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Offbanner rates for these gachas were not recorded.
Rates
Water
TransientsUnits here are grouped by the same rates, said rates apply to each one individually |
Rates (single)Chance to obtain a transient from a ticket or from a 1-9th pull when doing a multiroll |
Rates (multi)Chance to obtain a transient from a 10th pull from a multiroll |
Stone calculationsChance to obtain a single copy of a transient after spending various amounts of stones. Rounded to the nearest digit (100% rates are in reality rounded up rates of 99.995+%) |
                | 0.16% |
0.37% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
1.8%
|
100 |
~5700¥ |
3.56%
|
150 |
~8600¥ |
5.29%
|
200 |
~11400¥ |
6.99%
|
250 |
~14300¥ |
8.66%
|
300 |
~17100¥ |
10.3%
|
350 |
~20000¥ |
11.91%
|
400 |
~22900¥ |
13.49%
|
450 |
~25700¥ |
15.05%
|
500 |
~28600¥ |
16.57%
|
550 |
~31400¥ |
18.07%
|
600 |
~34300¥ |
19.54%
|
700 |
~40000¥ |
22.4%
|
800 |
~45700¥ |
25.17%
|
900 |
~51400¥ |
27.83%
|
1000 |
~57100¥ |
30.4%
|
1500 |
~85700¥ |
41.93%
|
2000 |
~114300¥ |
51.55%
|
3000 |
~171400¥ |
66.28%
|
5000 |
~285700¥ |
83.66%
|
10000 |
~571400¥ |
97.33%
|
|
                                                            | 0.5% |
2.63% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
6.93%
|
100 |
~5700¥ |
13.37%
|
150 |
~8600¥ |
19.37%
|
200 |
~11400¥ |
24.95%
|
250 |
~14300¥ |
30.15%
|
300 |
~17100¥ |
34.99%
|
350 |
~20000¥ |
39.49%
|
400 |
~22900¥ |
43.68%
|
450 |
~25700¥ |
47.58%
|
500 |
~28600¥ |
51.21%
|
550 |
~31400¥ |
54.59%
|
600 |
~34300¥ |
57.73%
|
700 |
~40000¥ |
63.38%
|
800 |
~45700¥ |
68.28%
|
900 |
~51400¥ |
72.52%
|
1000 |
~57100¥ |
76.2%
|
1500 |
~85700¥ |
88.39%
|
2000 |
~114300¥ |
94.33%
|
3000 |
~171400¥ |
98.65%
|
5000 |
~285700¥ |
99.92%
|
10000 |
~571400¥ |
100%
|
|
                                                                        | 1.75% |
0% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
14.69%
|
100 |
~5700¥ |
27.22%
|
150 |
~8600¥ |
37.92%
|
200 |
~11400¥ |
47.04%
|
250 |
~14300¥ |
54.82%
|
300 |
~17100¥ |
61.46%
|
350 |
~20000¥ |
67.12%
|
400 |
~22900¥ |
71.95%
|
450 |
~25700¥ |
76.07%
|
500 |
~28600¥ |
79.59%
|
550 |
~31400¥ |
82.59%
|
600 |
~34300¥ |
85.14%
|
700 |
~40000¥ |
89.19%
|
800 |
~45700¥ |
92.13%
|
900 |
~51400¥ |
94.27%
|
1000 |
~57100¥ |
95.83%
|
1500 |
~85700¥ |
99.15%
|
2000 |
~114300¥ |
99.83%
|
3000 |
~171400¥ |
99.99%
|
5000 |
~285700¥ |
100%
|
10000 |
~571400¥ |
100%
|
|
Special
TransientsUnits here are grouped by the same rates, said rates apply to each one individually |
Rates (single)Chance to obtain a transient from a ticket or from a 1-9th pull when doing a multiroll |
