Target's HP gets increased, the final value cannot exceed a transient's max HP.
The following statuses increase a unit's HP at the end of an enemy turn:
Blessing+300~600HP/turn for 4 turns (Buff), Regeneration+400~800HP/turn for 4 turns (Buff), UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff), Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff), ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff), Debuff ReversalWhen holding debuffs: +15CP/turn, +400 HP/turn for 999 turns. (Irremovable Buff)
Due to the growing page size, this page has been split into 3 sections based on targets:
Charge and AR Skills