Otohime

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Transient Information

[The Dragon Palace's Dancing Princess]  Otohime
【竜宮城の舞姫】オトヒメ
Weapon Spread Shot.png
Rarity 3 Cost 8
HP 465+110.255*(Lv-1) ATK 135+46.888*(Lv-1)
HP @ Lv 60 6970.045 ATK @ Lv 60 2901.392
Max HP+20 Lv, +2000 HP 11175.145 Max ATK+20 Lv, +2000 ATK 5839.152
Skills
Meticulous Mechanic [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 35~70%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 3 turns. (Buff) to self / 100%
Emotional Management AI [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff)
    Remove Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff)
    Remove CharmCannot attack for 3 turns (Debuff)
    Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Mechaman [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60%
One Who Puts Years to Rest [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Double LockBlock skill and CS activation for 3 turns (Debuff) to hit units / 25~50%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 25~50%
Cherished Forbidden BoxStrongbox Protocol
Apply Double LockBlock skill and CS activation for 3 turns (Debuff) to hit units + Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self Weapon Spread Snipe.png
2x
Show equipable ARs (95)

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Illustration cowbell gozuo
Scenario ――
Voice Rumi Ookubo
Sex/GenderAs defined in the game data, might not be accurate to official localization Female
Gate Takamagahara
Guild Unaffiliated;Unaffiliated
School Unknown
Release Date 2020-08-07 (v4.9.4)


Research Files

Official English
"Otohime is an AI princess who serves as the manager of a prototype small world known as the Dragon Palace, which sits at the bottom of the Takamagahara system's sea. Her presence compels fish to dance for her guests' entertainment, and her beauty is out of this world. Otohime was created to develop the technology necessary to seal away painful memories and heal those who have suffered deep emotional wounds. Since she lacks variety in her facial expressions, it may seem like she has no feelings, but she intentionally suppresses her expressions as a kindness towards guests who are pained by a smile. To prove she has emotions, her sympathy for and devotion toward suffering guests runs deep. She even harbors a fair amount of anger towards those who disturb the peace of her palace. During an emergency, she will be the first dancer to fight on the front lines with her fish-shaped craft. Making use of her skills to put memories away, she works as a tidying consultant in Tokyo, earning the respect of those dorm residents with squalid rooms who will not be named."
Translated from Japanese
The artificial celestial maiden that is the manager of the experimental subrealm at the bottom of the sea in System Takamagahara, popularly known as the Dragon Palace. Otohime is believed to possess a beauty that is beyond anything in this world as she entertains and dances with the fish. She was born for the sake of developing and verifying techniques meant to seal painful memories that deeply scar people's minds so that they can heal. She has so few expressions it's as if she has no emotions. However, this is in consideration for those whose minds are pained from even being smiled at, so by no means is Otohime emotionless. As proof of that she has deep sympathies for those who are hurt and those who are devoted, and she has an appropriate amount of anger towards those who disturb the peace. In emergencies she will turn into a dancer who fights on the front lines with her fish-type companion bots. She has the respect of those who live in difficult-to-describe dirty rooms as the leading cleaning consultant in Tokyo.
Official Japanese
システム・タカマガハラの海底に試作された小世界、通称「竜宮城」の管理者たる人造天女。魚たちが舞い踊り、もてなすその様は、まさにこの世のものとは思えない美しさであると信仰されている。心に深き傷を負った者を癒すために、その苦しみの要因となる「記憶」を封じる技術を開発・検証するために誕生した。まるで感情が無いかのように表情に乏しい。しかし、これは向けられる笑顔にすら心を痛める者に対しての配慮であり、決してオトヒメに感情が無いわけではない。その証拠に、傷ついた相手へ献身する者へは深い共感を抱き、一方で平穏を乱す者には相応の怒りを抱く。有事には自ら魚型の随伴機と共に、先陣で戦う舞姫となる。仕舞うことにかけては東京でも指折りの片付けコンサルタントとして、名状し難い汚部屋住人たちからの尊敬を得る。
Relation From Others To Others
Like Arachne Hephaestus
Dislike Shennong Nezha
Tindalos

