|
Rarity |
4 |
Cost |
16 |
HP |
705+95.663*(Lv-1) |
ATK |
495+60.459*(Lv-1) |
HP @ Lv 65 |
6827.432 |
ATK @ Lv 65 |
4364.376 |
Max HP+20 Lv, +2000 HP |
10740.692 |
Max ATK+20 Lv, +2000 ATK |
7573.556 |
Skills |
False Villain |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) to hit units / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 30~60% [Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from Blow-ranged enemies / 100%
|
In Beast's Clothing |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self +8~16 CP to self / 50~100%
|
Power of Suggestion |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 25 statuses
Weapon Change (All) (x1.4), Weapon Change (Magic) (x1.4), Weapon Change (Slash) (x1.4), Weapon Change (Blow) (x1.4), Skill Lock (x1.4), Weapon Change (None) (x1.4), Weapon Change (Snipe) (x1.4), Weapon Change (All) (x1.4), Weapon Change (Blow) (x1.4), Weapon Change (None) (x1.4), Weapon Change (Long Slash) (x1.4), Weapon Change (Thrust) (x1.4), Weapon Change (Snipe) (x1.4), Weapon Change (Shot) (x1.4), Weapon Change (All) (x1.4), Weapon Change (None) (x1.4), Weapon Change (Slash) (x1.4), Weapon Change (Magic) (x1.4), Weapon Change (Snipe) (x1.4), Weapon Change (Long Slash) (x1.4), Weapon Change (Thrust) (x1.4), Weapon Change (Snipe) (x1.4), Weapon Change (Long Slash) (x1.4), Weapon Change (Long Slash) (x1.4), Weapon Change (Magic) (x1.4)
/ 100%
|
Bombastic Narrator |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hit units / 35~70% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 45~90%
|
Skill Evolution(s) |
Sleepless Tiger |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 25 statuses
Weapon Change (All) (x2), Weapon Change (Magic) (x2), Weapon Change (Slash) (x2), Weapon Change (Blow) (x2), Skill Lock (x1.4), Weapon Change (None) (x2), Weapon Change (Snipe) (x2), Weapon Change (All) (x2), Weapon Change (Blow) (x2), Weapon Change (None) (x2), Weapon Change (Long Slash) (x2), Weapon Change (Thrust) (x2), Weapon Change (Snipe) (x2), Weapon Change (Shot) (x2), Weapon Change (All) (x2), Weapon Change (None) (x2), Weapon Change (Slash) (x2), Weapon Change (Magic) (x2), Weapon Change (Snipe) (x2), Weapon Change (Long Slash) (x2), Weapon Change (Thrust) (x2), Weapon Change (Snipe) (x2), Weapon Change (Long Slash) (x2), Weapon Change (Long Slash) (x2), Weapon Change (Magic) (x2)
/ 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint StrengtheningWhile user has Glint: increase skill activation rate by +10% for 999 turns (Irremovable Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP > 89) Apply CS Weapon Change (All)Changes the unit's charge skill weapon type to All-ranged for 1 turn. (Buff) to allies directly adjacent to self / 50~100%
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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