Rates (multi)Chance to obtain a transient from a 10th pull from a multiroll |
Stone calculationsChance to obtain a single copy of a transient after spending various amounts of stones. Rounded to the nearest digit (100% rates are in reality rounded up rates of 99.995+%) |
            | 0.16% |
0.37% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
1.8%
|
100 |
~5700¥ |
3.56%
|
150 |
~8600¥ |
5.29%
|
200 |
~11400¥ |
6.99%
|
250 |
~14300¥ |
8.66%
|
300 |
~17100¥ |
10.3%
|
350 |
~20000¥ |
11.91%
|
400 |
~22900¥ |
13.49%
|
450 |
~25700¥ |
15.05%
|
500 |
~28600¥ |
16.57%
|
550 |
~31400¥ |
18.07%
|
600 |
~34300¥ |
19.54%
|
700 |
~40000¥ |
22.4%
|
800 |
~45700¥ |
25.17%
|
900 |
~51400¥ |
27.83%
|
1000 |
~57100¥ |
30.4%
|
1500 |
~85700¥ |
41.93%
|
2000 |
~114300¥ |
51.55%
|
3000 |
~171400¥ |
66.28%
|
5000 |
~285700¥ |
83.66%
|
10000 |
~571400¥ |
97.33%
|
|
                    | 0.5% |
2.63% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
6.93%
|
100 |
~5700¥ |
13.37%
|
150 |
~8600¥ |
19.37%
|
200 |
~11400¥ |
24.95%
|
250 |
~14300¥ |
30.15%
|
300 |
~17100¥ |
34.99%
|
350 |
~20000¥ |
39.49%
|
400 |
~22900¥ |
43.68%
|
450 |
~25700¥ |
47.58%
|
500 |
~28600¥ |
51.21%
|
550 |
~31400¥ |
54.59%
|
600 |
~34300¥ |
57.73%
|
700 |
~40000¥ |
63.38%
|
800 |
~45700¥ |
68.28%
|
900 |
~51400¥ |
72.52%
|
1000 |
~57100¥ |
76.2%
|
1500 |
~85700¥ |
88.39%
|
2000 |
~114300¥ |
94.33%
|
3000 |
~171400¥ |
98.65%
|
5000 |
~285700¥ |
99.92%
|
10000 |
~571400¥ |
100%
|
|
                            | 1.75% |
0% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
14.69%
|
100 |
~5700¥ |
27.22%
|
150 |
~8600¥ |
37.92%
|
200 |
~11400¥ |
47.04%
|
250 |
~14300¥ |
54.82%
|
300 |
~17100¥ |
61.46%
|
350 |
~20000¥ |
67.12%
|
400 |
~22900¥ |
71.95%
|
450 |
~25700¥ |
76.07%
|
500 |
~28600¥ |
79.59%
|
550 |
~31400¥ |
82.59%
|
600 |
~34300¥ |
85.14%
|
700 |
~40000¥ |
89.19%
|
800 |
~45700¥ |
92.13%
|
900 |
~51400¥ |
94.27%
|
1000 |
~57100¥ |
95.83%
|
1500 |
~85700¥ |
99.15%
|
2000 |
~114300¥ |
99.83%
|
3000 |
~171400¥ |
99.99%
|
5000 |
~285700¥ |
100%
|
10000 |
~571400¥ |
100%
|
|
Fire
TransientsUnits here are grouped by the same rates, said rates apply to each one individually |
Rates (single)Chance to obtain a transient from a ticket or from a 1-9th pull when doing a multiroll |
Rates (multi)Chance to obtain a transient from a 10th pull from a multiroll |
Stone calculationsChance to obtain a single copy of a transient after spending various amounts of stones. Rounded to the nearest digit (100% rates are in reality rounded up rates of 99.995+%) |
                        | 0.16% |
0.37% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
1.8%
|
100 |
~5700¥ |
3.56%
|
150 |
~8600¥ |
5.29%
|
200 |
~11400¥ |
6.99%
