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See also Wakan Tanka∞
Transient Information
Research Files
Official English
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"This gigantic, Transient buffalo spirit hails from the world of the Great Spirit. A high school senior at Yoyogi Academy and captain of the football team, he is a bit of an airhead who takes everything at face value. Unbound by common sense, constantly running at full speed, and with no concept of personal space, he is regarded by those around him as a loveable oddball. Despite his flaws, however, he possesses strong leadership skills, earning him the affection and respect of his peers. Cheerful, openly friendly, yet with no shortage of weaknesses, he's surprisingly popular."
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Translated from Japanese
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A giant buffalo spirit Transient who hails from the other world Great Spirit. Also a third year student at Yoyogi Academy and captain of the American football club. He's a bit of an airhead who accepts everything as it is and can't be bound by common sense. As his judgment of common sense is loose, he's known around as a cute weirdo with a lax sense of personal space who doesn't know when to stop. But even so, he's a person with good leadership skills who can somehow naturally gain the respect and good will of others. He's easy to see through and doesn't hide his good will towards others, so he's extremely popular.
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Official Japanese
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異世界グレイトスピリットからやって来たバッファローの精霊である巨漢「転光生」。依々祇学園・アメリカンフットボール部主将の高校3年生でもある。全てをあるがまま受け入れる天然な性格で、常識に縛られない。常識判定がガバガバで、自分と他人の境界がゆるく、ノーブレーキな不思議ちゃん属性と周囲からは認識されている。しかしながら、何故か周りからは自然に好意と尊敬を寄せられる、リーダーシップがある人物。隙が多く、他者への好意を隠さないため、非常にモテる。
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Official English
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"His Helmet is a Sacred Artifact made from the skull of a buffalo. If that Helmet is pressed on, a vast wilderness will expand out from that point, showing him the way with an unfolding red earth path. Unstoppable, he marches forward toward that Great Mystery where all Rules congregate. His Rule not only helps he, himself, but also enhances the abilities of his allies beyond their limits, making his whole team all-powerful. Wakan feels a strong comradery with his own allies, as well as other athletes who work in a team."
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Translated from Japanese
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He possesses a Sacred Artifact made from the skull of a buffalo. It creates an expanding red clay wilderness wherever it is pressed, then indicates where to best advance forward. Anyone who takes this path is unstoppable. At the end of the path he opens lies the "Great Mystery" that assembles all the authorities in the world. His body doesn't exist by itself, but rather that it carries the power of many of his associates drawn out to surpass their limits together to show omnipotence. He holds great empathy for athletes that fight alongside him.
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Official Japanese
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バッファローの頭蓋骨で作られた、ヘルメットの「神器」を持つ。それを押し付けた場所からは広大な赤土の荒野が広がり、進むべき大道を指し示す。何人たりとも、その歩みを止める事は叶わない。彼が指し示す道の彼方に存在するのは、世界に存在する全ての「権能」集う「大いなる神秘」。彼は己の身によってではなく、その在り方でもって多くの仲間の力を限界を超えて引き出し、共に「全能」を現すのだ。同じく仲間と共に戦うアスリートに対して、強い共感を抱く。
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Variant |
Fashionista |
Rarity |
5 |
Cost |
24 |
HP |
1586+79.735*(Lv-1) |
ATK |
1094+73.531*(Lv-1) |
HP @ Lv 70 |
7087.715 |
ATK @ Lv 70 |
6167.639 |
Max HP+20 Lv, +2000 HP |
10682.415 |
Max ATK+20 Lv, +2000 ATK |
9638.259 |
Skills |
Photogenic Figure |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies directly adjacent to self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract enemies in Shot range by 1 square / 50~100%
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Shoulder to Shoulder |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies on the left and right of self / 15~30%
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Bringer of Light |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 45~90% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists forced backward movement / 100%
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Light of the Plains |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 2, 4, 6...) Apply Glint+10% skill activation rate for 2 turns (Buff) to self and allies on the entire board / 25~50% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 3, 6, 9...) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies 1 square around self / 30~60%
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Skill Evolution(s) |
Summer Friends |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies on the left and right of self / 30~60% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Thrust range / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies 2 squares to the left and right of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies 2 squares to the left and right of self / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) +500~1000 HP to allies in a 2-square diamond radius around self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) +500~1000 HP to allies in a 2-square diamond radius around self / 50~100%
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Official English
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"Faces anyone and everyone with a shine like that of the summer sun and a smile conveying only the purest desire to be friends. This laissez-faire attitude in which senior, junior, captain, and rookie alike are all held in the same regard is representative of his belief in the Great Spirit, who holds that everyone is on equal footing, and gives him an ability to face any challenge that comes his way with a calmness and vigor most could never achieve. Within his body, glistening with sweat from his earnest endeavors, resides a world pillar to this Great Spirit, and will no doubt continue to amass only happiness for all challenges and challengers from all loops—present and past—as he perseveres. The only trace of sadness in his heart, striking him from time to time like lightning from the blue, comes from the memory of one single exile to whom he once had a very deep connection."
