|
Variant |
Summer |
Rarity |
5 |
Cost |
24 |
HP |
1100+75.51*(Lv-1) |
ATK |
1300+73.469*(Lv-1) |
HP @ Lv 70 |
6310.19 |
ATK @ Lv 70 |
6369.361 |
Max HP+20 Lv, +2000 HP |
9820.39 |
Max ATK+20 Lv, +2000 ATK |
9838.741 |
Skills |
Veteran Adventurer |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 1) Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self (Phase turn 2) Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 3, 4, 5...) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 20~40% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) / 50~100%
|
Summer-Maned Lion King |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 3, 4, 5...) Apply Remove DebuffRemove one debuff (Buff) to self and allies directly adjacent to self (Phase turns 3, 4, 5...) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self and allies directly adjacent to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 50~100%
|
Bestowed Green Sword User |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to self and allies directly adjacent to self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Unction StrengtheningWhile user has Unction: +25 CP/turn for 999 turns (Irremovable Buff) to self and allies in a 2-square diamond radius around self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 3, 6, 9...) Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 45~90%
|
Ointment Soaker |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemies in Snipe range / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemies in Snipe range / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to self and allies in a 2-square diamond radius around self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 3, 4, 5...) -5~-10 CP to hit units and enemies directly adjacent to them / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hitting units and enemies on the left and right of them / 40~80%
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