|
Rarity |
5 |
Cost |
24 |
HP |
1216+105.041*(Lv-1) |
ATK |
1184+43.939*(Lv-1) |
HP @ Lv 70 |
8463.829 |
ATK @ Lv 70 |
4215.791 |
Max HP+15 Lv, +2000 HP |
12039.444 |
Max ATK+15 Lv, +2000 ATK |
6874.876 |
Skills |
Vanished in the Crowd |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects from the target.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies in Shot range / 45~90% [On MissAfter this unit attacks but hits nothing.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 45~90% [On MissAfter this unit attacks but hits nothing.] -500 HP to self -500 HP to allies in Slash range / 100%
|
Destitute and Unbound |
[After Being HitThis unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. (Trigger id 13; occurs before trigger id 12)] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 40~80% [When AttackingFor each unit with >0HP hit. Triggered and applied before damage calculation, after [Before Being Hit] effects, before [After Being Hit] effects from the target.] Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hit units / 40~80% [When AttackingFor each unit with >0HP hit. Triggered and applied before damage calculation, after [Before Being Hit] effects, before [After Being Hit] effects from the target.] +4~8 CP to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) Remove UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) Remove Blessing+300~600HP/turn for 4 turns (Buff) Remove Regeneration+400~800HP/turn for 4 turns (Buff) / 100% [Before Being HitThis unit must have >0HP before being hit. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [When Attacking] effects.] -250~-500 HP to allies in front of self , steal 100% of decreased HP / 40~80%
|
Hierodulia Denier |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects from the target.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in front of self / 50~100% [Attack ModifierAll multipliers stack with each other.] Deal extra damage against 42 statuses
Evasion (x100), Poison (x1.5), Fatal Poison (x1.5), Burn (x1.5), Oppression (x1.5), Paralysis (x1.5), Fear (x1.5), Curse (x1.5), Dazzle (x1.5), Charm (x1.5), Freeze (x1.5), Countdown (x1.5), Skill Lock (x1.5), CS Lock (x1.5), Bind (x1.5), Stigma (x1.5), Double Lock (x1.5), Break (x1.5), Nullify Buff (x1.5), Possession (x1.5), Weakness (x1.5), Obstruct (x1.5), Drain (x1.5), Darkness (x1.5), Buff Reversal (x1.5), Burn (Stackable 1) (x1.5), Burn (Stackable 2) (x1.5), Burn (Stackable 3) (x1.5), Burn (Stackable 4) (x1.5), Burn (Stackable 5) (x1.5), Conflagration (x1.5), Doubt (x1.5), Madness (x1.5), Dirt (x1.5), Weapon Change (Long Slash) (x1.5), CS Weapon Change (Long Slash) (x1.5), CS Lock (x1.5), Weapon Change (Long Slash) (x1.5), Freeze (Stackable 1) (x1.5), Freeze (Stackable 2) (x1.5), Freeze (Stackable 3) (x1.5), Freeze (Stackable 4) (x1.5)
/ 100%
|
Gone in the Twilight |
[On MissAfter this unit attacks but hits nothing.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies on the entire board / 25~50% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects from the target.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 50~100% [When AttackingFor each unit with >0HP hit. Triggered and applied before damage calculation, after [Before Being Hit] effects, before [After Being Hit] effects from the target.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 15~30% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 45~90%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
Yuu Amano |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Gate |
Tokyo |
Guild |
Genociders;??? |
School |
Unknown |
Weight (kg) |
63 |
Height (cm) |
152 |
Summon Date |
4/3 |
Release Date |
2022-11-29 (v4.23.1) |
|
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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