From Tokyo Afterschool Summoners
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| == {{Star|3}} == | | == {{Star|3}} == |
| {{#vardefine:transient gate|Wa no Kuni}} | | {{#vardefine:transient gate|Land of Wa}} |
| {{#vardefine:transient en jingi|<ruby>Sky-Burning Report<rt>Scroll of Inferno</rt></ruby>}} | | {{#vardefine:transient en jingi|<ruby>Sky-Burning Report<rt>Scroll of Inferno</rt></ruby>}} |
| {{#vardefine:transient en affiliation|Agents}} | | {{#vardefine:transient en affiliation|Agents}} |
Revision as of 13:50, 1 April 2021
Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
558+96.816*(Lv-1) |
ATK |
256+60.418*(Lv-1) |
HP @ Lv 60 |
6270.144 |
ATK @ Lv 60 |
3820.662 |
Max HP+20 Lv, +2000 HP |
10206.464 |
Max ATK+20 Lv, +2000 ATK |
7029.022 |
Skills |
Reincarnate |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self +300~600 HP to self / 12~24%
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Avenger |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
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Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
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Ninja |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
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Skill Evolution(s) |
Avenger+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
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Avenger++ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
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Research Files
Official English
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"Monsters of all kinds haunt the Tokyo underground. This ninja is a member of an organization among them notorious for gathering intel: the Akasaka Agents. While they employ many talented non-combatants specializing in infiltration and capable of going undercover in various professions, Tadatomo serves exclusively as muscle. As long as the contract promises handsome rewards, no task is too unsavory for him. He is often mistaken to be ruthless and completely devoted to his missions, but the thing he values above all else is actually loyalty."
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Translated from Japanese
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In the underbelly of Tokyo where corruption runs rampant, this Summon works for the intelligence gathering guild known as the Akasaka Agents. The guild has many excellent agents ranging from non-combatant infiltrators to agile spies that take all kinds of jobs, but Tadatomo is a specialist a cut above the rest. If enough coins are on offer, there is no job he won't take. Tadatomo tends to be misunderstood as vicious and excessive in his zeal for the job, but he prefers the term "loyal."
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Official Japanese
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魑魅魍魎が跋扈する東京の裏社会にて、その名を轟かせる諜報機関、赤坂ギルド・エージェンツのメンバーである「転光生」忍者。同ギルドは非戦闘員の潜入捜査官から数多の職業に化ける敏腕スパイまで多くの優秀なエージェントを抱えるが、タダトモは完全に荒事専門。契約のコインさえ十分な量を積めるのであれば、彼はいかなる過酷な任務にでも赴くだろう。冷酷一辺倒であると誤解されがちだが、彼が最も重んじるものは「忠節」である。
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|
|
Rarity |
4 |
Cost |
16 |
HP |
705+97.102*(Lv-1) |
ATK |
698+59.602*(Lv-1) |
HP @ Lv 65 |
6919.528 |
ATK @ Lv 65 |
4512.528 |
Max HP+20 Lv, +2000 HP |
10861.568 |
Max ATK+20 Lv, +2000 ATK |
7704.568 |
Skills |
Reincarnate |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self +300~600 HP to self / 12~24%
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Avenger |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
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Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
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Ninja |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
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Skill Evolution(s) |
Avenger+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
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Avenger++ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
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Loyal Dog Warrior |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to allies directly adjacent to self / 20~40% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 6 statuses / 100%
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Official English
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"He has trained with the five elements of the ninja arts but is particularly adept with the fire element. The Scroll Sacred Artifact he holds has been passed down through generations of his ninja family. It burns with flames that will revive him like the phoenix, rising again to fight on. He swears allegiance to his lord and overzealously idolizes his late father who passed away when he was still young. He bases all of his decisions on what his father would have done and anyone who dares insult his father will meet a fate worse than death. He is surprisingly friendly toward loyal warriors who remind him of his father."
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Translated from Japanese
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He wears various scrolls on his person, with fire-based ninpo being his specialty. The flame produced by his Sacred Artifact scroll has the properties of a phoenix's flame, with the power to revive him from death. He idolizes the father he lost at a young age, who was a samurai loyally sworn to his lord. He lives by the mantra "What would father do?" and those who dare to insult his father soon find out there are things worse than death. But he is surprisingly amicable to men who remind him of his father.
