|Type||DebuffAffected by statuses related to debuffs, e. g. Nullify Debuff or Reflect Debuff.|
|Description||Block CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns.|
|Base Value||Maximum Value|
Does not vertically reflect the area of effect of other skill effects. Does not change the possessed unit's target class of their effects. Examples listed are listed below:
- Effects that apply to allies only will continue being applied to allies only (e.g. a Possessed Tsathoggua still will apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies adjacent to him before being struck) (as of v4.10.2)
- Effects that apply to enemies only will continue being applied to enemies only (e.g. a Possessed Kimun Kamui will still drain HP and CP from units in Thrust range upward from him) (as of v4.10.2)
Allies hit by possessed allies will still trigger their skill effects when struck. Otherwise, the target class of their effects are not changed.
- Effects that apply to enemies adjacent to the attacker/target will continue being applied to enemies adjacent to the attacker/target (e.g. Kijimuna (Canaan) applies BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to both the Possessed ally who struck them and the enemies adjacent to that ally) (as of v4.10.2)
Allies who have Possession removed mid-way through their attack will still continue hitting allies for the rest of that attack. A second attack from ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) will apply in the normal non-inverted range and hit targets of the normal target class (enemy). (tested with Kijimuna (Canaan) and possessed Tetsuox equipping Welcome to the Dark Lord's Hot Spring Village as of v4.10.2)
The strike order of possessed allies are retained; i.e. they attack row by row from bottom to top, the squares of each row hit column by column from left to right.
Regular units with All that are Possessed will not hit themself, but will hit allies regardless of their location relative to them. Large bosses can hit themselves. With All range, they can hit themselves 8 times, excluding the square from which they attacked. (as of v4.10.2)
Although Possessed allies can hit other allies, non-Possessed allies cannot hit Possessed allies back.
The possessed unit's skills which deal extra damage to targets with certain status effects will still activate during damage calculation.