|
250 |
~14300¥ |
8.66%
|
300 |
~17100¥ |
10.3%
|
350 |
~20000¥ |
11.91%
|
400 |
~22900¥ |
13.49%
|
450 |
~25700¥ |
15.05%
|
500 |
~28600¥ |
16.57%
|
550 |
~31400¥ |
18.07%
|
600 |
~34300¥ |
19.54%
|
700 |
~40000¥ |
22.4%
|
800 |
~45700¥ |
25.17%
|
900 |
~51400¥ |
27.83%
|
1000 |
~57100¥ |
30.4%
|
1500 |
~85700¥ |
41.93%
|
2000 |
~114300¥ |
51.55%
|
3000 |
~171400¥ |
66.28%
|
5000 |
~285700¥ |
83.66%
|
10000 |
~571400¥ |
97.33%
|
|
                                                                | 0.5% |
2.63% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
6.93%
|
100 |
~5700¥ |
13.37%
|
150 |
~8600¥ |
19.37%
|
200 |
~11400¥ |
24.95%
|
250 |
~14300¥ |
30.15%
|
300 |
~17100¥ |
34.99%
|
350 |
~20000¥ |
39.49%
|
400 |
~22900¥ |
43.68%
|
450 |
~25700¥ |
47.58%
|
500 |
~28600¥ |
51.21%
|
550 |
~31400¥ |
54.59%
|
600 |
~34300¥ |
57.73%
|
700 |
~40000¥ |
63.38%
|
800 |
~45700¥ |
68.28%
|
900 |
~51400¥ |
72.52%
|
1000 |
~57100¥ |
76.2%
|
1500 |
~85700¥ |
88.39%
|
2000 |
~114300¥ |
94.33%
|
3000 |
~171400¥ |
98.65%
|
5000 |
~285700¥ |
99.92%
|
10000 |
~571400¥ |
100%
|
|
                                                                                    | 1.75% |
0% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
14.69%
|
100 |
~5700¥ |
27.22%
|
150 |
~8600¥ |
37.92%
|
200 |
~11400¥ |
47.04%
|
250 |
~14300¥ |
54.82%
|
300 |
~17100¥ |
61.46%
|
350 |
~20000¥ |
67.12%
|
400 |
~22900¥ |
71.95%
|
450 |
~25700¥ |
76.07%
|
500 |
~28600¥ |
79.59%
|
550 |
~31400¥ |
82.59%
|
600 |
~34300¥ |
85.14%
|
700 |
~40000¥ |
89.19%
|
800 |
~45700¥ |
92.13%
|
900 |
~51400¥ |
94.27%
|
1000 |
~57100¥ |
95.83%
|
1500 |
~85700¥ |
99.15%
|
2000 |
~114300¥ |
99.83%
|
3000 |
~171400¥ |
99.99%
|
5000 |
~285700¥ |
100%
|
10000 |
~571400¥ |
100%
|
|
Nether
TransientsUnits here are grouped by the same rates, said rates apply to each one individually |
Rates (single)Chance to obtain a transient from a ticket or from a 1-9th pull when doing a multiroll |
Rates (multi)Chance to obtain a transient from a 10th pull from a multiroll |
Stone calculationsChance to obtain a single copy of a transient after spending various amounts of stones. Rounded to the nearest digit (100% rates are in reality rounded up rates of 99.995+%) |
                | 0.16% |
0.37% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
1.8%
|
100 |
~5700¥ |
3.56%
|
150 |
~8600¥ |
5.29%
|
200 |
~11400¥ |
6.99%
|
250 |
~14300¥ |
8.66%
|
300 |
~17100¥ |
10.3%
|
350 |
~20000¥ |
11.91%
|
400 |
~22900¥ |
13.49%
|
450 |
~25700¥ |
15.05%
|
500 |
~28600¥ |
16.57%
|
550 |
~31400¥ |
18.07%
|
600 |
~34300¥ |
19.54%
|
700 |
~40000¥ |
22.4%
|
800 |
~45700¥ |
25.17%
|
900 |
~51400¥ |
27.83%
|
1000 |
~57100¥ |
30.4%
|
1500 |
~85700¥ |
