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Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
324+101.673*(Lv-1) |
ATK |
276+55.469*(Lv-1) |
HP @ Lv 60 |
6322.707 |
ATK @ Lv 60 |
3548.671 |
Max HP+20 Lv, +2000 HP |
10356.167 |
Max ATK+20 Lv, +2000 ATK |
6658.051 |
Skills |
Inviter of Dependence |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to allies directly adjacent to self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to allies directly adjacent to self Apply Drain StrengtheningWhile user has Drain: +20% skill activation rate for 1 turn (Irremovable Buff) to allies directly adjacent to self / 50~100%
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Made a Heretic |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 20~40% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Attract hitting units by 1 square / 50~100%
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Psychological Counselor |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -8~-16 CP to hit units, steal 100% of decreased CP / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to enemies in a 2-square diamond radius around self / 45~90%
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Goat of Black Wings |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self and allies directly adjacent to self / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
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Research Files
Official English
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"Once worshiped as a god and feared as a demon, and often called the Sabbatic Goat, this Transient is a contract school counselor providing mental health care at numerous facilities. Given Baphomet's mature allure, lines for their counseling sessions simply will not end. While their skill as a counselor is undeniable, many fall a little too hard for their charms. Baphomet worries about rumors as well, but apparently some qualities cannot be suppressed. It would also appear that healing students' hearts is not the only reason they are in the counseling business. They empathize strongly with those who are avoided for being heretical or off the beaten path, but they seem to distance themselves from others who are proud enough of their demonic nature to show off their horns. Because Baphomet is neither person nor beast, man nor woman, and possibly a god yet not a god, they possess the attribute of “null.” They place much trust in the skills and knowledge of a certain professor from Agisymba and have applied to be their assistant and post-op care manager."
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Translated from Japanese
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Transient referred to as the goat of Sabbath who was once revered as a god and declared a heretic. They are a school counselor who is dispatched from school to school to give mental care to students, and their adult charm and popularity means the lines of students wanting care are endless. Their skill and reputation is top notch, but it's also said that there are people that are too taken in by their charms. Baphomet is also concerned about such rumors, but some things just couldn't be curbed despite all efforts. Baphomet considers counseling work to be a form of saving students, but they also have a second goal for it. They have great sympathy for those avoided for being heretics. They also consciously distance themselves from anyone who firmly acknowledge themselves to be demons and proudly hold up their horns. Baphomet has the Zero trait for being neither human nor beast, neither man nor woman, and for maybe being God yet not god. They have a lot of trust in the skills and views of the professor from Agisymba and have applied to be his assistant and post-op patient manager.
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Official Japanese
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かつて「神」と崇められ、かつ異端とされた、サバトの山羊と呼ばれる「転光生」。派遣のスクールカウンセラーとして各学園を渡り歩き、学生たちのメンタルケアを行っている。大人びた魅力で人気があり、カウンセリングを受けたい生徒の列が絶えない。腕前も確かで評判もいい一方、その魅力に惹かれ過ぎてしまう者も多いという。バフォメット自身も噂は気にしているが、どうしても抑えきれない部分があるようだ。本人にとってはカウンセリング業には生徒を救う他にも、別の目的がある模様。異端として忌避される者に対して、強い共感を覚える。また、悪魔であることを強く自認し角を誇る存在に対しては、意識的に距離を置いているようだ。人でなく獣でない、男でなく女でない、「神」かもしれないが神でない故に「零」の属性を帯びる。異世界アギシュムバ出身の教授の腕と見識に大きな信頼を寄せ、その助手と術後管理を自ら願い出た。
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|
Rarity |
4 |
Cost |
16 |
HP |
766+101.612*(Lv-1) |
ATK |
434+54.51*(Lv-1) |
HP @ Lv 65 |
7269.168 |
ATK @ Lv 65 |
3922.64 |
Max HP+20 Lv, +2000 HP |
11301.408 |
Max ATK+20 Lv, +2000 ATK |
7012.84 |
Skills |
Inviter of Dependence |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to allies directly adjacent to self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to allies directly adjacent to self Apply Drain StrengtheningWhile user has Drain: +20% skill activation rate for 1 turn (Irremovable Buff) to allies directly adjacent to self / 50~100%
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Both God and Mortal |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to enemies in front of self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DoubtWhen not possessed: ATK Down by 0.1x; When possessed: ATK Up by 10x for 2 turns (Debuff) to enemies in front of self / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 20~40% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Attract hitting units by 1 square / 50~100%
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Rule Maker of the Heart |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -10~-20 CP to hit units, steal 100% of decreased CP / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies in a 2-square diamond radius around self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to enemies in a 2-square diamond radius around self / 45~90%
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Sabbatic Winged Goat |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self and allies directly adjacent to self / 50~100% [While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) Remove MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
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Official English
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"The Necklace fashioned after their likeness serves as Baphomet's Sacred Artifact. When used, a crown of flames appears over their head, granting them access to all possible knowledge, as well as the ability to provide brilliant insights and mental breakthroughs to those around them. However, not even the awesome power of the Necklace can tell Baphomet who they truly are. They feel like a god, a demon, and neither in equal measure. Stretched across those three borders as they are, the App classifies their identity as “null.” Baphomet's success as a counselor is aided by their ability to easily find the gods in people's hearts. They can observe the demons within, as well, and each one found gives Baphomet a little more hope of reclaiming themselves. They also seem quite fascinated with the care of those who surpass the boundaries between person and god."
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Translated from Japanese
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Baphomet possesses a necklace Sacred Artifact that resembles themselves that they wear. When used, a crown of flames appears over their head as they become versed in knowledge of all kinds. It can also give nearby people various flashes of insights and revelations. But even the use of this Sacred Artifact has never found any answers as to who Baphomet themselves is. Their sense of being a god, a demon, and being neither of those things all rank equally. This sense of hazy identity has led to the App defining them as Zero. Baphomet's talents in counseling come from easily finding the gods within the hearts of people. They themselves say that every time they observe the devils within the people they get closer to taking back their own self. They tend to carry a deep interest in people who cross the borders of man into God as a care patient.
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Official Japanese
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首から下げられている、自身を模した首飾りの「神器」。使用することで頭上に王冠にも見える炎が生じ、あらゆる知識に精通する。また、周囲の人々に様々なひらめきや啓示を与えることができる。ただ、この「神器」を使用してもバフォメット自身が何者であるかの答えは見つからない。自分のことを神か悪魔と思う感覚と、そうではないと思う感覚、そのどちらもが等しくある。その境に引き裂かれているバフォメットのアイデンティティは、アプリによって「零」と定義された。バフォメットがカウンセラーとして優れているのは、人々の心に住まう神を容易に見つけることができるから。本人はそうした人々の内に潜む悪魔を観察するたびに自分自身を取り戻せそうになるという。ひとと「神」の間を超える存在を、ケア対象として興味深く思う傾向がある。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Trivia
Notes
- They are based on Baphomet, a deity that was used to accuse the Templar Knights of heresy.
- Their Charge Skill, Sabbatic Bacchanal, references Sabbatic Goat, a figure associated with Baphomet and symbolizes balance.
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