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Transient Information
Research Files
Official English
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"A hot-blooded ninja from the Land of Wa. Jiraiya is the pseudonym he assumes when he acts as a chivalrous thief. He is a jovial and openhearted nice guy (self-proclaimed). He distributes the money and treasures he steals from evildoers among the poor. He, himself, is constantly short on money and lives in abject poverty at a temple. He will accept any job for food and strongly respects heroes who endeavor to bring happiness to others."
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Translated from Japanese
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A hot blooded, gutsy ninja who appeared from the Wanokuni gate, Jiraiya is an alias he uses in his activities as a noble thief, and not his true name. He's a (self-proclaimed) kind, honest and lively fellow who steals gold and other valuables from the wealthy to redistribute to the poor. He himself lives a humble life freeloading at a local temple in utter poverty, and will take on just about any job for rice. Jiraiya likes to spread happiness to those most in need of it, and feels favorable to like-minded people.
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Official Japanese
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異世界ワノクニ出身の熱血忍者。ジライヤは義賊として活動する際の名前であり、真の名は別にある。快活で竹を割ったような性格の快男児(自称)であり、悪党から奪った金銀財宝を貧しき人々へと配る。彼自身は常に金欠、居候の寺で極貧生活を送っており、飯でもおごれば何でも引き受ける。人に幸せを配る英雄を目指す者に好感を抱く。
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Rarity |
4 |
Cost |
16 |
HP |
792+104.163*(Lv-1) |
ATK |
407+57.071*(Lv-1) |
HP @ Lv 65 |
7458.432 |
ATK @ Lv 65 |
4059.544 |
Max HP+20 Lv, +2000 HP |
11541.692 |
Max ATK+20 Lv, +2000 ATK |
7200.964 |
Skills |
Fortune Dealer |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies directly adjacent to self / 40~80%
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Ninja |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
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Ogre Brethren |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100%
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Retaker |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -30~-60 CP to hit units / 50~100%
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Skill Evolution(s) |
Three-Way Ninjutsu User |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 25~50% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies directly adjacent to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove BuffRemove one buff (Debuff) to hit units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units and enemies on the left and right of them / 25~50%
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Official English
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"The magical powers of the toad allow him to transcend humanity and the proof is in his horn that resembles that of a horned toad. Through the ninja garb he dons, woven from the great toad's whiskers, he can summon that giant toad of legend. He can also turn the scarf around his neck into a toad's tongue to capture this enemies. He suffers an innate fear of people who resemble snakes and have a strange sort of tenacity."
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Translated from Japanese
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He has power many times that of a normal human thanks to the power of Gama, his horns serving as proof of his bond with the great horned toad. The great Gama's whiskers are woven into his stealth gear, allowing Jiraiya the power to summon giant toads as needed. The scarf around his neck, too, is a manifestation of the toad and can grapple opponents like a tongue. Jiraiya instinctively despises snakes.
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Official Japanese
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彼は、ガマの妖力により人を超えた力を持ち、その証がツノガエルのような角である。ガマのヒゲを編み込んだ忍び装束を媒介に、仙人級の大蝦蟇を口寄せする事が出来、普段は首に巻いたマフラーのみを舌に変えて相手を捉える術を得意とする。蛇のような執拗な性質を持つ者には生理的嫌悪を抱く。
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Variant |
Seaside |
Rarity |
4 |
Cost |
16 |
HP |
790+94.367*(Lv-1) |
ATK |
448+62.184*(Lv-1) |
HP @ Lv 65 |
6829.488 |
ATK @ Lv 65 |
4427.776 |
Max HP+20 Lv, +2000 HP |
10716.828 |
Max ATK+20 Lv, +2000 ATK |
7671.456 |
Skills |
Beach Babe |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56%
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Hoster of Feasts |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +80~160 HP to hit units and alliesThe following range only applies to this group of transients directly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transients directly adjacent to self / 50~100%
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Ogre Brethren |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100%
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Living Lightning |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies on the left and right of self / 16~32%
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Skill Evolution(s) |
Beach Babe+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transients directly adjacent to self / 28~56% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] +4~8 CP to self / 35~70%
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Great Banquet Ninja |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +150~300 HP to self and allies directly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transients directly adjacent to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies on the entire board / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to enemies in Thrust range / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to enemies in Thrust range / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in front of self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in front of self / 50~100%
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Official English
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"He is a thief in the fashion of Robin Hood who steals from evildoers to return possessions to their rightful owners. He is proud of never spending the money he steals for himself, but as a result, he's permanently broke. He's a ninja who works multiple part time jobs including a stint as beach house cook at the beach where your class is on a summer school trip. He takes care of all his customer's orders lightning fast, feeding the throng of people gathered at the beach house in a manner reminiscent of the storied thunder beast."
