From Tokyo Afterschool Summoners
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| == Notes == | | == Notes == |
| * In German folklore, an [https://en.wikipedia.org/wiki/Alp_(folklore) alp] is a demon that can control the dreams of its victims. It wears a magic hat called a ''tarnkappe'' from which it draws its powers. | | * In German folklore, an [https://en.wikipedia.org/wiki/Alp_(folklore) alp] is a demon that can control the dreams of its victims. It wears a magic hat called a ''tarnkappe'' from which it draws its powers. |
| * <big>This part refers to untranslated content, and may be a spoiler:</big> {{Spoiler| In [[Event_Quest:The_Summoned_Brave_and_Fantastic_Boyfriends_Collaboration|The Summoned Brave and Fantastic Boyfriends Collaboration Event]], it's mentioned Alp hails from Alfheim, Yggdrasil's realm of the elves.}} | | * In [[Event_Quest:The_Summoned_Brave_and_Fantastic_Boyfriends_Collaboration|The Summoned Brave and Fantastic Boyfriends Collaboration Event]], it's mentioned Alp hails from Alfheim, Yggdrasil's realm of the elves. |
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| {{Comments}} | | {{Comments}} |
Revision as of 00:43, 24 February 2022
Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
380+106.327*(Lv-1) |
ATK |
220+50.816*(Lv-1) |
HP @ Lv 60 |
6653.293 |
ATK @ Lv 60 |
3218.144 |
Max HP+20 Lv, +2000 HP |
10779.833 |
Max ATK+20 Lv, +2000 ATK |
6234.464 |
Skills |
Charming Charmer |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract hit units by 1 square / 20~40%
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Wild Dancer |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 10~20%
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Dream Eater |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 15~30% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to self / 50~100%
|
Easily Excited |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +20~40 CP to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 15~30% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 30~60%
|
The Long Night of Spirits and Dreams |
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to self |
2x |
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Research Files
Official English
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"A student at Ueno Academy who looks like a panda but is really a demon from the world of Yggdrasil. From the moment he set foot in Tokyo, he has been doing everything he can to make himself popular, from absorbing hip-hop culture to tweaking his personality. Given half a chance, he will break out a lightning-fast rap complete with a dance routine. Unfortunately, few people can be said to truly understand him, causing him to cling ever tighter to those he finds to be ambitious and driven. Furthermore, he cannot help but open up to those who praise him. His flippant and mischievous nature often gets him into trouble, in particular with a certain polar bear."
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Translated from Japanese
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A Transient in the form of a panda and student of Ueno Academy in Tokyo Ueno Ward. In truth he's a demon that came from the world of Yggdrasil who styles himself as cute. Since coming to Tokyo he's aimed to be a star, and due to being influenced by hip hop he's set up a self-modification plan. If there's an image gap he can bathe in the attention it brings, so he goes around showing off the rap and break dancing he's learned. Unfortunately few people understand his real intentions, and as a result he admires and has an affinity for those who make great efforts towards their goals. Also as a person who easily gets into high moods he's often scolded for bothering other people, so he doesn't really like his polar bear senpai. Alp is quick to open his heart to people who compliment him.
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Official Japanese
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東京上野にある飢野学園の生徒で、パンダ姿の「転光生」。その正体はユグドラシルから東京にやってきた自称キュートな「悪魔」。東京に来てからは人気者になるため、HIPHOPに感化されたり、自分改造計画を立てたりし、隙あらば注目を浴びようと覚えたラップとブレイクダンスを披露する。だが残念なことに彼の真意を理解できる人は少なく、それゆえに目標に向かって努力する人に憧れや親近感を抱く。また、お調子者ゆえ他人に迷惑をかけてばかりで叱られることも多く、そのせいで白熊の先輩を苦手に思っていたりする。自分のことを褒めてくれる相手に対してすぐ心を開いてしまう。
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|
|
Rarity |
4 |
Cost |
16 |
HP |
850+103.571*(Lv-1) |
ATK |
350+52.551*(Lv-1) |
HP @ Lv 65 |
7478.544 |
ATK @ Lv 65 |
3713.264 |
Max HP+20 Lv, +2000 HP |
11549.964 |
Max ATK+20 Lv, +2000 ATK |
6764.284 |
Skills |
Charming Charmer |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract hit units by 1 square / 20~40%
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Wild Dancer |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 10~20%
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Dream Eater |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 15~30% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to self / 50~100%
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Party Starter |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +40~80 CP to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 25~50% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 40~80%
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Skill Evolution(s) |
Wild Dancer Panda |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 25~50% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hit units / 45~90% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Taunt StrengtheningWhile user has Taunt: DEF Up by 0.75x for 999 turns (Irremovable Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Confusion WeakeningWhile user has Confusion: DEF Down by 1.5x for 999 turns (Irremovable Debuff) to enemies on the entire board / 50~100%
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The Long Night of Spirits and Dreams |
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to self |
3x |
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Official English
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"Alp's Snapback is one of his Sacred Artifacts, allowing him to switch dreams with reality and vice versa. When he was born in the interval between reality and dreams, his ability to traverse both worlds was sealed within marks of moon and sun that can be externally controlled. The sun represents reality, and the moon the world of dreams, and each mark functions as the key to its respective realm. However, it turned out that the sealing of his powers meant that Alp would have to enter the dreams of others to feed, and thus survive, forcing him to use his Sacred Artifact on a daily basis. He transformed into a panda long ago using the Rule of his other Sacred Artifact, a Bangle. However, he carelessly made his form so rotund that he can no longer take it off and reverse the transformation. Yet this doesn't seem to concern him, as Alp is very taken with his panda form, and it should be noted that all information pertaining to it comes from the panda himself and is otherwise unconfirmed."
