From Tokyo Afterschool Summoners
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Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
112+100.776*(Lv-1) |
ATK |
488+56.367*(Lv-1) |
HP @ Lv 60 |
6057.784 |
ATK @ Lv 60 |
3813.653 |
Max HP+20 Lv, +2000 HP |
10073.304 |
Max ATK+20 Lv, +2000 ATK |
6940.993 |
Skills |
Shut Third Eye |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Darkness StrengtheningWhile user has Darkness: DEF Up by 0.7x, ATK Up by 2.5x for 999 turns (Irremovable Buff) to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
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Annihilator |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +15~30 CP to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 30~60% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self / 100%
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Abstinent |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 15~30% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +5~10 CP to self / 30~60% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Charm WeakeningWhile user has Charm: Proc rate down by 80% for 999 turns (Irremovable Debuff) to self / 100%
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Trio |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 25~50% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 15~30%
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Research Files
Official English
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"A Transient from Devaloka, a world that aims to perpetuate itself via a system of reincarnation. He is an earnest young monk who seeks to dedicate his life to the betterment of his physical and spiritual being. Together, his past, present, and future selves can open the seventh chakra to attain immeasurable physical prowess. It is said that the universe will come to an end when the third eye upon his forehead opens, so he strives to keep it shut. This requires him to bury the seething emotions within himself and display total abstinence. He knows that to unleash the power of his third eye is to unleash shakti, the cosmic source, and be transformed into his final form. He was once shot through the heart with an arrow of love and has been captivated by his obsession with the emotion ever since. He feels uneasy in the presence of a certain crocodilian individual because he is reminded of the beast that accompanied the one who shot the arrow."
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Translated from Japanese
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Transient from the world of Deva Loka, the world that is attempting to achieve eternity through the cycle of reincarnation. He is a young ascetic monk who endeavors in his training to sharpen his mind and body. By opening the seventh chakra of his past, present, and future self, he is able to demonstrate supernatural physical abilities. Furthermore, when the third eye in his forehead is opened it is said that the whole universe will be destroyed, but normally he keeps it closed. In doing so he locks his seething emotions within himself and displays the abstinence to control himself. But should Shiva's eye ever open once, it is said that the cosmic energy of the universe Shakti will be released and Shiva will transfigure to his final form. Once there was a time when the arrow of love was shot into Shiva's chest, and he has been swayed by that attachment. The sea beast who was always together with the owner of that arrow reminds him of said person, so he does not get on well with him.
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Official Japanese
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輪廻による永遠を達成しようとする異世界、デーヴァローカ出身の「転光生」。己の心身を高めるための修行に励む、若き修行僧。過去と現在、そして未来の3人の自分と共に第7のチャクラを開くことで、超常的な身体能力を発揮する。更に額の三眼が開いた時、宇宙全てを滅すると言われているが、彼はそれを普段閉じている。それは、滾る感情を己の内に閉じ込め、それを律しようとする禁欲の表れであろう。しかしそれを一度開いたならば、宇宙の根理シャクティを解き放ち最終形態へと変貌すると言われている。かつて、胸に愛欲の矢を撃ち込まれ、その執着に囚われた。かの存在がずっと共に連れていた海獣に対して、矢の持ち主を思い出すため、苦手としている。
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|
Rarity |
5 |
Cost |
24 |
HP |
930+83.163*(Lv-1) |
ATK |
1470+65.816*(Lv-1) |
HP @ Lv 70 |
6668.247 |
ATK @ Lv 70 |
6011.304 |
Max HP+20 Lv, +2000 HP |
10331.507 |
Max ATK+20 Lv, +2000 ATK |
9327.624 |
Skills |
Shut Third Eye |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Darkness StrengtheningWhile user has Darkness: DEF Up by 0.7x, ATK Up by 2.5x for 999 turns (Irremovable Buff) to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
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Universal Annihilator |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +25~50 CP to self Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +10~20 CP to self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self / 100%
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Undesirous |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 20~40% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +10~20 CP to self / 40~80% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Charm WeakeningWhile user has Charm: Proc rate down by 80% for 999 turns (Irremovable Debuff) to self / 100%
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Trio Divided |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self and allies 2 squares to the left and right of self / 45~90%
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Official English
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"In this Tokyo, his Sacred Artifact, the three-pronged spear, does not hold a physical form. It represents the three iterations of himself (past, present, and future) fighting as one. It is said that the culmination of his three selves possesses enough power to tear through the moon with a single strike. His Rule is more closely associated with Shangri-La than Devaloka, which makes his control of it somewhat unstable here in Tokyo. Perhaps this is why he balks at being called the representative of Devaloka's will. He cannot help but feel a degree of kinship toward those who share or can understand the difficulty of having to keep one of their eyes shut at all times."
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Translated from Japanese
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Here in Tokyo the trident Sacred Artifact Shiva possesses does not keep its shape as a polearm. It is the trinity fighting style that his summoned past, present, and future selves fire off. When the three selves' true worth is revealed, it is said that it can wield enough power to drill into the moon. However, the Rules of Deva Loka and Shangri-La are extremely similar, which causes a sliver of instability here in Tokyo. Perhaps because of that, Shiva avoids referring to himself as the representative of Deva Loka's will. He holds a faint sense of good will towards those who can share the troubles of always having one eye closed.
