Decrease CP
Decreases the CP of the afflicted target until it reaches 0.
Effects involving increases/decreases in CP have an additional random value ranging roughly between 0% - 20% of the original value. For example, Kotaro (Beachside) has a skill which allows him to gain 60 CP when appearing. However, in practice this value is actually slightly higher due to the additionally randomly generated CP, allowing him to start with 63 CP or even 70 CP for example. This randomly generated additional CP also applies to status effects which increase/decrease CP such as Arousal+10CP/turn for 1 turn (Buff). The exact distribution of this effect is not known, but an estimate of 10% additional CP can be expected.
A unit with 100 CP at the beginning of the turn will still activate their charge skill even if their CP is decreased before the use of their CS, such as in the case of moving Tindalos.
As of February 10th, 2022, Decrease CP effects now prevent fully charged units from activating their charge skill if applied before the charge skill activates. For example, the CP reduction effects of Tindalos and Itzamna (Valentine) will now deny charge skill activation, which was previously not possible.
Statuses
The following statuses decrease a unit's CP:
FearCannot move at will, -10CP/turn for 5 turns (Debuff), Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff)
Skills
CP Steal
Some skills involve increasing owner's CP by a percentage of CP decreased with said skill:
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