[The AI Memories Custodian]  Otohime
【仕舞いの人造天女】オトヒメ
Weapon Spread Snipe.png
Rarity 4 Cost 16
HP 370+90.918*(Lv-1) ATK 830+65.204*(Lv-1)
HP @ Lv 65 6188.752 ATK @ Lv 65 5003.056
Max HP+20 Lv, +2000 HP 10007.112 Max ATK+20 Lv, +2000 ATK 8307.136
Skills
Vivid Nobility [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 45~90%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 3 turns. (Buff) to self / 100%
Emotional Management AI [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff)
    Remove Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff)
    Remove CharmCannot attack for 3 turns (Debuff)
    Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Mechaman [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60%
One Who Puts Years to Rest [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Double LockBlock skill and CS activation for 3 turns (Debuff) to hit units / 25~50%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 25~50%
Cherished Forbidden BoxStrongbox Protocol
Apply Double LockBlock skill and CS activation for 3 turns (Debuff) to hit units + Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self Weapon Spread Snipe.png
3x
Show equipable ARs (75)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 2.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.png

Illustration cowbell gozuo
Scenario ――
Voice Rumi Ookubo
Sex/GenderAs defined in the game data, might not be accurate to official localization Female
Gate Takamagahara
Guild Unaffiliated;Unaffiliated
School Unknown
Release Date 2020-08-07 (v4.9.4)


Official English
"The undersea area known as the Dragon Palace, which Otohime manages, serves as her sacred artifact and symbolizes her authority. The name Dragon Palace, however, is not the sacred artifact's original name. It is only the name given to the outer facility that accompanies it. First, Otohime uses dance to extract the negative memories causing suffering in the hearts of her guests. The sacred artifact then works to compress these memories and seal them away in an external storage device called a Tamate Box. Otohime's original function was supposed to be helping the suffering, but as word spread, people began to visit the Dragon Palace seeking only eternal pleasure. Otohime has mixed feelings about this but continues to provide her guests' desired treatment, as is part of her Role. She considers those who hunt the noble sea dragons her mortal enemies."
Translated from Japanese
The castle known as the Dragon Palace at the bottom of the sea and the castle that Otohime manages is her Sacred Artifact and the symbol of its power. However the Dragon Palace is not the original name of this artifact, just a popular name given to this shell facility. For starters, Otohime draws out the negative memory that causes pain out of the heart of those whose hearts were stolen by her dance. The power of this artifact is to compress those memories and seal them in the external memory drive Tamatebako. This power was originally meant for those who are suffering, but eventually its existence became rumored among the public, and people who simply came looking for eternal pleasure came calling. Otohime has mixed opinions about this and is said to continue executing the commands sought of her with Role staying as is. She is natural enemies with those who possess the Role of hunting sea dragon royalty.
Official Japanese
「竜宮城」として知られる海底のそれこそが、オトヒメが管理する城の「神器」、その「権能」の象徴である。ただし、「竜宮城」とはこの「神器」の本来の名ではなく、あくまでそれに付随する外殻施設につけられた呼び名でしかない。まず、オトヒメは舞によって心奪われた者の胸中から、その苦しみの元たる「負の記憶」を抜き出す。それを圧縮し、「玉手箱」なる外部記憶装置に封じるのがこの「神器」の権能である。元は苦しむ人々の為にあるとされるこの「権能」だが、やがてその存在が人々に噂されるとともに、ただ永劫の享楽を求めて訪ねてくる者も現れたとか。オトヒメはこれに複雑な思いを抱きながらも、その「役割」のまま、望まれた処理を施行し続けているという。海竜の王族を狩る「役割」を持つ相手を、天敵とする。

[The Promised Pair Slalom]  Otohime
【約束のペアスラローム】オトヒメ
Weapon Spread Blow.png
Variant Sports
Rarity 4 Cost 16
HP 801+91.949*(Lv-1) ATK 399+64.173*(Lv-1)
HP @ Lv 65 6685.736 ATK @ Lv 65 4506.072
Max HP+20 Lv, +2000 HP 10524.716 Max ATK+20 Lv, +2000 ATK 7789.532
Skills
Transitional Skater [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to allies in a 2-square diamond radius around self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to allies in a 2-square diamond radius around self / 35~70%
Turbo Balancer [While MovingWhen this unit is held by their player.] Increase horizontal and vertical movement by 1
    (If CP = 100) Increase horizontal and vertical movement by 1
    Decrease horizontal and vertical movement by 1 / 100%
Fence Jumper [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Prayer+10% skill activation rate for 6 turns (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Prayer+10% skill activation rate for 6 turns (Buff) to allies directly adjacent to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 20~40%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies in front of self / 35~70%
Sports Festival's Dancing Maiden [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +7~14 CP to self and allies directly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies directly adjacent to self / 45~90%
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +4~8 CP to allies directly adjacent to self / 35~70%
Gradual Strong and Quick RefreshmentProtocol Tamatebako?
+30~60 CP to self and allies on the entire board + Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self Weapon Spread Blow.png
3x
Show equipable ARs (92)

