From Tokyo Afterschool Summoners
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Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
102+87.459*(Lv-1) |
ATK |
498+69.684*(Lv-1) |
HP @ Lv 60 |
5262.081 |
ATK @ Lv 60 |
4609.356 |
Max HP+20 Lv, +2000 HP |
9011.261 |
Max ATK+20 Lv, +2000 ATK |
8003.036 |
Skills |
Accumulator |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 5 statuses / 50~100%
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Brand Wearer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Freeze ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Freeze from self / 100% (Buff) to allies directly adjacent to self / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 40~80%
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Famed Mountaineering Club President |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allies 1 square around self / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies directly adjacent to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies directly adjacent to self / 40~80% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +1000~2000 HP to allies 1 square around self / 50~100%
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Hima Alaya of Upheaval |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Flat Damage StrengtheningFlat damage at end of turn from status effects increased by 3x for 5 turns (Irremovable Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Flat Damage StrengtheningFlat damage at end of turn from status effects increased by 3x for 5 turns (Irremovable Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 30~60% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 5~10%
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Research Files
Translated from Japanese
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The president of Setagaya Ward's Setagaya Agricultural School's famed mountaineering club. He has silver hair, fitting his name's meaning of "he who descended from frost." As the incarnation of the world's highest mountains the Himalayas, he is a Transient from the world of Deva Loka. Sometimes he likes using greetings from his native language. Himavat works formally as a fashion model for an outdoor sporting brand and persists in climbing mountains for work, never pleasure. He always keeps a broad view of things with a calm and collected, spiritually enlightened mindset that sometimes looks far ahead. He's the sort of person who gives off the vibe of proud isolation of "no one is better than me." Everyone around him relies on him due to his being good at both school work and sports, but one specific person sees him as a contested rival and treats him as someone pitiable: that huge weirdo Zao. He highly values someone in the same department as him as his successor.
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Official Japanese
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世田谷区・世耕農業・林業学園の名門山岳部部長。その名が示す「霜の降りた者」の意によく似合った、銀髪の持ち主。「世界最高峰」たるヒマラヤの化身にして、異世界デーヴァローカ出身の「転光生」である。たまに故郷の部族の言葉を、好んで挨拶として口にすることがあるらしい。趣味ではなく、あくまで仕事として登山を行い、有名アウトドアブランドの公式ファッションモデルを務める。常に冷静沈着で冷暖自知、たまに遠くを見ているような眼を見せる大局観の持ち主。「自分より上位の存在はいない」という自負、孤高さを感じさせる人物。文武両道、知勇兼備で周囲から厚い信頼を寄せられるが、たったひとつ。あの奇人ザオウを熱くライバル視しているという一点により、残念な人物扱いされている。同じ部のとある人物に対して、自分の後を継ぐ者と高い評価をしているらしい。
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|
Rarity |
4 |
Cost |
16 |
HP |
491+86.755*(Lv-1) |
ATK |
709+69.367*(Lv-1) |
HP @ Lv 65 |
6043.32 |
ATK @ Lv 65 |
5148.488 |
Max HP+20 Lv, +2000 HP |
9778.42 |
Max ATK+20 Lv, +2000 ATK |
8535.828 |
Skills |
Heavy Snow Accumulator |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hitting units / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 5 statuses / 50~100%
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High Brand Model |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Freeze ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Freeze from self / 100% (Buff) to allies in a 2-square diamond radius around self / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 40~80%
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Parvateshvara |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allies in a 2-square diamond radius around self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies directly adjacent to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies directly adjacent to self / 40~80% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +3000~6000 HP to allies in a 2-square diamond radius around self / 50~100%
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Roof Of The World |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AtrophierAcquire skill for 6 turns: [If Stationary] -1500HP to self / 100% (Irremovable Debuff) to enemies on the entire board / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Flat Damage StrengtheningFlat damage at end of turn from status effects increased by 3x for 5 turns (Irremovable Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Flat Damage StrengtheningFlat damage at end of turn from status effects increased by 3x for 5 turns (Irremovable Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 30~60% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to enemies on the entire board / 5~10%
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Translated from Japanese
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Himavat possesses a magnetic pole Sacred Artifact that takes the form of two mountain climbing poles. They say that moving around with them causes the surrounding area to rise up. Also, it has the unusual ability to cause a pole shift through a special maneuver. It is counted as one of the Pillars that can the ceiling of the world in the sky or root in the world based on faith. Himavat is able to remember things other club members are unable to, though this may be why he tends to think longer term than everyone else. As in, any hot head can cool off after fifty million years long term. As such his viewpoint vastly differs from others and he is unable to be on their wavelength, just like Zao. About the only one who can speak on equal terms with him is his clubmate who is said to be the incarnation of Mt. Kunlun and acts as the club mommy. However, what he's looking for in his rival and successor isn't the height of their vantage point.
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Official Japanese
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2本の登山用トレッキングポールの形をした、磁極の「神器」を持つ。これを動かすことで、周囲の地形を隆起させられると言われている。また、特殊な操作を行うことでポールシフト、磁極移動を引き起こす規格外の性能持ち。世界の屋根とまで呼ばれる「信仰」に基づいた、天を衝く、あるいは地に根差す柱のひとつと数えられる。これにより彼は、部の他のメンバーが記憶できない事象を、覚えておくことが可能。そのためか、他とは違う長期的なスパンで物事を考える傾向がある。たとえば、どんな火照った頭も、温暖化も五千万年もあれば寒冷化すると言うように。故に、他者とまったく視座が異なり、基本的にはザオウと同じく周りと話が合わない。彼と対等に話せるのは、崑崙山の化身と言われる、同部活のママ役「転光生」くらいだろう。だが、彼がライバルと後継者に本当に求めているのは「視座の高さ」ではないはずなのだ。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
- He is based on the Hindu personification of the Himalayan mountains of the same name.
- His Charge Skill is derived from the Sanskrit origin of Himalayas: "hima ālaya", meaning "the abode of snow".
- His 4-star unit skill "Parvateshvara" is a reference to one of Himavat's epithets, Parvateshwara, or "god of mountains."
- His profile makes several references to "roof of the world", a nickname given to the mountainous inner Asia, which includes the Himalayas.
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