Magic
Transient card properties |
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Cards with Magic (kanji 魔法) weapon type attack enemies occupying the square two squares ahead of them, and the squares directly adjacent (both horizontal and vertical) to that. The damage output is the product of the card's ATK and the Magic penalty multiplier (0.28). Magic cards gain ≥4 CP for every instance they hit a card with >0 HP, and ≥7 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. Magic souls and licences are obtainable in Daily Quests on Fridays JST and in certain free quests.
Normal weapon type
Cards which have built up less than 100 CP and are not affected by Weapon Change attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Magic for their normal weapon type can be found here.
Weapon change
Some regular skills and charge skills bestow Weapon Change to a card, changing the weapon type of the target's normal attack (typically the target is self).
Regular
See Weapon Change (Magic)/Used Skills for more details
CS
See CS Weapon Change (Magic)/Used Skills for more details
Apply | Advantage | Remove | |
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Base Skill | Death-Row Inmate (self) Balor Future Provocateur (self) Cait Sith Cait Sith | Nerve Plucker (x1.5) Bael Nerve Wrecker (x2) Bael | Fierce One Fafnir Blazing Sorcerer Fafnir |
Charge attack weapon type
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in Magic type can be found here.
Resistance to Magic damage
Certain skills confer cards resistance to Magic attacks.
self | |
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Base Skill | Reflect Adept (x0.7) Fire Mage Ice Mage Earth Mage Light Mage Dark Mage Bloodstained Matron (x0.7) Babalon (Jiangshi) Great Blusher (x0.7) Kalki (Christmas) Distancer (x0.6) Wakan Tanka∞ Long Distancer (x0.6) Wakan Tanka∞ Gravitational Presence (x1.3) Tangaroa∞ Maelstrom Beckoner (x1.3) Tangaroa∞ Blushing Destroyer (x0.7) Kalki (Christmas) |
AR Skill | Only 364 Days to Prepare (x0.8) "Ogresses' Dream - A Different Time, A Different Place" (x0.7) |
AR Card Limitation
AR Equipment can only be equipped on cards that match its limitation criteria. Magic weapon type is one of the potential criteria. Below is a list of ARs where Magic is specified as a restriction or where no restriction is set.