|Unit Card properties|
The Shot (kanji 射撃) weapon type is also referred to as Shoot in in in-game files, and has previously been translated as Ranged among fans. Shot cards attack enemies occupying the three squares directly ahead of them. The damage output is the product of the card's ATK and the Shot penalty multiplier (0.45). Shot cards gain ≥5 CP for every instance they hit a card with >0 HP, and ≥9 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. Shot souls and licences are obtainable in Daily Quests on Thursdays JST and in certain free quests.
Normal weapon type
Cards which have built up less than 100 CP and are not affected by Weapon Change attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Shot for their normal weapon type can be found here.
Some regular skills and charge skills bestow Weapon Change to a card, changing the weapon type of the target's normal attack (typically the target is self).See Weapon Change (Shot)/Used Skills for more details
|Base Skill||Impertinence (x1.5)|
Impertinence Mocker (x2)
Spoiled King of the Sun
Charge skill attack type
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in Shot type can be found here.
Resistance to Shot damage
Certain skills confer cards resistance to Shot attacks.
|Base Skill||Deflect Adept (x0.7)
Danger Spotter (x0.8)
Iron Fist of Discipline (x0.8)
Tengu Warrior (x0.8)
Sealer of Infinity (x0.7)
Rainbow Crosser (x0.7)
Shapeshifting Ambusher (x0.7)
|AR Skill|| Mission Complete (x0.8)
AR Card Limitation
AR Equipment can only be equipped on cards that match its limitation criteria. Shot weapon type is one of the potential criteria.