41.93%
|
2000 |
~114300¥ |
51.55%
|
3000 |
~171400¥ |
66.28%
|
5000 |
~285700¥ |
83.66%
|
10000 |
~571400¥ |
97.33%
|
|
                                            | 0.5% |
2.63% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
6.93%
|
100 |
~5700¥ |
13.37%
|
150 |
~8600¥ |
19.37%
|
200 |
~11400¥ |
24.95%
|
250 |
~14300¥ |
30.15%
|
300 |
~17100¥ |
34.99%
|
350 |
~20000¥ |
39.49%
|
400 |
~22900¥ |
43.68%
|
450 |
~25700¥ |
47.58%
|
500 |
~28600¥ |
51.21%
|
550 |
~31400¥ |
54.59%
|
600 |
~34300¥ |
57.73%
|
700 |
~40000¥ |
63.38%
|
800 |
~45700¥ |
68.28%
|
900 |
~51400¥ |
72.52%
|
1000 |
~57100¥ |
76.2%
|
1500 |
~85700¥ |
88.39%
|
2000 |
~114300¥ |
94.33%
|
3000 |
~171400¥ |
98.65%
|
5000 |
~285700¥ |
99.92%
|
10000 |
~571400¥ |
100%
|
|
                                                | 1.75% |
0% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
14.69%
|
100 |
~5700¥ |
27.22%
|
150 |
~8600¥ |
37.92%
|
200 |
~11400¥ |
47.04%
|
250 |
~14300¥ |
54.82%
|
300 |
~17100¥ |
61.46%
|
350 |
~20000¥ |
67.12%
|
400 |
~22900¥ |
71.95%
|
450 |
~25700¥ |
76.07%
|
500 |
~28600¥ |
79.59%
|
550 |
~31400¥ |
82.59%
|
600 |
~34300¥ |
85.14%
|
700 |
~40000¥ |
89.19%
|
800 |
~45700¥ |
92.13%
|
900 |
~51400¥ |
94.27%
|
1000 |
~57100¥ |
95.83%
|
1500 |
~85700¥ |
99.15%
|
2000 |
~114300¥ |
99.83%
|
3000 |
~171400¥ |
99.99%
|
5000 |
~285700¥ |
100%
|
10000 |
~571400¥ |
100%
|
|
Wood
TransientsUnits here are grouped by the same rates, said rates apply to each one individually |
Rates (single)Chance to obtain a transient from a ticket or from a 1-9th pull when doing a multiroll |
Rates (multi)Chance to obtain a transient from a 10th pull from a multiroll |
Stone calculationsChance to obtain a single copy of a transient after spending various amounts of stones. Rounded to the nearest digit (100% rates are in reality rounded up rates of 99.995+%) |
                    | 0.16% |
0.37% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
1.8%
|
100 |
~5700¥ |
3.56%
|
150 |
~8600¥ |
5.29%
|
200 |
~11400¥ |
6.99%
|
250 |
~14300¥ |
8.66%
|
300 |
~17100¥ |
10.3%
|
350 |
~20000¥ |
11.91%
|
400 |
~22900¥ |
13.49%
|
450 |
~25700¥ |
15.05%
|
500 |
~28600¥ |
16.57%
|
550 |
~31400¥ |
18.07%
|
600 |
~34300¥ |
19.54%
|
700 |
~40000¥ |
22.4%
|
800 |
~45700¥ |
25.17%
|
900 |
~51400¥ |
27.83%
|
1000 |
~57100¥ |
30.4%
|
1500 |
~85700¥ |
41.93%
|
2000 |
~114300¥ |
51.55%
|
3000 |
~171400¥ |
66.28%
|
5000 |
~285700¥ |
83.66%
|
10000 |
~571400¥ |
97.33%
|
|
                                                        | 0.5% |
2.63% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
6.93%
|
100 |
~5700¥ |
13.37%
|
150 |
~8600¥ |
19.37%
|
200 |
~11400¥ |
24.95%
|
250 |
~14300¥ |
30.15%
|
300 |
~17100¥ |
