Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
330+88.469*(Lv-1) |
ATK |
270+68.673*(Lv-1) |
HP @ Lv 60 |
5549.671 |
ATK @ Lv 60 |
4321.707 |
Max HP+20 Lv, +2000 HP |
9319.051 |
Max ATK+20 Lv, +2000 ATK |
7695.167 |
Skills |
Wounded One |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -1500 HP to self / 100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Double LockBlock skill and CS activation for 3 turns (Debuff) to enemies in Long Slash range / 20~40%
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Follower of the Duel |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 30~60% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 25~50% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract enemies on the entire board by 1 square / 40~80%
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Nesting One |
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies in Long Slash range / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +250~500 HP to allies directly adjacent to self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +150~300 HP to allies directly adjacent to self / 40~80%
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Mingler |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and allies directly adjacent to self / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 40~80%
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Research Files
Translated from Japanese
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Native of the adventurous world of swords and sorcery. Gordon is just an ordinary human, not someone with some special origin or mission in life or unique skill. They say he was born to a village of ranchers where he secretly admired the heroes from the stories he was told since he was young. After that, he set off on a journey to be a ranger adventurer and worked with several friends. He is able to wield many kinds of weapons beyond swords, like knives, bows, whips, and other things. Gordon eventually retired to become a bar owner where other adventurers come and go. He's very knowledgeable in skills like presence concealment and trap removal and knows a lot about many magic items. When he wears a visor known as the White Seal, his original personality goes dormant. The nature of that Sacred Artifact is said to be the erasure of any unique identifying personality traits. He seems to excel at using his ranger skills to outwit thieves and their stealthy tricks.
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Official Japanese
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剣と魔法の冒険世界の出身。特別な出自も使命も、彼にしか出来ない何かもない、ただの人間である。牛飼いの村に生まれ、幼い頃から聞き親しんだ勇者の物語へ密かに憧れたという。その後、冒険者として旅立ち、レンジャー職になり複数の仲間たちと活躍していた。剣のみならずナイフや弓、ムチなどの多種多様な装備を操る。やがて引退後、かの地を行き交う冒険者たちの酒場のマスターとなった。隠身や罠解除といったスキル、様々なマジックアイテムの知識に長けていたらしい。「白の封印」と呼ばれるバイザーを着用時、彼の本来の人格は眠りにつく。その「神器」の本質は、ユニークな個体としての識別を抹消するものだという。レンジャースキルを活かし、シーフ系隠密スキルを持つ盗賊たちの手口の裏をかくことが得意なようだ。
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Rarity |
5 |
Cost |
24 |
HP |
1050+87.245*(Lv-1) |
ATK |
1350+61.735*(Lv-1) |
HP @ Lv 70 |
7069.905 |
ATK @ Lv 70 |
5609.715 |
Max HP+20 Lv, +2000 HP |
10814.805 |
Max ATK+20 Lv, +2000 ATK |
8844.415 |
Skills |
Wounded Ranger |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -1500 HP to self / 100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Double LockBlock skill and CS activation for 3 turns (Debuff) to enemies in a 5x3 area around the front of self / 25~50% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +500~1000 HP to self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Double LockBlock skill and CS activation for 3 turns (Debuff)-affected enemies / 100%
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Duel Arena's Flygja |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units and enemies in front and behind of them / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units and enemies on the left and right of them / 25~50% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract enemies on the entire board by 1 square / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
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World Tree Adventurer |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies in a 2-square diamond radius around self / 25~50% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies in a 5x3 area around the front of self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +250~500 HP to allies directly adjacent to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +250~500 HP to allies directly adjacent to self / 40~80%
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Path-Crossing Barkeep |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CharmCannot attack for 3 turns (Debuff) to hitting units and enemies behind them / 25~50% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and allies 1 square around self / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90%
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Translated from Japanese
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Gordon wears a mask made of shining white gems or a visor that hides his eyes. It's the same thing the legendary soldiers known as the einherjar wear, and it is a Sacred Artifact he did not originally possess. It is an object that created an artificial personality that never existed in this world from zero and controls the body. Specifically, it has created and granted him the artificial personality known as Fylgja. Fundamentally this status has made his body unchanging, something close to eternal life and youth in other words. By wearing this mask, Tokyo's System sees him as someone not human. Gordon has a connection to another bar owner and knife wielding student here in Tokyo. He's been seen making appearances everywhere in Tokyo with a well known friend.
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Official Japanese
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白く輝く宝玉をもとにつくられた仮面、あるいは目線を隠すバイザー。エインヘリエルと呼ばれる伝説の戦士たちが着用するものと同じ。本来は、ゴードンが持っていなかったはずの「神器」。この世になかった仮想人格を零から創り出し、肉体を管理させるものである。「追随者」フュルギヤという仮想人格をゼロから生み出し、付与されるのだ。基本的にこの状態において肉体は不変、つまり不老不死に近しい状態になるらしい。これの着用によってゴードンは、人間ではない存在として東京のシステムに認識される。酒場のマスターとして、ナイフ使いとして、東京で同業を学ぶ後進との関わりを持つ。また、顔の広い友人と東京のそこかしこに出没し、遊んでいる姿を目撃されているようだ。
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CV
Appearances
Transient Summons
All versions of Gordon are limited to the banners listed below. They cannot be obtained via permanent summons.
Notes
13 comments
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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