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Translated from Japanese
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Wakan Tanka faces anyone with a brilliance of the summer sun and a smile filled with the utmost friendliness, no matter who it is. The attitude of fairness he has that surpasses the titles of captain and senpai symbolizes Great Spirits, where everything is even. The serenity to accept everything charges on to challenge a new stage. Scattering sweat and gleaming sportwear...here and now is where the Yoyogi buffalo arrives on a new platform! His body, as a Pillar of the world of Great Spirits, continues to gather only memories of natural joy. Due to the past loops, his feelings of good will towards everyone continues to build inside his heart. There is only one person, the exile of the wastelands who he was connected to by an instant's thunder, who can make him feel sadness.
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Official Japanese
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夏の太陽のような輝きと、最上の好意に満ちた笑顔を、誰に対しても向ける。先輩や主将といった肩書きを越えて公平なその態度は「すべてが平らかである」グレイトスピリットを象徴している。すべてを受け入れるおおらかさは、新たなステージへの挑戦にも転化する。飛び散る汗、煌めくスポーツウェア。今ここに、依々祇のバッファローは新たなステージへ挑戦する。その肉体に依りたるは、異世界グレイトスピリットの世界柱にして、生の喜びのみを蓄え続けるもの。過去のループにおけるあらゆる相手への好感度が、その心の中に積み上げられていく。ただ1人、一瞬の雷によって繋がれた、荒野の追放者のみがその心に悲しみを覚えさせる。
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Variant |
Nightclub |
Rarity |
5 |
Cost |
24 |
HP |
1232+104.582*(Lv-1) |
ATK |
1168+44.398*(Lv-1) |
HP @ Lv 70 |
8448.158 |
ATK @ Lv 70 |
4231.462 |
Max HP+20 Lv, +2000 HP |
12539.798 |
Max ATK+20 Lv, +2000 ATK |
7119.422 |
Skills |
Overlooking the Floor |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +50~100 CP to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CS Weapon Change (All)Changes the unit's charge skill weapon type to All-ranged for 1 turn. (Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Shot range / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Shot range (Phase turn 1) Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies on the entire board / 45~90%
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Club Athlete |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply Copy all buffsCopies all buffs from target to caster. Duration of buffs are reset. Ignores Nullify Buff. (Debuff) to allies 1 square around self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Big Advantage vs ParalysisAcquire skill for 1 turn: [Attack Modifier] Deal 2x damage to Paralysis-affected enemies (Irremovable Buff) to allies 1 square around self / 40~80% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies 1 square around self / 45~90%
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Noisy One |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +4~8 CP to self / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 30~60% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff)-affected enemies / 100%
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World Top Dancer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies 1 square around self Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) Remove OppressionCannot move at will for 2 turns (Debuff) / 50~100%
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Translated from Japanese
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As the noisy music plays, there are many Transients stepping out onto the stage in different dance outfits. This reminds Wakan Tanka of the Okipa ritual of his homeland where everyone danced in loincloths and accessories. It all started with Wakan taking on a part time job to do something nice as thanks for the American football team that treated him well, with him visiting a nightclub thinking clubs meant team sports friends. After that, the joys of being on the dance floor left a deep impression upon him. When combined with his natural cheery but slightly dim character and his hazy sense of boundaries, it turned out that he mixed very well with club culture. In the club, you meld in with the crowd around you as you synch with the beat, smile as you look at one another, and spread the love as you talk amongst yourselves. And in Wakan's case, that led to him getting the attention of even the steadiest regulars despite his newness to the scene. When he shows the buffalo dance and sun dance of his home world, one look at him is enough to bring out the crowds. A part of Wakan Tanka had a certain thought fly across his mind as he sees people having fun dancing closer than ever. He's finally realized that he wanted to dance with Heyoka like this back then too. In his heart, he wishes you'll also remember the joy spreading across the dance floor.
