For the enemy page, see Jormungandr/Enemy

Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
352+101.847*(Lv-1) |
ATK |
248+55.296*(Lv-1) |
HP @ Lv 60 |
6360.973 |
ATK @ Lv 60 |
3510.464 |
Max HP+20 Lv, +2000 HP |
10397.913 |
Max ATK+20 Lv, +2000 ATK |
6616.384 |
Skills |
Bringer of End |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WallDEF Up by 0.9x ~ 0.75x for 6 turns (Irremovable Buff) to self / 50~100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 45~90%
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Connoisseur of Robustness |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +5~10 CP to self and allies directly adjacent to self / 40~80% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 50~100%
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The Towering |
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Push away hitting units by 1 square / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 35~70%
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Annexer |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] -200~-400 HP to enemies in Thrust range , steal 100% of decreased HP / 40~80% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP > 51%) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP > 51%) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 45~90%
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Fighting Fire with Fire By Oneself |
No effect + -500~-1000 HP to hit units, steal 100% of decreased HP + Deal 1.5x damage to OppressionCannot move at will for 2 turns (Debuff)-affected enemies + ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) (x1.5) + FearCannot move at will, -10CP/turn for 5 turns (Debuff) (x1.5) + PetrifyCannot act (move, skill, attack), DEF Down by 1.3x ~ 2.6x for 5 turns (Debuff) (x1.5) + Immobility (placeholder)Locks all actions (movement, skills, attacking) (Debuff) (x1.5) + Immobility+12CP/turn, cannot move at will for 3 turns (Buff) (x1.5) + BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) (x1.5) + Fixity+12CP/turn, cannot move at will for 999 turns (Buff) (x1.5) |

2x |
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Research Files
Official English
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"Hailing from the world of Yggdrasil, Jormungandr is one of the 23 dragons that surround Tokyo. He is blessed with the power to change his shape and mass at will, and possesses a variety of appearances. The so-called ""theatrical criminal"" of the Yurakucho Entertainers created this middle child of three siblings who are particularly vulnerable to the unexpected. His temperament bears a striking resemblance to his older brother Fenrir and his younger sister Hel, with a rough personality concealing sensitivity and a lack of awareness of his need for constant company. Jormungandr would likely be surprised to encounter his siblings in Tokyo, though, having arrived here from a different time. Past or present, his absolute toughness and ability to withstand unlimited punishment remain unchanging, and he has the ability to absorb and replicate the genetic information of powerful individuals he joyfully swallows up, as memories circumscribing his thoughts dictate he do. His Rule of Duplication allows him to create any number of retainers, and cell replication lets him increase his size without limit. This power lies beyond the bounds of the App and has thus been placed into the Infinite category, one of several residing outside of the world. When cut off from his burdensome Role, he appears to speak somewhat differently."
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Translated from Japanese
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Transient from the world of Yggdrasil and one of the 23 Dragons that surround Tokyo. He has the power to change his shape and mass at will, through which he uses to create several different appearances. Here in Tokyo he lives under the Yurakucho guild's roof, and he was created to be what's known as a theatrical villain. Between his older brother Fenrir and younger sister Hel, he has surprisingly turned out to be the middle child of the three weak siblings. He has a great resemblance to a never-before-seen delicate and unaware lonely heart. Since he comes from a different point of time than his siblings, it would surely become a great surprise if they ran into each other in Tokyo. Having said that, he's still as tough, solid, and unbreakable as he's always been. He greedily takes in the genetic information of the strong into himself, grows in size, then circumscribes the memories. His power of propagation allows him to create as many familiars as he likes and gigantify through cellular expansion endlessly. The true nature of this power appears to lie outside the System of majority rule in place in Tokyo. As far as the App is concerned, he has been designated as a holder of one of the attributes from outside the world, Infinity. Jormungandr's self from after his separation from his solemn role apparently speaks and refers to himself in a different way.
