Kokopelli

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Transient Information

[Insect-Modded Human]  Kokopelli
【昆虫改造人間】ココペリ
Weapon Spread Snipe.png
Rarity 3 Cost 8
HP 334+101.469*(Lv-1) ATK 266+55.673*(Lv-1)
HP @ Lv 60 6320.671 ATK @ Lv 60 3550.707
Max HP+20 Lv, +2000 HP 10350.051 Max ATK+20 Lv, +2000 ATK 6664.167
Skills
Lucky Cricket [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Russian Roulette (☆3)Acquire skill for 3 turns: [Before Being Attacked] Apply Weakness and Stigma to self + Apply Russian Roulette (☆3) Resistance to self / 30% (Irremovable Debuff) to enemies in a 2-square diamond radius around self / 50~100%
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 5~10%
Leaving the Land [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Push away hitting units by 1 square / 40~80%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] -500~-1000 HP to hitting units / 35~70%
Jazz Player [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +500~1000 HP to self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to hitting units / 45~90%
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +2~4 CP to self / 40~80%
Taking Away [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Drain / 100% (Buff) to self and allies 1 square around self / 45~90%
Calm Clear Flute PlayingKachina Kokopelman
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Russian Roulette (☆3)Acquire skill for 3 turns: [Before Being Attacked] Apply Weakness and Stigma to self + Apply Russian Roulette (☆3) Resistance to self / 30% (Irremovable Debuff) to enemies at the 3rd square in front of self + [Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Russian Roulette (☆3)Acquire skill for 3 turns: [Before Being Attacked] Apply Weakness and Stigma to self + Apply Russian Roulette (☆3) Resistance to self / 30% (Irremovable Debuff) to enemies in a 3-square horizontal line around the 2nd square in front of self + [Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Russian Roulette (☆3)Acquire skill for 3 turns: [Before Being Attacked] Apply Weakness and Stigma to self + Apply Russian Roulette (☆3) Resistance to self / 30% (Irremovable Debuff) to enemies in Long Slash range + Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self + -1500~-3000 HP to hit units Weapon Spread Snipe.png
2x
Show equipable ARs (35)

AR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.png

Illustration Dongurisu, LW
Scenario ――
Voice Show Hayami
Sex/GenderAs defined in the game data, might not be accurate to official localization None
Gate Great Spirit
Guild Exters;Unaffiliated
School Unknown
Release Date 2024-06-21 (v5.2.0)


Research Files

Translated from Japanese
Native possessed by a Transient from the world of Great Spirit, which is otherwise derided as an Immigrant User. He is known as the Good Luck Flautist Cricket, and any land he departs from is believed to die. The people once known as Laboratory have modified him to his current form of a cricket type cyborg. He was originally brought over as an immigrant. He will never die due to the fortune of being loved by God, even if he put a gun to his mouth and fired it. Kokopelli has lost his immigration companion, so he now derides himself as having the fate of a death god. They say he makes a living on his journeys by busking with his jazz skills. He takes action to avenge those he called his family that he lost and to find lab survivors. When he finds the remnants of those he wants revenge on, he'll laugh in mad, uncontrollable glee. Kokopelli belongs to the guild of those adapted to lands beyond this one. A certain someone he came to know from attending his flute performances has a misunderstood respect for his infallible style.
Official Japanese
異世界グレイトスピリット出身の「転光生」が憑いた現地人、またの悪名を「移民使い」。幸運の笛吹きキリギリスとして知られ、彼が去った後の土地は死ぬと信じられている。かつて「ラボラトリ」と呼ばれた者たちにより、現在の昆虫改造人間へと変えられた。元々は、この地へ移民として連れて来られた人物。「神」に愛された幸運により、たとえ銃を口に咥えて撃っても、本人は決して死ねない。その先々で同じ移民の共連れを得ては失っていく、死神のような運命だと自嘲する。旅中では、ジャズプレイヤーとしてサックスの腕を披露して日銭を得ているという。家族と呼んだものたちを失った復讐と、ラボの生き残りを探すために行動する。復讐対象の残党を見つけると、喜びをこらえきれないように我を失って笑う。「この地以外に適応しうる」者たちのギルドに所属する。吹奏の応援で知り合った、とある人物からその百発百中ぶりに誤解を含む敬意を抱かれている。
Relation From Others To Others
Like Baphomet
Kyuma
Dislike Willie Wildcat Shamash