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Translated from Japanese
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The hat Alp possesses is a Sacred Artifact with the power to switch around dreams and reality. When he was born in the interval between dreams and reality, his power to access both worlds was sealed by the Carved Seal of Sun and Moon, and he became able to control them from the outside. The sun governs reality and the moon governs fantasy, and they can function as a key to enter each of those worlds. But after being sealed and as a consequence of being only able to feed himself within dreams, he has to use his artifact on a daily basis. Some time ago he used a bracelet Sacred Artifact he also possessed that could change his appearance to make himself a panda. But since he thoughtlessly used it to make his body stout, he's become unable to take off the bracelet, which is the only method of dispelling the transformation. He however likes his panda form, so he doesn't really mind not being able to transform back. Also, anything Alp says about his current body is unsubstantiated.
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Official Japanese
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アールプが持つ帽子は「夢と現実を入れ替える」ことができる「神器」。彼が夢と現実の狭間で生まれた時、両方の世界へアクセスできる力を「太陽と月の刻印」に封印し、外部からコントロールできるようにした。太陽は現実を、月は夢を司どり、それぞれの世界に入るための「鍵」として機能する。しかし封印後、夢の中でしか栄養を取る事ができないと判明したため、日常的にこの「神器」を使用しなければならなくなった。かつて、自身が持つもう1つの「神器」である「姿を変える腕輪」の「権能」によりパンダ姿に変身したが、考えなしに豊満な肉体に変身したことにより、唯一の解除方法である腕輪を外すことが出来なくなる。しかし本人はパンダ姿を気に入っており、元に戻れないことをさほど気にしていない。なお、現在の姿に関する情報は全て、アールプの自己申告である。
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Variant |
Halloween |
Rarity |
5 |
Cost |
24 |
HP |
1622+85.286*(Lv-1) |
ATK |
778+63.694*(Lv-1) |
HP @ Lv 70 |
7506.734 |
ATK @ Lv 70 |
5172.886 |
Max HP+20 Lv, +2000 HP |
11212.454 |
Max ATK+20 Lv, +2000 ATK |
8446.766 |
Skills |
Wildly Dancing Dream Demon |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Taunt Strengthening (Alp)While user has Taunt: ATK Up by 1.5x and +20% skill activation rate for 999 turns (Irremovable Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 6, 11...) Apply Taunt (Stackable 1)While user has Taunt Strengthening (Alp): ATK Up by 1.5x, +20% skill activation rate, and adds aggro to unit for 5 turns. (Irremovable Buff) to self (Total turns 2, 7, 12...) Apply Taunt (Stackable 2)While user has Taunt Strengthening (Alp): ATK Up by 1.5x, +20% skill activation rate, and adds aggro to unit for 5 turns. (Irremovable Buff) to self (Total turns 3, 8, 13...) Apply Taunt (Stackable 3)While user has Taunt Strengthening (Alp): ATK Up by 1.5x, +20% skill activation rate, and adds aggro to unit for 5 turns. (Irremovable Buff) to self (Total turns 4, 9, 14...) Apply Taunt (Stackable 4)While user has Taunt Strengthening (Alp): ATK Up by 1.5x, +20% skill activation rate, and adds aggro to unit for 5 turns. (Irremovable Buff) to self (Total turns 5, 10, 15...) Apply Taunt (Stackable 5)While user has Taunt Strengthening (Alp): ATK Up by 1.5x, +20% skill activation rate, and adds aggro to unit for 5 turns. (Irremovable Buff) to self / 50~100% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Taunt ResistanceAcquire skill for 1 turn: [Status Resistance] Remove all forms of Taunt from self / 100% (Special Status id 4) to self / 1~2% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 10~20%
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Stitch Connector |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units / 35~70%
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Star Performer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract enemies on the entire board by 1 square / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies in a 2-square diamond radius around self / 15~30% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to allies in a 2-square diamond radius around self / 5~10%
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Radiantly Enchanted |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies in a 2-square diamond radius around self +200~400 HP to allies in a 2-square diamond radius around self / 10~20% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +4~8 CP to allies in a 2-square diamond radius around self / 15~30%
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Official English
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"Alp finds himself on the event committee for Ueno Academy's Halloween festival, and he has made himself a costume fitting for the season. Wanting to bring out the most of his innate appeal, he crafted a costume dubbed “Fluffystein"" by his friend. This combines Alp's proudly displayed fur with the well-known pair of Frankenstein and his monster, the modifying scientist and the modified being. Alp likely chose Frankenstein as a base because he unconsciously relates to the pair's existence. Since Alp used his Rule of transformation to gain his ideal body, he wanted to make himself look even cuter if he was going to cosplay for the holidays, and his costume holds nothing back in terms of crowd-pleasing appeal. Alp longs for the popularity he perceives in those who receive charity and gifts from others."