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Illustration cowbell gozuo
Scenario ――
Voice Rumi Ookubo
Sex/GenderAs defined in the game data, might not be accurate to official localization Female
Gate Takamagahara
Guild Unaffiliated;Unaffiliated
School Unknown
Release Date 2025-06-10 (v5.11.1)


Translated from Japanese
A change in the dance floor—such a simple thing to say, yet so profound. The former ruler of the Dragon Palace looks up at the sky and murmurs, amazed at how vast and blue it is. For Otohime, leaving her palace was nothing short of a thunderbolt out of the blue. Her new challenge is the pair slalom competition on inline skates. As an emotion-management AI, she faces the difficulty of syncing perfectly with her human partner. She thinks to herself—how scorching the sun's heat is, and how dazzling the sweat they shed together can be. A feeling she can barely describe swells within her—an admiration, and yet something more. She longs to dedicate herself to passion, to compete, to laugh, to cry. Seizing the moment, she leaps—Singularity Jump! With the help of engineers from Kamata Technical School, she dons machine shoes designed for land use. Giants, demon kings, statues—various comrades join hands with her mechanical self. United under a single goal: victory. In the opponent before her, she sees the "hero of Takamagahara, who surpasses the Eightfold Clouds of Yakumo." Breaking through the barriers between humans and non-humans—now, full speed ahead!
Official Japanese
踊る場所が変わった、言葉にすればそれだけのこと。だけど空はこんなにも青く広いのか、と元・竜宮城の主はひとり呟く。竜宮城を離れたオトヒメにとっては、まさに青天の霹靂だった。彼女が挑戦するのは、インラインスケートのペアスラローム競技。感情管理AIとして人間と共に、息を合わせる困難へ挑みながら思う。太陽の熱とはこんなにも熱く、共に流す汗はこんなにも輝くものかと。憧れと同時に、未だ形容しがたい感情が湧き上がるのを感じる。自分も情熱を捧げ、競い合い、時には笑い、時には涙を流したい。そう思ったが吉日、いっせーのでシンギュラリティ・ジャンプ!窯多工専の技術者たちの手を借りて、地上用のマシンシューズを着装した。巨人、魔王、石像など様々な仲間たちと機械の自分が手を取り合い。そして優勝というただ1つの目標に向かって進んでいくのだ。彼女は目の前に「八雲八重垣を超えたタカマガハラの英雄」の姿を見る。人と、人でないものの垣根を超えて、さあアクセル!!

Appearances

Transient Summons

Transient Transient Summon
Otohime () - Virtual Summer Memories Transient Summon (2023 Re-Release) (2023)
- Virtual Summer Memory Transient Summon (2021 Re-Release) (2021)
- Virtual Summer Memory Transient Summon (2020 December Re-Release) (2020)
- Virtual Summer Memory Transient Summon (2020)
Otohime (Sports) () - Sweaty Sparkling Sports Festival! Transient Summon (2025)

Notes

  • Based on the mythological princess of Urashima Tarō, Otohime.
    • She is also based on the legendary princess of the ocean, Toyotamahime, due to her connection to Yamasachihiko (who was the spouse of the princess in the mythology), her shark motif (Toyotamahime's true form is those of Wani, which is believed to be either crocodile, shark, or dragon), and the true name of the Dragon Palace "Palace of God Watatsumi" (the name of Toyotamahime's father and the lord of the ocean).
    • In the Sweaty Sparkling Sports Festival event, it's revealed that the form of Otohime's prototype was a dragon, based on Susanoo ( Protagonist)'s dragon form. This implies that Susanoo's dragon form is Watatsumi.

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Anonymous user: 0663889a
No. 20892
7 days ago
Score 0 You

>>20854

Her moving ass is too powerful
Shennong Mlac
No. 20854
one month ago
Score 0++

She's such a great unit, her alt ate as much as her og form

She zooms through the battlefield, gives skill proc buffs, big fat stacks of CP, increased movement and EVASION to allies and herself.. only thing holding her back is the fact she's a blow unit but honestly who needs to attack when you're overfeeding your team CP just by moving your ass
Anonymous user: 470acdea
No. 20849
one month ago
Score 0 You
lickable legs tbh
Anonymous user: 9d943563
No. 20840
one month ago
Score 0 You
sadly she is blow unit
Anonymous user: 9d943563
No. 20839
one month ago
Score 0 You
new variant COOL
Anonymous user: dba4ed5a
No. 20838
one month ago
Score 0 You
FEMINISM DOES NOT MEAN SUPPORTING EVERY WOMAN DESPITE HER HORRIBLE BELIEFS
Anonymous user: 9d9453ff
No. 19612
9 months ago
Score 0 You
13.2 is the sum of all her damage multipliers including her Special CS move making her VERY STRONG
Anonymous user: 9d943cc0
No. 18904
13 months ago
Score 0 You

