From Tokyo Afterschool Summoners
Jump to: navigation, search
Bow and arrow icon representing the Shot weapon.
Yellow indicates the square the ally Shot card occupies, and red indicates the squares the ally card will attack if an enemy occupies them. If no enemy is present in any of these red squares during an attack, the game counts this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) removal with Remove BuffRemove one buff (Debuff)).

The 0.45x ATK penaltyShot (kanji 射撃) weapon type is also referred to as Shoot in in in-game files, and has previously been translated as Ranged among fans. Shot cards attack enemies occupying the three squares directly ahead of them. The damage output is the product of the card's ATK and the Shot penalty multiplier (0.45). Shot cards gain ≥5 CP for every instance they hit a card with >0 HP, and ≥9 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. Shot souls and licences are obtainable in Daily Quests on Thursdays JST and in certain free quests.

Normal weapon type

Cards which have built up less than 100 CP and are not affected by Weapon Change attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Shot for their normal weapon type can be found here.

Weapon change

Some regular skills and charge skills bestow Weapon Change to a card, changing the weapon type of the target's normal attack (typically the target is self).

See Weapon Change (Shot)/Used Skills for more details
Base Skill Impertinence (x1.5)
Impertinence Mocker (x2)
     Aegir (Christmas)
Smoke Blower
Spoiled King of the Sun

Charge skill attack type

When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in Shot type can be found here.

Resistance to Shot damage

Certain skills confer cards resistance to Shot attacks.

Base Skill Deflect Adept (x0.7)
     Red Fencer
     Blue Fencer
     Green Fencer
     Yellow Fencer
     Purple Fencer
Danger Spotter (x0.8)
     Fire Mobster
     Water Mobster
     Wood Mobster
     Aether Mobster
     Nether Mobster
     Nomad (Island)
Iron Fist of Discipline (x0.8)
Grandstander+ (x0.5)
Tengu Warrior (x0.8)
     Hogen (Festival)
Sealer of Infinity (x0.7)
Rainbow Crosser (x0.7)
時流を曲げる者 (x0.7)
     Infernal Trooper
     Fire Trooper
     Valiant Trooper
     Water Trooper
     World Trooper
     Wood Trooper
     Aether Trooper
     Nether Trooper
Ambusher (x0.7)
Shapeshifting Ambusher (x0.7)
AR Skill Mission Complete (x0.8)

AR Card Limitation

AR Equipment can only be equipped on cards that match its limitation criteria. Shot weapon type is one of the potential criteria.