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Translated from Japanese
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A certified chivalrous thief who steals back treasures taken by villains who trick people and steal their money. He prides himself on never using the money he steals for himself, so he's always running out. He's a ninja part timer, juggling several side jobs at once. This time, he is working as a waiter in a beach hut at the beach the protagonist and the others are visiting for a seaside school. In that crowded beach hut, the way he handles customer orders at lightning speed brings to mind the raiju that is said to have accompanied him once.
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Official Japanese
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人を騙し、金銭を奪い取った悪人たちから大事なものを奪い返す、天下御免の義賊。奪った金を決して自分の為に使わない事を誇りとしており、故に万年金欠。様々なアルバイトを掛け持ちしている、アルバイター忍者である。今回、主人公たちが訪れた臨海学校のビーチにて、海の家の給仕係として大活躍する。人でごった返す海の家、客の注文を迅雷の動きで捌いていくその姿は、かつて従えたという雷獣のごとし。
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Variant |
Christmas |
Rarity |
4 |
Cost |
16 |
HP |
445+83.52*(Lv-1) |
ATK |
755+72.602*(Lv-1) |
HP @ Lv 65 |
5790.28 |
ATK @ Lv 65 |
5401.528 |
Max HP+20 Lv, +2000 HP |
9460.68 |
Max ATK+20 Lv, +2000 ATK |
8853.568 |
Skills |
Exaggerated Bragger |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP > 80%) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -200 HP to self / 100%
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Hermit Arts' Disciple |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP < 20%) Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP < 20%) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 40~80%
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Toad Master |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.6x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
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The Great Elusive Phantom Thief |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -10~-20 CP to hit units / 35~70% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +4~8 CP to allies directly adjacent to self / 35~70%
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Official Japanese
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はじまりは、とある人物からの依頼だった。かつて自らの願いを叶えマフラーを与えてくれた、白髭の「さんたくろうす」。受けた恩義に報いる時とばかりに、ジライヤは二つ返事で快諾する。かつてワノクニで、忍術の師匠から受け取った言葉を思い出しながら、即席の「怪盗団」一味に、忍びのいろはを手ほどきする。当世風の衣装をまとった「義賊怪盗ジライヤ」は、その「義」の一字のとおり、今日も民衆の奪われた幸福を奪い返す為に、夜を駆けまわるのだ。そんな快男児の真の姿を知る者は東京に殆どおらず、彼自身も己の名と過去について自ら語ることはない。力なき者の味方、奪還するものとしての「役割」が、今の己のすべてだと言わんばかりに。仙道としての修行をやり直そうとする出来事が、最近あったようだ。
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CV
Event |
Line |
Summon |
I have arrived! The world renowned, dashing, gallant Jiraiya-sama, the gentleman thief! |
Beginning of Battle |
A pleasure to everybody, I’m Jiraiya, the one looking to reform this world! |
Move |
Coming through! |
Attacking |
Swift! |
Skill Activation |
Let’s get loud! |
Hit (minor) |
Tch! |
Hit (major) |
Gufwaah! |
Charge |
There’s no escape from Gama’s tongue! Take a look everybody, one of Jiraiya-sama’s secret techniques, Kuchiyose Seiajin! |
Victory |
Alright! That’s all for today! Nooow~, let’s take all the goods! |
KO'd |
I could not find a solution for the curse after all… But I’m glad I met you… |
Love |
I won’t say much. Starting from today, you’re mine. I’ll see that you live like a noble forever. What? I won’t allow anything like boredom. |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Event |
Line |
Summon |
Yes, welcome! This summer the gallant Jiraiya-sama finally makes his graaaand entraaaance~! I’ll aim to do the most perfect job! |
Beginning of Battle |
Welcome, Mr. Customer! Please, make yourself at hooome~! |
Move |
Oh! Coming right up! |
Attacking |
Sorry for the wait~! |
Skill Activation |
I’m gonna knock you out! |
Hit (minor) |
A spill! |
Hit (major) |
Uwaaah?! |
Charge |
Ah, now that the guests have finally come, let me take care of everyone’s orders with haste. Now, behold Jiraiya-sama's wondrous skiiiill~! |
Victory |
Thanks for your visit! Have a good summer, Mr. Customer. |
KO'd |
Uwhah, I got too carried away… I’m gonna take a shower, excuse me! |
Love |
Sorry to have called you here. Uh...you really swept me off my feet this summer. Would you mind me...hugging you? |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
- Jiraiya's name and toad motif draw inspiration from the myth of Jiraiya, a ninja whose signature technique was shapeshifting, particularly in the form of toads.
- Jiraiya has a loading screen which he shares with Kotaro, in which he is being cornered by the little ninja, and a chibi Orochimaru, with text saying: "A frog caught by a snake" (ヘビににらまれたカエル).
- Gift From An Apprentice Santa
- He may be jealous of Santas, as a competing hero of the night that children look up to
- He uses the tongue of the toad Gama with his Sacred Artifact
- He received his blue frog scarf from Ded in the past
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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