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Official Japanese
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この東京において、彼が持つ三叉槍の「神器」は、実体としての槍の形状を保持しない。それは召喚した過去と未来、そして現在の3人の自分で放つ、三位一体の闘法のことを指す。その3つが揃って真価を示すとき、月を穿ち抉り取る程の威力を放つという。しかしデーヴァローカと異なるシャングリラの「権能」に非常に近しく、それゆえにこの東京では一縷の不安定さを有するようだ。その為か、シヴァは自分が「デーヴァローカの世界の意思を代行する者」と呼ばれることを忌避する。常に目の1つを閉じていることの苦労を共有できる相手には、そこはかとない好意を抱く。
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Variant |
Summer |
Rarity |
5 |
Cost |
24 |
HP |
889+82.755*(Lv-1) |
ATK |
1511+66.224*(Lv-1) |
HP @ Lv 70 |
6599.095 |
ATK @ Lv 70 |
6080.456 |
Max HP+20 Lv, +2000 HP |
10254.195 |
Max ATK+20 Lv, +2000 ATK |
9404.936 |
Skills |
Vexation Battler |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemies in Shot range / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemies in horizontally adjacent to shot range squares / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 6 statuses / 100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self / 100%
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Menders of Anguish |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +15~30 CP to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self / 25~50%
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Subtle Peeker |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Darkness StrengtheningWhile user has Darkness: DEF Up by 0.7x, ATK Up by 2.5x for 999 turns (Irremovable Buff) to self / 50~100%
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Unreasonable Scolder |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Charm ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Charm / 100% (Buff) to allies on the entire board / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 15~30% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 4x damage to CharmCannot attack for 3 turns (Debuff)-affected enemies / 100%
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Skill Evolution(s) |
Trainees in Agony |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 4 turns. (Buff) to self Apply Movement expansion in all directions (2 turns)Increases movement distance in all directions by 1 square for 2 turns (Irremovable Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +15~30 CP to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self / 25~50% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 1) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 45~90%
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Official English
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"The training Shiva imposes on himself is brutal to the highest order, with the goal of pushing himself to that true height of strength: the ability to shake off all troubles and vexations through willpower alone. Yet, he always finds himself distracted by the scar left by a tiny arrow that pierced his chest so long ago. That scar acts as a reminder of his own weakness, in his view, so he continues to spend his days forging his body and mind. Unfortunately for him, it is the middle of summer vacation, filled with swimsuits, camping, river frolicking, and most of all, summer adventure. Seeking refuge from the fools indulging in such base pleasures, Shiva threw himself into the great outdoors. It was not meant to be. Both mischievous sun and cruel fate conspired to drag him into adventure. Oh, Shiva, stand strong! Face the temptations of summer and stand firm before promises of love! True to his nature, Shiva will only conduct himself as a bold warrior, meeting any and all expectations. While thinking the other martial artist he meets is naive, weak, and beset by simple emotions, Shiva senses a bit of himself in the youth. He also has a fondness for those who take it upon themselves to tackle harsh training."
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Translated from Japanese
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The ascetic discipline Shiva devotes himself to is something meant to help him shake off all worldly desires with his will power along and take him to further heights. The thing that always disturbs him in this pursuit is the aches caused by the one arrow shot into his chest in his past. He considers that a weakness, so today is another day he spends doing nothing but performing strict penance with his mind and body. The world however says it's summer vacation time now. It's the time for swimsuits, camping, playing in rivers, and most of all adventures! Shiva hides himself with nature to escape from the people going mad with their merrymaking, but a playful sun and destiny has invited him to a summer's adventure. Go Shiva, fight off the passions of summer and win against love! He is sure to rise to our expectations and show off his gallant form. The seeker of the way he'll meet later on will take a calm attitude for his mental weakness and make Shiva sympathize with him in some way. He holds positive feelings for those seeking to atone for themselves like he is.
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Official Japanese
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彼が打ち込む修行とは、あらゆる煩悩を己の精神力のみで振り払い、より高みへと至るためのもの。そして、それをいつも妨げるのは、かつて彼の胸に撃ち込まれたわずか1本の矢の疼きだった。そんな己を軟弱と断じ、今日も彼は己の心身を追い込む厳しい苦行に明け暮れる。しかし世間は、まさにサマーバケーション到来の季節。夏の水着、夏のキャンプ、夏の川遊び、そして――夏のアバンチュール。それにかまけて浮かれ狂う衆生から逃れようとひとり、シヴァは大自然へと身を潜める。だがイタズラな太陽と運命は、彼をひと夏の冒険へと誘うのだった。ひと夏の煩悩と戦えシヴァ、ひと夏の恋に負けるなシヴァ。彼はきっと、私たちの期待に答え、素晴らしい勇姿を見せてくれるに違いない。その先で出会うもうひとりの求道者については、まだ心激しく揺れる軟弱者と冷めた態度を取る一方で、どこか自分と似た部分を感じているようだ。自分と同じく、苦行に自ら挑む者に対して好意を抱く。
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Appearances
Transient Summons
Notes
- He is based on one of the principal deities of Hinduism, known as the Destroyer.
- His Charge Skill is a reference to Chandrashekhar, an epithet of Shiva meaning "one who is crowned with the moon", as well as Trimurti, the divine trio he forms with Vishnu and Brahma.
- The base phrase of Shiva's CS is based on an expression that means many different interpretations can be drawn from one lesson. The phrase itself uses the example of a boat that appears in a bay once a month can be seen going north or south, depending on where you look at it from.
- His Summer unit art features jungle geraniums. This flower takes its Latin name from Shiva and is sometimes offered to him in religious ceremonies.
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