>>7413

with too some dragon characteristics too
Anonymous user: 9d943cc0
No. 18903
13 months ago
Score 0 You
>>7411 i like her too that mature woman
Anonymous user: 1a5cdf33
No. 18701
15 months ago
Score 0 You
ChatGTP if it slayed
Anonymous user: 870a608e
No. 17164
23 months ago
Score 0 You

>>9657

polygamous relationships are just a weak tactic to catch stds faster
Anonymous user: 870ae4dc
No. 16666
25 months ago
Score 0 You

>>9657

I would, thats just gross. Ew ew ew
Anonymous user: 7ac83b41
No. 10051
51 months ago
Score 0 You

I dont know why but, it would be interesting Otohime interacting with Aigis(Persona 3)

i dont know why, it has a kind of a vibe to it
Anonymous user: 695cffab
No. 9657
51 months ago
Score 0 You

>>8153

Definitely, polygamous relationships exist and who the hell would turn down seeing your own husband sucking penises
Anonymous user: bf50f809
No. 9567
52 months ago
Score 0 You
What what in the robot
Anonymous user: 05c9c085
No. 9377
52 months ago
Score 0 You
Otohime gave Yama a 6 hour lap dance
Anonymous user: f628f48d
No. 9101
54 months ago
Score 0 You
Hol up is this a hitman reborn reference?
Anonymous user: 63f87d48
No. 8153
56 months ago
Score 0 You

>>7473

Just because she has great taste in men doesn't mean her husband can't. Watching your husband suck dicks is an activity for all genders to enjoy!
Anonymous user: 084c7e6b
No. 7876
57 months ago
Score 0 You
FEMINISM DOES NOT MEAN SUPPORTING EVERY WOMAN DESPITE HER HORRIBLE BELIEFS
Anonymous user: a0c043ab
No. 7652
58 months ago
Score 0 You
queen shit
Anonymous user: 084c7e6b
No. 7564
59 months ago
Score 0 You
EX1VsK7WAAMFCc-.jpg
Anonymous user: 0e588e39
No. 7505
59 months ago
Score 0 You
Wow, so she can apply damage up to 11x...
Anonymous user: 0e588e39
No. 7504
59 months ago
Score 0 You

>>7436

Her *4 has weapon change: none too. I think she must attack units that can attack her, preventing her "damage"
Anonymous user: dd099101
No. 7483
59 months ago
Score 0 You
While she have that handicap weapon change skill, Jesus Christ LW went off with her with that 80%/90% rate of her crit
Anonymous user: 33aefc60
No. 7476
59 months ago
Score 0 You
pretty princess will be pretty bi princess soon c3<
Anonymous user: 54d5879b
No. 7473
59 months ago
Score 0 You

>>7413

we didn't ask but thx for confirming the game lore stays as straight as it can <3
Anonymous user: 3deda255
No. 7436
60 months ago
Score 0 You

I really like her, Nice Design, nice skills (EXCEPT of Weapon Change (None) on her 3star) , nice DPS, nice Voice Lines, ROBOT SHARKS BEAMS!!

I really like her costume, what's exactly the name of this clothing style? Cyber? Mecha?
Anonymous user: bf6f14ca
No. 7432
60 months ago
Score 0 You
My wife
Anonymous user: 3ded6d98
No. 7418
60 months ago
Score 0 You

Not only Critical powerhouse but her Double Lock fucks up enemies!

I only got her 3 Star but DAMN! She pierces heavens
Anonymous user: c0b42bac
No. 7417
60 months ago
Score 0 You
PPPPPPPFFFFFFFFF 45% CRIT+ HELLLLOOO LW YOU OKAY OVER THERE????
Anonymous user: 0af9c7c1
No. 7413
60 months ago
Score 0 You
She's Yamasachihiko's wife. In some story said that her real form is a shark.
Anonymous user: 3ded6d98
No. 7411
60 months ago
Score 0 You
ROBOT SHARKS WITH LASERS! FUCK YEAH!
Anonymous user: 49588c0c
No. 7408
60 months ago
Score 0 You
WTH thats some high crit+ proc my lords
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