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Official Japanese
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異世界ユグドラシル出身、「東京を囲む23のドラゴン」のひとり。己の形状と体積を自由に変える力によって、複数の外見を有する。この東京にて有楽町ギルドに身を寄せる、通称「劇場型犯罪者」によって生み出されたもの。長兄のフェンリル、末妹のヘル共々、予想外の展開にとても弱い3人のきょうだいの次男。破天荒に見えてどこか繊細、無自覚な寂しがり屋である点も、とても良く似ている。ほかのきょうだいとは違う時間からやって来たため、この東京で出会ったならばさぞや驚くことだろう。だが、頑丈でタフ、どれだけ叩いても絶対に壊れないところは今も昔も変わらない。丈夫な他者の遺伝情報を貪欲に取り込み、増大するよう、記憶情報を「外接」されている。複製する「権能」でいくらでも眷属を生み出し、細胞増殖による際限なき巨大化も可能。その力の本質は、この東京における多数決の「機構」の外側にあるようだ。「アプリ」上において、世界の外部たる属性のひとつ、「無限」を持つと判定される。重々しい「役割」から切り離された時の彼は、口調や自分の呼び方が変わることがあるらしい。
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|

|
Rarity |
5 |
Cost |
24 |
HP |
1275+96.684*(Lv-1) |
ATK |
1125+52.296*(Lv-1) |
HP @ Lv 70 |
7946.196 |
ATK @ Lv 70 |
4733.424 |
Max HP+20 Lv, +2000 HP |
11879.876 |
Max ATK+20 Lv, +2000 ATK |
7779.344 |
Skills |
Greatwyrm at the End |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WallDEF Up by 0.9x ~ 0.75x for 6 turns (Irremovable Buff) to self / 50~100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies 1 square around self / 40~80%
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Connoisseur of Robustness |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +5~10 CP to self and allies directly adjacent to self / 40~80% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 50~100%
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Towering Walls |
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Push away hitting units by 1 square / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 35~70% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 25~50%
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Annexing World Serpent |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] -200~-400 HP to enemies in Shot range , steal 100% of decreased HP / 40~80% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP > 51%) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self (If HP < 50%) Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP > 51%) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self (If HP < 50%) Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 45~90%
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Skill Evolution(s) |
Ultimate Dragon of Infinity |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WallDEF Up by 0.9x ~ 0.75x for 6 turns (Irremovable Buff) to self Apply Wall StrengtheningWhile user has Wall: +10% skill activation rate for 11 turns (Irremovable Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies on the entire board / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply WallDEF Up by 0.9x ~ 0.75x for 6 turns (Irremovable Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply WallDEF Up by 0.9x ~ 0.75x for 6 turns (Irremovable Buff) to self / 50~100%
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Fighting Fire with Fire By Oneself |
No effect + -500~-1000 HP to hit units, steal 100% of decreased HP + Deal 1.5x damage to OppressionCannot move at will for 2 turns (Debuff)-affected enemies + ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) (x1.5) + FearCannot move at will, -10CP/turn for 5 turns (Debuff) (x1.5) + PetrifyCannot act (move, skill, attack), DEF Down by 1.3x ~ 2.6x for 5 turns (Debuff) (x1.5) + Immobility (placeholder)Locks all actions (movement, skills, attacking) (Debuff) (x1.5) + Immobility+12CP/turn, cannot move at will for 3 turns (Buff) (x1.5) + BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) (x1.5) + Fixity+12CP/turn, cannot move at will for 999 turns (Buff) (x1.5) |

4x |
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Official English
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"Jormungandr's Sacred Artifact is his Body, with its infinite size and ability to replicate itself indefinitely. Indeed, it goes beyond the conditions of a Sacred Artifact, as it allows him to take advantage of the system of majority rule by always gaining the greater number of votes. This has led some to call him a ""world-breaking poison,"" and he is also called a wyrm by some of the tailed dragons. If a dragon discards its tail to escape the bounds and venture outside of the world, then a wyrm is one who bites its own tail and wraps the world from outside. The former can easily be imagined as a lizard popping off its own appendage. Either way, both dragons and wyrms are beings that exist outside of the system of the world. Because he can change his body's shape and mass at will, parts of it are used in the construction of the walls that surround Tokyo, much like how Loki had him make a wall to surround the world back in his homeland. Jormungandr seems very drawn to that which is tough enough to be completely unbreakable and is thus fascinated by a certain half of a Lion Therian who claims to be ""so tough that the club that strikes me breaks instead."""
