Nobuharu/Strategy
NOTE: This page currently under construction.
(This page is for Nobuharu strategy guide. For the standard Nobuharu page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
☆3/☆4 Nobuharu
Despite anatomically dubious 4☆ looks, Nobuharu is excellent, he's an offensively-inclined support who serves as a very good CP battery thanks to LB1, LB3 and Encouragement from Charge, along with LB2 and LB3 placing two very good offensive buffs anyone could use for a dramatic boost in damage. On the downside, LB1 is hard to approach even with Pierce (4☆) and you’ll usually have him in the backlines for LB2, making it all the harder to fully approach, that, and he’s fully offensively inclined, he has not much durability and you’ll certainly need defensive buff backup if you want him to last, though thankfully, he could use allies who are excellent at protecting their backline (Garmr, Xolotl mainly).
☆4 Summer Festival Nobuharu
Being the 2nd available Snipe-range character, Nobuharu retains his anatomically dubious looks and his fantastic CP by attacking, which is now approached to the fullest thanks to his attack range, this along with Charge turns him into a very efficient CP battery, with Charge being reached very quickly thanks to his LB1 and Default. His LB1 and LB2 sadly will only be approached by whatever ally he has in front, and while a boost of both damage and durability sound great, its effect range leaves a lot to desire. One of his biggest flaws is sadly virtue of LB3, which heavily contradicts the purpose of hitting as many enemies as you can to let his Default shine, since he’ll then set up himself and his party ready for a less-than-favorable beatdown. It can perhaps be avoided by simply not giving him LB3 (just like with Claude), but that’s entirely up to decision and preference.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
☆3/☆4 Nobuharu
Class: Offensive Support
Gameplay Role:
Pros
+ Default Acceleration, along with LB1 (mainly as 4☆) allows him to reach his Charge surprisingly early.
+ Boasts of 2 offensive buffs for his party through LB2 and LB3.
+ LB1, LB3 and Charge all have CP effects that add to each other very well for his allies.
Cons
- LB1 is mostly a bonus that’s nearly impossible to approach as 3☆, and a bit difficult as 4☆.
- Needs good positioning in order to approach LB2 and partially LB3, especially due to LB2 trigger method.
- Weakness to Fire with substandard durability to boot.
☆4 Summer Festival Nobuharu
Class: Mixed Support
Gameplay Role:
Pros
+ Thanks to his attack range, his Default can be potentially amazing as means to spread CP to his allies.
+ LB1 and LB2 allow him to improve both the damage and endurance of whatever allies are in front of him.
+ By virtue of Default and LB1, his Charge can be reached surprisingly fast, its attack range ensures it will always be approached to its fullest, being able to massively fill your allies CP in no time.
Cons
- While LB3 may sound great, remember that both his attack range deal poor damage and Fervor being a damage buff means you may set up your party against you by accidentally boosting too many enemies, it also has an odd effect range, which doesn’t help much.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
6241 | 8230 | 3331 | 4861 | 3331 | 4861 | 1865 | 2722 | |
7720 | 9802 | 3469 | 4949 | 1908 | 2722 | 2914 | 4157 | |
7174 | 9176 | 4468 | 6075 | 1162 | 1579 | 1340 | 1822 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Nobuharu 【Debuffer】 |
Nobuharu 【Moveslut, CP Battery】 |
Nobuharu 【Healer, Tank】 |
Nobuharu 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.