Great Banquet Ninja |
JP Name |
饗宴の大忍者 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+150~300 HP to self and allies directly adjacent to self |
Proc Chance |
50% |
|
Great Banquet Ninja |
JP Name |
饗宴の大忍者 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+5~10 CP to hit units and alliesThe following range only applies to this group of transients directly adjacent to self |
Proc Chance |
50% |
This is an additional effect |
|
Great Banquet Ninja |
JP Name |
饗宴の大忍者 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If CP = 100) Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies on the entire board |
Proc Chance |
45% |
This is an additional effect |
|
Great Banquet Ninja |
JP Name |
饗宴の大忍者 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If CP = 100) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
Great Banquet Ninja |
JP Name |
饗宴の大忍者 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to enemies in Thrust range |
Proc Chance |
45% |
This is an additional effect |
|
Great Banquet Ninja |
JP Name |
饗宴の大忍者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to enemies in Thrust range |
Proc Chance |
45% |
This is an additional effect |
|
Great Banquet Ninja |
JP Name |
饗宴の大忍者 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in front of self |
Proc Chance |
50% |
This is an additional effect |
|
Great Banquet Ninja |
JP Name |
饗宴の大忍者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in front of self |
Proc Chance |
50% |
This is an additional effect |
|
Transients with 饗宴の大忍者
No transients found that satisfy the search criteria.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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