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Martial Arts Master |
JP Name |
武芸の練達者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units |
Proc Chance |
30% |
Evolution(s) |
Martial Arts Master+ |
|
Martial Arts Master |
JP Name |
武芸の練達者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Push away hit units by 1 square |
Proc Chance |
30% |
Evolution(s) |
Martial Arts Master+ |
This is an additional effect |
|
Transients with 武芸の練達者
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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Lists | |
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Quests | |
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Other | |
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