非移動後敵にHP回復

Recover Enemies HP If Stationary非移動後敵にHP回復
Type Irremovable DebuffUnaffected by other statuses (cannot be copied or preemptively removed by them).
Description Acquire skill for 10 turns: [If Stationary] +400 HP to enemies in Shot range / 100%
Duration 10
Tags Skill acquisition
Base Value Maximum Value




Non-Movement Restore HP on enemy
JP Name 非移動後敵にHP回復
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect +400 HP to enemies in Shot range
Proc Chance 100%

Transients with 非移動後敵にHP回復

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Status usage

See 非移動後敵にHP回復/Used Skills for more details