34.99%
|
350 |
~20000¥ |
39.49%
|
400 |
~22900¥ |
43.68%
|
450 |
~25700¥ |
47.58%
|
500 |
~28600¥ |
51.21%
|
550 |
~31400¥ |
54.59%
|
600 |
~34300¥ |
57.73%
|
700 |
~40000¥ |
63.38%
|
800 |
~45700¥ |
68.28%
|
900 |
~51400¥ |
72.52%
|
1000 |
~57100¥ |
76.2%
|
1500 |
~85700¥ |
88.39%
|
2000 |
~114300¥ |
94.33%
|
3000 |
~171400¥ |
98.65%
|
5000 |
~285700¥ |
99.92%
|
10000 |
~571400¥ |
100%
|
|
                                                                            | 1.75% |
0% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
14.69%
|
100 |
~5700¥ |
27.22%
|
150 |
~8600¥ |
37.92%
|
200 |
~11400¥ |
47.04%
|
250 |
~14300¥ |
54.82%
|
300 |
~17100¥ |
61.46%
|
350 |
~20000¥ |
67.12%
|
400 |
~22900¥ |
71.95%
|
450 |
~25700¥ |
76.07%
|
500 |
~28600¥ |
79.59%
|
550 |
~31400¥ |
82.59%
|
600 |
~34300¥ |
85.14%
|
700 |
~40000¥ |
89.19%
|
800 |
~45700¥ |
92.13%
|
900 |
~51400¥ |
94.27%
|
1000 |
~57100¥ |
95.83%
|
1500 |
~85700¥ |
99.15%
|
2000 |
~114300¥ |
99.83%
|
3000 |
~171400¥ |
99.99%
|
5000 |
~285700¥ |
100%
|
10000 |
~571400¥ |
100%
|
|
Aether
TransientsUnits here are grouped by the same rates, said rates apply to each one individually |
Rates (single)Chance to obtain a transient from a ticket or from a 1-9th pull when doing a multiroll |
Rates (multi)Chance to obtain a transient from a 10th pull from a multiroll |
Stone calculationsChance to obtain a single copy of a transient after spending various amounts of stones. Rounded to the nearest digit (100% rates are in reality rounded up rates of 99.995+%) |
                    | 0.16% |
0.37% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
1.8%
|
100 |
~5700¥ |
3.56%
|
150 |
~8600¥ |
5.29%
|
200 |
~11400¥ |
6.99%
|
250 |
~14300¥ |
8.66%
|
300 |
~17100¥ |
10.3%
|
350 |
~20000¥ |
11.91%
|
400 |
~22900¥ |
13.49%
|
450 |
~25700¥ |
15.05%
|
500 |
~28600¥ |
16.57%
|
550 |
~31400¥ |
18.07%
|
600 |
~34300¥ |
19.54%
|
700 |
~40000¥ |
22.4%
|
800 |
~45700¥ |
25.17%
|
900 |
~51400¥ |
27.83%
|
1000 |
~57100¥ |
30.4%
|
1500 |
~85700¥ |
41.93%
|
2000 |
~114300¥ |
51.55%
|
3000 |
~171400¥ |
66.28%
|
5000 |
~285700¥ |
83.66%
|
10000 |
~571400¥ |
97.33%
|
|
                                            | 0.5% |
2.63% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
6.93%
|
100 |
~5700¥ |
13.37%
|
150 |
~8600¥ |
19.37%
|
200 |
~11400¥ |
24.95%
|
250 |
~14300¥ |
30.15%
|
300 |
~17100¥ |
34.99%
|
350 |
~20000¥ |
39.49%
|
400 |
~22900¥ |
43.68%
|
450 |
~25700¥ |
47.58%
|
500 |
~28600¥ |
51.21%
|
550 |
~31400¥ |
54.59%
|
600 |
~34300¥ |
57.73%
|
700 |
~40000¥ |
63.38%
|
800 |
~45700¥ |
68.28%
|
900 |
~51400¥ |
72.52%
|
1000 |
~57100¥ |
76.2%
|
1500 |
~85700¥ |
88.39%
|
2000 |
~114300¥ |
94.33%
|
3000 |
~171400¥ |
98.65%
|
5000 |
