From Tokyo Afterschool Summoners
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Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
409+102.286*(Lv-1) |
ATK |
216+54.857*(Lv-1) |
HP @ Lv 60 |
6443.874 |
ATK @ Lv 60 |
3452.563 |
Max HP+20 Lv, +2000 HP |
10489.594 |
Max ATK+20 Lv, +2000 ATK |
6549.703 |
Skills |
Mountain Dweller |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 65~100%100% proc rate achieved at level 54
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Grappler |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self +12~24 CP to self / 35~70%
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Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
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Martial Arts Master |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units Push away hit units by 1 square / 30~60%
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Skill Evolution(s) |
Martial Arts Master+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square / 30~60%
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Research Files
Official English
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"A Transient sumo wrestler with a dynamic and care-free attitude. When younger students ask him for help, he heartily agrees, making him quite popular at school. Back in the mountains of his home world, he lost to a certain man in a sumo match and chose to quit while he was ahead. Ever since, he has trained ceaselessly in sumo technique and honed his mind, body, and skill. As a result, he has come to be called the strongest in the nation, giving him the right to wear the Sacred Artifact of a Shinto Straw Festoon. He feels a strong empathy toward one born and raised in the mountains who presents a gloomy nature and a penchant for becoming attached."
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Translated from Japanese
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A Summon who is a member of the Sumo club, he has a cheerful yet rough personality, and has the qualities of a boss who guides his underlings. Because he often undertakes requests even when they're a bother, he is quite popular at school. In his home village in the mountains, a certain man, who despite being close to victory in a match, ran away from Ashigara. Ever since, Ashigara devoted to his time to perfecting the three qualities of sumo; heart, technique, and physique. As a result, he finally became known as "The Most Powerful Man in the Country," and was given his Sacred Artifact, a shimenawa, to wear. He has feelings for an affectionate, gloomy person who was born in the mountains.
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Official Japanese
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豪快で大雑把な性格、仲間を引っ張る親分気質の「転光生」相撲部員。厄介事でも後輩に頼まれた事は引き受けるので、学園では結構人望がある。元居た故郷の山でとある男に相撲で勝ち逃げされて以来、ずっと相撲の研鑚を重ね、心技体を磨き続けた。その結果、とうとう「国一番の力持ち」と認められるに至り、注連縄の「神器」を巻く事を許された。山に生まれ育ち、愛着と鬱屈を持った者に共感を抱く。
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|
Rarity |
4 |
Cost |
16 |
HP |
850+101.541*(Lv-1) |
ATK |
420+53.776*(Lv-1) |
HP @ Lv 65 |
7348.624 |
ATK @ Lv 65 |
3861.664 |
Max HP+20 Lv, +2000 HP |
11379.444 |
Max ATK+20 Lv, +2000 ATK |
6937.184 |
Skills |
Mountain Dweller |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 65~100%100% proc rate achieved at level 54
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Grappler |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self +12~24 CP to self / 35~70%
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Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
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Martial Arts Master |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units Push away hit units by 1 square / 30~60%
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Skill Evolution(s) |
Martial Arts Master+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square / 30~60%
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Official English
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"The Sacred Artifact he holds can surround an area and turn it into a ring that excludes all outsiders, even when in the middle of enemy territory. The rope was said to be used by a water God when pulling landmasses, giving it a Rule that enables him to drag any manner of thing and prevents those caught in this rope from escaping. He uses this ability to force opponents into sumo matches. He hates people who quit while they're ahead in a fight and he also desperately hates being abandoned. He has a tendency to drag his past behind him and is extremely vulnerable when people point it out. He often hides in the mountains but returns right away when he gets lonely."
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Translated from Japanese
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The Sacred Artifact Ashigara holds can become a circular ring, and even if placed in the middle of enemy territory, will become an unbreakable arena. Furthermore, this rope has the power to pull in anything, and those caught in it become unable to escape. Ashigara uses this to his advantage to challenge people to sumo matches. His dislikes are people who quit while they're ahead. His greatest dislike is being left all alone. There's actually a side to him that lingers on the past, and he is surprisingly sensitive about it. He will retreat to the mountains if questioned about it, but will quickly leave due to the loneliness.
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Official Japanese
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彼が持つ「神器」で丸く囲んだ箇所は、そこがたとえ敵陣ど真ん中であろうとも、他者は手出し無用の「土俵」となる。更に水神が国を引いたとされるその縄は「あらゆるものを引きずる」権能を帯びていて、この綱を打ちかけられた者は逃げられなくなる。アシガラはこれを用いて強引に相撲勝負を挑んでくる。嫌いな事は、勝ち逃げされる事。本当に嫌いな事は、置き去りにされる事。実は過去を引きずりがちな一面があり、そこを突かれると非常に脆く、山の中に引きこもるが、寂しがってすぐ出てくる。
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Variant |
Seaside |
Rarity |
5 |
Cost |
24 |
HP |
1066+97.48*(Lv-1) |
ATK |
1068+57.684*(Lv-1) |
HP @ Lv 70 |
7792.12 |
ATK @ Lv 70 |
5048.196 |
Max HP+20 Lv, +2000 HP |
11741.72 |
Max ATK+20 Lv, +2000 ATK |
8201.876 |
Skills |
Beach Babe |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56%
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Gourmand |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +350~700 HP to self / 60~100%100% proc rate achieved at level 67
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The Lovesick |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 35~70%
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Sumo Champion |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units Push away hit units by 2 squares / 35~70%
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Skill Evolution(s) |
Beach Babe+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] +4~8 CP to self / 35~70%
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Voracious Gourmand |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +1000~2000 HP to self / 60~100%100% proc rate achieved at level 67 [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self Apply Nourishment Strengthening (Ashigara)While user has Nourishment: DEF Up by 0.6x, ATK Up by 2x for 999 turns (Irremovable Buff) to self / 50~100%
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The Lovesick + |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 40~80%
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Official English
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"He is a sumo team member and a third-year high school student at one of the top sporting academies in Tokyo, the Yoyogi Academy. The school is known to have strict training sessions and he has distinguished himself in that environment, making him famous among certain circles. As everyone at his school dedicates their youth to their training, they have a tendency not to know about recent trends. That's why he drags his underclassmen to the beach during the summer to remedy their obliviousness. He gets competitive toward students from other schools who are gaining attention and will dress up in a special outfit passed down as a school tradition for such occasions. Exactly how effective it is happens to be up in the air."