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Official Japanese
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囂囂となる音楽の中、ステージの上に立ち、様々な衣装でのダンス姿を見せる「転光生」。腰布と飾りを身に着けて皆が踊った、オーキーパという故郷の儀式を思い出すようだ。はじまりは日頃からよくしてくれるアメフト部員たちへ、お返しをするためのアルバイト。クラブとは部活の仲間だろうか、それくらいの知識でナイトクラブに訪れたワカンタンカ。今回、ダンスフロアという喜びに満ちた空間に感銘を受ける。更に、持ち前の天然っぷりや自他境界の曖昧さが、クラブカルチャーととても相性が良かったらしい。周囲と1つになって流れに身を任せて踊り、目が合う他者に笑顔で話しかけ好意を振りまく。その結果、未経験者でありながら、有名クラバーも思わず注目の人気っぷりを獲得した。バッファローの踊り、故郷のサンダンスを披露する彼を一目見ようと、客が殺到する。一方のワカン・タンカも、これ以上無く近い距離で楽しく踊る者たちを見て、思うところがあったよう。自身もあの時、こうしてハオカーと共に踊りたかったのだとようやく気付く。このフロアに満ちる喜びを、どうかお前も覚えておいてくれますように、と。
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CV
Event |
Line |
Summon |
Yoyogi Academy!! Buffalos of the American Football Club!! I am Wakan Tanka! Nice to meet ya! |
Beginning of Battle |
Kick-Off!! |
Move |
Close the distance!! |
Attacking |
Breakthrough!! |
Skill Activation |
Blitz!! |
Hit (minor) |
This is nothing! |
Hit (major) |
Gruaaah!! |
Charge |
Move out! Go... Go...! Captain paves the way!! Good Red Roooooooaaaad!! |
Victory |
Let's go, Buffalos! Let's keep working towards victory! |
KO'd |
I won't complain... Losing doesn't mean it's over... It's the start of the next match... |
Love |
I like you! ...Hmm, what's wrong? Did I say something strange? Isn't it natural to express one's feeling directly? |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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New Years
Event |
Line |
Love |
You're like a thunder in the winter, striking my heart. It feels gentle, but aching at the same time. Even then, I'd like to embrace both of them forever. |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Event |
Line |
Summon |
Ah, thanks for your hard work and for always bringing me a towel. So, are you free...tomorrow? I want to...make some memories...with you. |
Beginning of Battle |
Will you link our hearts? This is the beginning for you and me. |
Move |
Go next to me! |
Attacking |
Follow me! |
Skill Activation |
I'm so glad. |
Hit (minor) |
Ugh...agh. |
Hit (major) |
Gruah...argh |
Charge |
I was dreaming about watching the same sunset as you、decorating this hot hand with yours. |
Victory |
I won't forget these feelings you gave me. Even after this summer is over, I'll think of it over and over again. |
KO'd |
Even if our path changes, we will meet again someday. Because we were one this summer. |
Love |
Being with you......somehow makes me weird. My heart is pounding, non-stop! Lend me your hand--See, it's really hot, right? |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Story
Transient Summons
Scenarios
Notes
- Wakan Tanka is based on one of the primordial spirits in Lakota belief.
- His Charge Skill is based on the red road, a Native American philosophical concept indicating the correct way for one to live.
- His Charge Skill subtitle is based on a phrase that means your path will open to you if you behave naturally.
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