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Translated from Japanese
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To Jormungandr, his body capable of infinite size and infinite propagation is his Sacred Artifact equivalent. In practice it doesn't fulfill all of the requirements to be considered an artifact, but here in Tokyo that doesn't seem to be stopping it. It is the power that is capable of always gaining numerical superiority against the System of majority rule. As such, Jormungandr has also been called the World-Breaking Poison. Some of the Tailed Dragons that refer to him as that also call him a Ruling Dragon. If Dragons are those who change their tails and head straight outside the world, then Ruling Dragons are the ones who hold their tails in their mouths and circle the world from the outside. You can compare the former to lizards who have cut off their tails. Either way, no matter what type of dragon one is, it does not change that they are beings who exist outside the System of the world. Since their mass and shape can be freely changed, their bodies are used as part of the materials composing the walls surrounding Tokyo. Jormungandr was made from the same idea by Loki from his homeworld, who had made the wall surrounding the world. Jormungandr is strongly attracted to the strong who will never break from anything. He has heard of and has become interested in a certain lion who was so tough he broke a stick that was used to hit him.
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Official Japanese
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ヨルムンガンドにとって、無限の巨大さ、無限に複製可能であるその図体が彼の「神器」にあたる。実際には、「神器」の条件を外れているのだが、この東京においてはそうと考えて差し支えない。それは多数決の「機構」に対して常に、数的優位を得られる力。故に彼は「世界を壊す毒」とも呼ばれている。そういった「尾を持つドラゴン」たちは一部の者たちから「龍」と呼ばれることもある。竜が「尾を迭(替)え、一路に世界の外へと向かう者たち」ならば、龍は「尾を咥え、円く世界の外を廻る者たち」。前者を別の言葉で例えるならば「切り離されたトカゲの尻尾」。とはいえ「竜」も「龍」も、世界の仕組みの外側にある存在であることにかわりは無い。形状や体積を自由に変えられるため、この東京を囲む「壁」の材料に体の一部を使われている。かつて同じ故郷のロキという人物が作らせた、「ひとつの世界を囲む壁」と同じ思想でつくられている。「何をしても壊れない丈夫なもの」に対して、強く惹かれるらしい。とある獅子獣人の片割れが「叩いたこん棒の方が壊れたほどに頑丈」と聞いて興味を持っているようだ。
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CV
Event |
Line |
Event (Shop) |
Line |
Greeting |
おう、健気なるかな、サモナー殿。 今日も一日、元気にいきたいのぉ。 あ、お茶入れてくれんか、お茶。 |
Encouraging |
いろいろ頑張っておるようだが無茶はいかん。こっちだこっち。隣に座るがよいっ。 |
Touched |
むはははははははっ。こそばゆい、こそばゆいぞっ! |
Conversation (1) |
これがスマホ……ちっこくて壊しそうだなぁ……げ。すまぬ、割れてしもうたわ……! |
Conversation (2) |
竜たる姿を見たいと? わしの? でかいぞ? おっきいぞ? つーぶれちゃうぞっ? |
About Self |
いやぁ、賑やかなところは楽しくなるのうっ。昔はずーっと海の底で尻尾すら動かせなんだわ。何故だと? ……我が動いたら津波起こしちゃうし……。 |
About Someone (1) |
なんと、あの兄者がこの地に……。疑り深く、それでいて惚れやすく面倒臭い性分だがあれで良い兄でな……どれ、少し相手をしてくるか。 |
About Someone (2) |
なんと、あの引きこもりの我が妹がこの世界に!? 冥界より出てこなかった妹をどうやって……。ううっ、またおにいちゃん磯臭いと怒られるのか……。 |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 conversation-3 conversation-4 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
All versions of Jormungandr are limited to the banners listed below. They cannot be obtained via permanent summons.
Notes
- He is based on Jörmungandr, an ouroboros from Norse mythology and the son of Loki. His name can be read as "vast serpent" or "vast bind."
- His Charge Skill, Midgardsormr is based on the mythical Jörmungandr's epithet, Miðgarðsormr, meaning "Earth Serpent."
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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