[My Soul Has Left This Land]  Kokopelli
【我が魂は土地を離れ】ココペリ
Weapon Spread Snipe.png
Rarity 4 Cost 16
HP 806+101.51*(Lv-1) ATK 394+54.612*(Lv-1)
HP @ Lv 65 7302.64 ATK @ Lv 65 3889.168
Max HP+20 Lv, +2000 HP 11332.84 Max ATK+20 Lv, +2000 ATK 6981.408
Skills
Luck-Manipulating Insect Man [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Russian Roulette (☆4)Acquire skill for 3 turns: [Before Being Attacked] Apply Weakness, Stigma, and Freeze to self + Apply Russian Roulette (☆4) Resistance to self / 30% (Irremovable Debuff) to enemies on the entire board / 50~100%
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 15~30%
Detached Avenger [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Push away hitting units by 1 square / 40~80%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] -750~-1500 HP to hitting units / 35~70%
Jazz Player [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +500~1000 HP to self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to hitting units / 45~90%
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +2~4 CP to self / 40~80%
Fellow Flutist [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Prayer+10% skill activation rate for 6 turns (Buff) to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Obstruct ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Obstruct / 100% (Buff) to self and allies in a 2-square diamond radius around self
    Apply Drain ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Drain / 100% (Buff) to self and allies in a 2-square diamond radius around self / 45~90%
Calm Clear Flute PlayingKachina Kokopelman
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Russian Roulette (☆4)Acquire skill for 3 turns: [Before Being Attacked] Apply Weakness, Stigma, and Freeze to self + Apply Russian Roulette (☆4) Resistance to self / 30% (Irremovable Debuff) to enemies on the entire board + Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self and allies directly adjacent to self + -2500~-5000 HP to hit units Weapon Spread Snipe.png
3x
Show equipable ARs (35)

AR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.png

Illustration Dongurisu, LW
Scenario ――
Voice Show Hayami
Sex/GenderAs defined in the game data, might not be accurate to official localization None
Gate Great Spirit
Guild Exters;Unaffiliated
School Unknown
Release Date 2024-06-21 (v5.2.0)


Translated from Japanese
Kokopelli possesses a rifle Sacred Artifact that can also function as a hunting horn. It has the power to remove anyone who hears its gunshots from the land, and Kokopelli uses it to play Russian Roulette. When a misfire occurs, the turn order goes to someone else nearby. When a live shot comes up, they say someone besides himself is taken away from the world. The reality is that this comes from a reuse of a probability manipulation experiment with Utopia technology. By using future sight, Kokopelli is always able to get past any event that contains randomness. It was a revolutionary trial to become free through the fundamental principle of statistics. Kokopelli himself however greatly hates this power and defines himself as evil. Due to that, he doesn't do well with the executioner who shows no mercy to evil and his will to resist weakens. He favors gunshots full stop, so blowing up gunpowder will never be an effective plan for him.
Official Japanese
角笛としての機能も持つ、長銃の「神器」。銃声を聞いた相手を、その土地から連れ去ってしまう「権能」を持つ。ココペリは、これを使ってロシアンルーレットを行う。そして不発になると次は、周囲の誰かに番が回る。当たりが出ると自分以外の誰かがこの世から連れさられるのだという。その実態は、異世界ユートピアの技術を転用した確率操作実験によるもの。未来予知を転用し、偶然性を含む事象に対しココペリは必ずその先をゆく。統計の基本原則から自由になろうとする、革命的と評してよい試み。しかし彼自身は、この力を強く憎み、己を悪と規定する。それ故に、悪を決して許さない仕置き人を苦手とし、抵抗の意思を弱める。攻撃の本命はあくまで銃声であり、火薬への誘爆は有効な対策となり得ない。

CV

Event Line
Event (Shop) Line
Missing lines (for translators)

summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4

Appearances

Transient Summons

Transient Transient Summon
Kokopelli () - Chapter 15 Transient Summon (2024)

Trivia

Notes

  • He is based on the Native American fertility deity of the same name, usually depicted as a flute player with insectoid features.
  • His Charge Skill line, Kachina Kokopelman is likely a reference to kachina, spirits in Pueblo culture, and Kokopelmana, the consort or wife of Kokopelli.

13 comments
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Anonymous user: 17b1f910
No. 19433
2 months ago
Score 1 You
New Aberration of Der Freischütz dropped guys !
Anonymous user: b073c52d
No. 19237
3 months ago
Score 0 You
is he from Jojo
Anonymous user: 2252b1c9
No. 19135
3 months ago
Score 0 You
It's strange seeing another artist doing cyber characters other than DAI-XT but ok
Anonymous user: 2252b1c9
No. 19134
3 months ago
Score 0 You
It's strange seeing another artist doing cyber characters other than DAI-XT but ok
Anonymous user: 78bc6455
No. 19050
4 months ago
Score 0 You
Cocoa Pebblli
Anonymous user: c84045c5
No. 19043
4 months ago
Score 0 You
Why is a Metal Gear boss in this game?
Anonymous user: 926c28f9
No. 19036
4 months ago
Score 0 You

>>19035

Made by Nirvana
Anonymous user: 926c28f9
No. 19035
4 months ago
Score 0 You
"My Soul Has Left This Land" is good name for a song
Anonymous user: 926c28f9
No. 19033
4 months ago
Score 0 You
Im not robo-racist or anything but Das just Ramattra from Overwatch
Anonymous user: eb112841
No. 19030
4 months ago
Score 0 You
This character has the hardest 4* art ever
ZoraDementio
No. 19027
4 months ago
Score 0++
Buckshot Roulette
Anonymous user: 50b7448f
No. 19022
4 months ago
Score 0 You
So he likes jazz, neat. Also love his classy suit ^^ Definitely hope he gets a musician alt sometime
Anonymous user: a3fbcf97
No. 19021
4 months ago
Score 0 You
Weird ass flute gun
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