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Translated from Japanese
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A third year at one of Tokyo's most prestigious sports schools, Yoyogi Academy, and a member of the sumo club. Thanks to vigorous training, he's become such a veteran that everyone in his school, and even amateurs outside of it, know of him. However, because he's spent so much time training, he's become distant to the lives of other students, and social trends. With a shout of "Come with me!", he drags his Juniors to the beach. Ashigara excitedly bathes in the glances the other students give him thanks to his new look, which was said to be the idea of a legendary fashion coordinator at school, but the results are very questionable.
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Official Japanese
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東京屈指のスポーツ名門校、依々祇学園三年の相撲部員。厳しいトレーニングで知られる同校、例外なく彼もアマチュア相撲でその名を知らぬ者は居ない程の豪の者である。しかし、学園生活の全てを練習に捧げているため、同校の生徒たちはいまいち、世間の流行に疎い傾向がある。「ワシと一緒に来るんじゃあ!」と後輩たちを引き連れ、夏のビーチへ参上する。キラキラ輝き、ビーチで注目を浴びる他校の学生たちに対抗せんと奮起した彼の姿は、学校に代々伝わるモテコーデとの事だが、その効果は甚だ疑問である。
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CV
Event |
Line |
Summon |
Oh ho, just look at this weakling! Are you actually serious that you are trying to become the master of the Great Ashigara? |
Beginning of Battle |
Yes, That's me, Ashigara, from Inohanadake! |
Move |
Bring them on! |
Attacking |
Let them come! |
Skill Activation |
I'm enjoying this! |
Hit (minor) |
Ho ho |
Hit (major) |
Damn... |
Charge |
No one will escape from me! Bear King's Forward Push, Izuminokunihiki! Try and run if you think you can! |
Victory |
That was fun! Let's sumo together again! Don't you run away somewhere! |
KO'd |
Everyone left from me like him... being alone... Oh, damn it... |
Love |
Hey...don't ever leave me alone again. You can't have a sumo match with just one person. I don't want lonely memories like that ever again. |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Event |
Line |
Summon |
Hey-Yo! Hey-You! Summer Ashigara here with style and drinks! With this, I’ll never be alone yo! |
Beginning of Battle |
The beach has set the stage for me alone! Give this place ♪ A good show! ♪ …Yo! |
Move |
That’s cool yo! |
Attacking |
Out of the ring! |
Skill Activation |
Sumooo-time! |
Hit (minor) |
A terrifying match! |
Hit (major) |
I got tripped up! |
Charge |
Summer Ashigara has a different style! Point your fingers at the Sun! Do it do it do it!... Yo! |
Victory |
Gahahahahaha! I have no rivals this summer~! |
KO'd |
I knew it, I can't get serious if I'm not wearing my mawashi! |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Midsummer's Seaside School with You Shop Lines |
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So this is what a "summer beach" is like. Hey hey, hurry! Let's swim together! Gahaha, it's so lively here we're sure to have a good time!
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What'd you say? Huh? My fashion sense is tacky? Gahahahaha! These clothes are the secret to popularity, passed down by school legend! There's no way I'm wrong!
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Hey hey! If you've got troubles, bring 'em to me! After a practice match your problems will fly away, and the ocean will wash away our sweat. It's the logical thing to do!
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I thought it'd be fine to go to the beach in my mawashi, but everyone told me not to. If I'm going into the ocean anyway, it shouldn't be a problem....or is it a problem?
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The food at this beachclub is amazing! Yakisoba, fried rice, ramen, ice cream! Hey ninja boy, bring me one of everything!
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Hey, why are you poking my belly....huh, I've gotten fatter? Well, I did eat a whole lot. In that case, let's run along the sand! C'mon, let's go! Haiyoooo!
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Appearances
Transient Summons
Scenarios
Notes
- He might be named after Mount Ashigara, birthplace of the legendary Kintarō.
- Ashigara's 4 star title of "Tug of War Champion." is a mistranslation. 国引き (Kunibiki) is based off an old story where man ties a rope around the country and pulls it in. 綱取り (tsunatori) is the word for when a sumo wrestler who is rank oozeki (the 2nd highest rank in sumo) is aiming for the rank of yokozuna, the highest rank in sumo. His title is calling him the oozeki ranked sumo wrestler so strong he can pull a country. The mistranslation likely came from that 国引き and 綱取り share similar kanji as 綱引き(tsunahiki), the Japanese word for tug of war. Or it could be on purpose for localization.
- Ashigara, together with Gunzo, and with Barguest, share two different loading screens. On the first one, Gunzo seems to be introducing Ashigara, or trying to contain him, while Ashigara is angry, asking "Can't you hold back?" (手加減せんぞ?), and on the second, with Gunzo and Barguest, both are shocked at Barguest's appearance, while he apoligizes stating "Sorry for the wait." (お待たせ.)
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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