~285700¥ |
99.92%
|
10000 |
~571400¥ |
100%
|
|
                                                            | 1.75% |
0% |
Stones |
JPY |
Chance to obtain
|
50 |
~2900¥ |
14.69%
|
100 |
~5700¥ |
27.22%
|
150 |
~8600¥ |
37.92%
|
200 |
~11400¥ |
47.04%
|
250 |
~14300¥ |
54.82%
|
300 |
~17100¥ |
61.46%
|
350 |
~20000¥ |
67.12%
|
400 |
~22900¥ |
71.95%
|
450 |
~25700¥ |
76.07%
|
500 |
~28600¥ |
79.59%
|
550 |
~31400¥ |
82.59%
|
600 |
~34300¥ |
85.14%
|
700 |
~40000¥ |
89.19%
|
800 |
~45700¥ |
92.13%
|
900 |
~51400¥ |
94.27%
|
1000 |
~57100¥ |
95.83%
|
1500 |
~85700¥ |
99.15%
|
2000 |
~114300¥ |
99.83%
|
3000 |
~171400¥ |
99.99%
|
5000 |
~285700¥ |
100%
|
10000 |
~571400¥ |
100%
|
|
Gacha (Transient Summons and AR Summons) |
---|
Transient Summon | Permanent | |
---|
Christmas | |
---|
New Years | |
---|
Valentine |
- Valentine Panic! (2017, 2018, 2019, 2021)
- Valentine Jail! (2018, 2019, 2020, 2021)
- Valentine's Extravaganza! (2019 February/December, 2020, 2021)
- Valentine Timeslip (2020 February/December, 2021, 2022)
- Valentine Colosseum (2021 February/December, 2022))
- Valentine Fantasy (2022 February)
|
---|
Mountain Event Series | |
---|
Sail Event Series | |
---|
Seaside Event Series |
- Seaside Summer School with You (2017 Parts 1/2, 2018 Parts 1/2, 2019 Parts 1/2, 2020 Parts 1/2, 2021 Parts 1/2)
- Seaside Fashionista (2019 July, December, 2020, 2021)
- The Beachside Hut and Andvara Falls (2019 August, December, 2020, 2021)
- Virtual Summer Memory (2020 August/December, 2021)
- Summer River Adventure (2021 August/December)
|
---|
Halloween | |
---|
Island Event Series | |
---|
Festival Event Series | |
---|
Other event gacha | |
---|
Anniversary and other landmark gacha |
- Semi-anniversary (Attribute summon) Parts 1/2/3/4/5
- 3rd Anniversary (2019 Transient Summon re-releases) Parts 1/2/3/4/5/6
|
---|
Start of Japanese school year (April) | |
---|
Main Quest chapter release | |
---|
Date Quest gacha |
- Wave 1 (Claude, Zabaniyya, Ophion, Maria, Licht, Toji, Oniwaka, Moritaka)
- Wave 2 (Triton, Jinn)
- Wave 3 (Tsathoggua, Gunzo, Babalon, Arsalan, Surtr, Eita, Macan)
- Wave 4 (Shino, Ashigara, Wakan, Alice, Horkeu Kamui)
- Wave 5 (Kurogane, Temujin)
|
---|
Skill Quest gacha | |
---|
Collaboration gacha | |
---|
Other campaign, side event, and non-event gacha | |
---|
|
---|
AR Equipment Summon | Permanent | |
---|
Christmas | |
---|
New Year | |
---|
Valentine | |
---|
Mountain Event Series | |
---|
Sail Event Series | |
---|
Seaside Event Series | |
---|
Halloween | |
---|
Island Event Series | |
---|
Festival Event Series | |
---|
Other major event gacha | |
---|
Other campaign, side event, and non-event gacha | |
---|
|
---|
Item Summon | |
---|