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Official Japanese
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隠行五遁を身に着けており、その中でも火遁の術が得意。家伝の書である、巻物の「神器」が産み出す炎は、不死鳥が如く、彼を蘇生する力を持つ。主君に忠誠を捧げぬき、幼い頃に亡くした父親を偶像視しており、盲目的なまでに敬愛しているファザコン。彼の倫理は「父ならばどうするか」に基づいている。彼の父を侮辱した者は、死よりも恐ろしいものを見るであろう。忠節に篤い武士であった父を彷彿とさせる人物に対しては、意外なほどに好意的。
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Variant |
Valentine |
Rarity |
4 |
Cost |
16 |
HP |
698+94.112*(Lv-1) |
ATK |
508+65.49*(Lv-1) |
HP @ Lv 65 |
6721.168 |
ATK @ Lv 65 |
4699.36 |
Max HP+20 Lv, +2000 HP |
10603.408 |
Max ATK+20 Lv, +2000 ATK |
8009.16 |
Skills |
Love Trapper |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units / 26~52% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
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The Lovesick |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 35~70%
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Spiritual Dog Warrior |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allies on the left and right of self / 16~32%
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Reincarnate |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self +300~600 HP to self / 12~24%
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Skill Evolution(s) |
The Lovesick + |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 40~80%
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Official English
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"A spirit orb transferred the memories of one of the eight samurai dogs to this ninja; a soul which happened to belong to the feudal lord he served under in the distant past. Regardless, he continues training as a ninja and works to accumulate Coin in order to achieve his prime goal of avenging his father. Although he appears to be a cold-blooded miser, he's actually very emotional. He devises intricate plans to achieve his goals but those plans are always full of holes. Furthermore, they often spiral out of control, landing him in danger, yet his Rule allows him to survive many dangerous situations. The spirit orb also contributes its healing to his survival rate."
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Translated from Japanese
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A ninja Summon with the "memories" contained within a Hakkenshi spirit orb. What goes through his head is the memories the soul of his past life of the lord he served. But before he gets to that, he continues to strive for his mission to avenge his father he answered his summons for by doing ninja work and earning coins. He looks like a ruthless miser and a hothead and tends to run wild while scoffing at plans and running into problems. But because of his power he has a surprising ability at surviving tenaciously. Also, his spirit orb has the power to heal wounds, so his survivability powers up even further.
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Official Japanese
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八犬士の霊玉、それが宿す「記憶」を得た「転光生」忍者。頭によぎるものは、己の過去の魂が仕えた主君の記憶。しかしまずはその前に、召喚に応じた当初の志たる「父の仇を討つ」という目標を果たさんと、忍者業にいそしみ、コインを稼ぐ日々が続いている。冷酷な守銭奴に見せながら激情家、策を弄しながら抜けが多い人物であり暴走しがち、窮地に陥りがちではあるが、その「権能」が故に意外としぶとく生き残ったりもする。更に、霊玉には負った傷を癒す力があり、より生存力がアップしている。
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CV
Event |
Line |
Summon |
Shinobi of Akasaka, Inuyama Tadatomo. You wish to make my acquaintance? Alright, just make it worth my while. |
Beginning of Battle |
More dirty work for me? That's fine, I'll add it to the fee. |
Move |
Got it. |
Attacking |
Die! |
Skill Activation |
Kill... Kill you...! |
Hit (minor) |
Kch... |
Hit (major) |
Guaaa!! |
Charge |
Sky-Burning Report! Go on killing me over and over... I'll just keep coming back from the flames!! |
Victory |
I got a good payout today. Farewell; your luck ran out when you met me. |
KO'd |
Damnit... I can't... avenge Father like this... |
Love |
I'll protect you until I die. That is what my proud father wanted. There's nothing else I want to do. |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Event |
Line |
Summon |
Lone Wolf, Inuyama Tadatomo. My passionate loyalty...... Receive it, my new master! |
Beginning of Battle |
You'll regret it if you lay a hand on my master. |
Move |
Understood, master. |
Attacking |
Burn! |
Skill Activation |
My loyalty to you! |
Hit (minor) |
Nngh! |
Hit (major) |
Guaaaaa!! |
Charge |
Ucchusma's Raging Fire, Inuyama Tadatomo's devotion, I will demonstrate it! I'd love to be with you, master!! |
Victory |
I will protect my master, with all my pride as Tadatomo. I will forever be loyal to you. |
KO'd |
Father, Tadatomo couldn't fulfill his duty...... I have dishonored the name of Inuyama...... |
Love |
This Tadatomo Inuyama, the man who knows only of the path of loyalty, shall protect you until this life burns out! |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Scenarios
Notes
- Part of the Eight Dog Warriors (Hakkenshi) in the novel Nansō Satomi Hakkenden, where they are distinguished by their peony shaped birthmark, the emblem of the Satomi clan, and carrying a bead bearing a kanji character that reflects one of the eight fundamental virtues of Confucianism.
- Inuyama Dōsetsu Tadatomo bears the bead with the virtue "chū" (忠) meaning loyalty and has his birthmark on his right shoulder.
- The same kanji can be seen etched on the metal plate of his forehead protector.
- He is blinded by the need for revenge due to the destruction of his family and the death of his father at the hands of the enemy he is not willing to let go of. Due to this, he is prone to making rash decisions and has a short and fiery temper. Even through all this, Tadatomo is fiercely loyal to the people he, and his family, were meant to serve.
- Apart from himself and Moritaka, who are affiliated with the Agents and the Summoners respectively, the other Hakkenshi are split evenly with the three big guilds in Tokyo. Tanetomo and Yasuyori are affiliated with the Warmongers. The status of the other four Hakkenshi are currently unknown outside of Masanori who was mentioned to be with the Invaders.
144 comments
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