Great Banquet Ninja

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Great Banquet Ninja
JP Name 饗宴の大忍者
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect +150~300 HP to self and allies directly adjacent to self
Proc Chance 50%

Great Banquet Ninja
JP Name 饗宴の大忍者
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect +5~10 CP to hit units and alliesThe following range only applies to this group of transients directly adjacent to self
Proc Chance 50%
This is an additional effect

Great Banquet Ninja
JP Name 饗宴の大忍者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (If CP = 100) Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies on the entire board
Proc Chance 45%
This is an additional effect

Great Banquet Ninja
JP Name 饗宴の大忍者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (If CP = 100) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self
Proc Chance 50%
This is an additional effect

Great Banquet Ninja
JP Name 饗宴の大忍者
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to enemies in Thrust range
Proc Chance 45%
This is an additional effect

Great Banquet Ninja
JP Name 饗宴の大忍者
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to enemies in Thrust range
Proc Chance 45%
This is an additional effect

Great Banquet Ninja
JP Name 饗宴の大忍者
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in front of self
Proc Chance 50%
This is an additional effect

Great Banquet Ninja
JP Name 饗宴の大忍者
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in front of self
Proc Chance 50%
This is an additional effect

Transients with 饗宴の大忍者

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