice |
Daisuke Toyama |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
|
Rarity |
4 |
Cost |
16 |
HP |
675+109.643*(Lv-1) |
ATK |
525+46.48*(Lv-1) |
HP @ Lv 65 |
7692.152 |
ATK @ Lv 65 |
3499.72 |
Max HP+20 Lv, +2000 HP |
11885.012 |
Max ATK+20 Lv, +2000 ATK |
6429.32 |
Skills |
テツヤ高難易度専用 (1445) |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to enemies on the entire board Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemies on the entire board / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 5, 10, 15...) Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to enemies on the entire board (Phase turns 5, 10, 15...) Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemies on the entire board (Phase turns 3, 6, 9...) Apply On GuardCannot move at will for 1 turn (Irremovable Buff) to allies on the entire board / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self and allies 1 square around self / 100%
|
高難易度汎用デバフ耐性1 (986) |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
|
? |
{"error":"invalid ID"} |
? |
{"error":"invalid ID"} |
Illustration |
naop |
Scenario |
―― |
Voice |
Daisuke Toyama |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
|
Rarity |
4 |
Cost |
16 |
HP |
675+109.643*(Lv-1) |
ATK |
525+46.48*(Lv-1) |
HP @ Lv 65 |
7692.152 |
ATK @ Lv 65 |
3499.72 |
Max HP+20 Lv, +2000 HP |
11885.012 |
Max ATK+20 Lv, +2000 ATK |
6429.32 |
Skills |
サウナバトル敵専用2 (1446) |
[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -250 HP to enemies on the entire board -100000 HP to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 2) +100~200 CP to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
|
? |
{"error":"invalid ID"} |
? |
{"error":"invalid ID"} |
? |
{"error":"invalid ID"} |
Illustration |
naop |
Scenario |
―― |
Voice |
Daisuke Toyama |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
|
Rarity |
3 |
Cost |
8 |
HP |
403+108.112*(Lv-1) |
ATK |
201+49*(Lv-1) |
HP @ Lv 60 |
6781.608 |
ATK @ Lv 60 |
3092 |
Max HP+20 Lv, +2000 HP |
10943.848 |
Max ATK+20 Lv, +2000 ATK |
6072 |
Skills |
Lawbreaker |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 45~90%
|
Sealer of Infinity |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 30~60% [Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from Shot-ranged enemies Take 0.7x damage from Snipe-ranged enemies / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies Deal 1.5x damage to Infinitude (Stackable 1)ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies Deal 1.5x damage to Infinitude (Stackable 2)ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies / 100%
|
Cleanser of Impurities |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Remove DebuffRemove one debuff (Buff) to self / 35~70%
|
? |
{"error":"invalid ID"} |
Illustration |
naop |
Scenario |
―― |
Voice |
Daisuke Toyama |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"An immortal gambler based in Shinjuku's Kabukicho district, he played a key part in the founding of the Outlaws guild and remains one of their core members. In betting as in battle, he excels at defeating his foes through long, grueling battles of attrition that push both himself and his opponent to their limits. This tendency to play the long game means he often struggles to see eye to eye with fellow gamblers who regard their profession as a matter of instantaneous luck. While he maintains a cool and rational exterior, he is actually highly superstitious and resents his competitors in Kabukicho for contaminating him with ill-fortune. It seems that he was once good friends with Kengo Takabushi, but their paths have since diverged."
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|
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Official Japanese
|
新宿歌舞伎町を根城とする、不死身のギャンブラー。アウトローズの創設に関わった、ギルドの重要人物。賭け事においても抗争においても自分の安全を顧みない、互いの身をじわじわ削る長期的な戦いを得手とする。「賭け事とは一瞬の運、刹那の破滅だ」とする博徒とは折り合いが悪いことも。高伏ケンゴの旧友であったが、とある事情から袂を分かった。密かに、ゲンをかつぐのを大事にしており、同じ街を根城とする商売敵から、貧乏と運の無さが伝染るのを嫌う。
|
|
|
Rarity |
4 |
Cost |
16 |
HP |
803+107.163*(Lv-1) |
ATK |
396+49.041*(Lv-1) |
HP @ Lv 65 |
7661.432 |
ATK @ Lv 65 |
3534.624 |
Max HP+20 Lv, +2000 HP |
11804.692 |
Max ATK+20 Lv, +2000 ATK |
6515.444 |
Skills |
Lawbreaker |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 45~90%
|
Sealer of Infinity |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 30~60% [Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from Shot-ranged enemies Take 0.7x damage from Snipe-ranged enemies / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies Deal 1.5x damage to Infinitude (Stackable 1)ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies Deal 1.5x damage to Infinitude (Stackable 2)ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff)-affected enemies / 100%
|
Cleanser of Impurities |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Remove DebuffRemove one debuff (Buff) to self / 35~70%
|
? |
{"error":"invalid ID"} |
Illustration |
naop |
Scenario |
―― |
Voice |
Daisuke Toyama |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
|
Official English
|
"His Sacred Artifact appears as a folding knife, his weapon of choice, but its true form is a bronze serpent devouring its own tail. This serpent's Rule endlessly regenerates whatever it sinks its fangs into, allowing Tetsuya to come back from defeat again and again. It is a kind of faith that transgresses a line forbidden to mortals, a twin to the twenty-three exiled wyrms, and in fact, one of their cast-off shed skins. This power can be devastatingly effective, but only provided Tetsuya fights alone, without involving those around him. Despite being born a lone wolf, or perhaps because of it, he maintains a quiet respect for those who strive to live hand in hand with others."
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Official Japanese
|
折り畳み式ナイフの類を扱うことを得意とし、その「神器」は、己が尾を咥えた青銅の蛇である。咬んだ者を無限に再生し、無限にやり直す「権能」を帯びる。それは「世界を追われた23の竜蛇」の対、ひとが決して超えてはならぬ境界への信仰。そう、それこそは「世界を囲む23の竜蛇」の1つ、その抜け殻である。周囲を巻き込まず、自分だけが関わる事については極度に破滅的な行動を見せることがある。そんな性質の彼ではあるが、それが故に、自らが他と関わって生きる場を提供する者には密やかな敬意を抱く。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Notes
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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