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Translated from Japanese
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Alp has become an organizer for the Halloween event being held at Ueno Academy. The thing he's made this time is a costume that can bring out the most of his charm that he's calling the Fluffy Franken. This is a fusion of the two beings known as Frankenstein, the artificial creation and the professor who artificed him. Alp choosing Frankenstein for a motif may be due to an unconscious bit of sympathizing on how they exist. Having obtained his ideal form through the power of Transformation, Alp has thought about becoming even cuter since he's going to be cosplaying for the season. That wish and the most flattering costume is what he'll take with him to meet Halloween head on. He aspires to be as popular as those who receive charity from those around them.
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Official Japanese
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飢野学園で開催されるハロウィンイベントにて、実行委員を務めることになったアールプ。今回作ったのは、自分の魅力を最大限にひききだすことのできる衣装、その名は「モフモフランケン」。これはフランケンシュタインという周知された「改造された者」と「改造をする博士」という2つの存在に、自慢の毛並みを掛け合わせたものである。アールプがこのフランケンシュタインをモチーフを選んだのは、その在り方について、無意識的に自分と共感するところがあったからなのかもしれない。変身の「権能」により理想の姿を手に入れたアールプは、せっかくコスプレをやるからにはもっと可愛くしたいと考えた。そして願い、この最強に媚びた装いをまとってハロウィンに挑む。周りから施しを受けてもらえる者に対して、人気者としての憧れを抱く。
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CV
Event |
Line |
Summon |
The name's Alp! I'm a cute bear of hip and hop! Let's aim to be popular together! |
Beginning of Battle |
Victory is the two sides of dreams and reality~♪ Fighting spirit rests in the motives of those actions~♪ |
Move |
Put your hands up~♪ |
Attacking |
Hey, yo! |
Skill Activation |
Come on, step it up! |
Hit (minor) |
That hurts! |
Hit (major) |
This is getting bad! Real bad! |
Charge |
Arise, Sacred Artifact, the mysteries of a dream ♪! The truth of almighty power that transcends human knowledge ♪! Long Night of Spirits and Dreams, Alp Traum! Take this! |
Victory |
Have I overcome this dream!? ... Hey! Let's meet up inside a dream next time! Go and check it out! |
KO'd |
Has my screentime come to an end already!? No way, this has got to be a joke... Eheheh... |
Love |
I-I like you! I'd like to be with you forever! Therefore, I want to spend more time with you in this dream--whether it's in the reality or a dream, hopefully we will always be together! |
Title Screen |
Ueno Fluffy Dream Kingdom (4/17/19 ~ ??): "Tokyo Afterschool Summoners." Hey! Yo! You havin' a good dream? I'll be showing you a dream that you won't forget! |
Event (Shop) |
Line |
Open Shop |
So, how's it going? Any ideas for a story yet? Don't worry, we can take our time on this. And if you need help, just ask me! |
Close Shop |
That workshop was so much fun! How'd you enjoy my little show? Let's hang out again soon! |
Encouraging |
What's wrong? You feeling down? Let's dance together, then! C'mon! Over here. Just swing your hips to the beat and let the music work its magic! |
Touched |
Haha. You like my fluffy coat that much? Go on, then. Pet me all you want... But hey! No being bashful. I'm making your dreams come true here, so you'd better make the most of it! |
Conversation (1) |
Huh? you wanna know if dreams taste good? Of course they do! they're delish. That fleeting savory-sweetness can't be beat! |
Conversation (2) |
This Bangle lets me shapeshift, but... I'm kinda stuck as a panda now. Good thing I'm cute, huh? Heheh! |
Conversation (3) |
Whoa! A workshop and a chance to spend the night together on campus? How neat is that?! Whaddaya say we stuff ourselves with panda cakes while everyone's asleep? It'll be our little secret... |
Conversation (4) |
I wanna be a popular hit in this Tokyo so bad! But when people look at me, I want them to see me for who I truly am, not just my cool digs and panda cuteness! |
About Someone (1) |
Y'know, I really respect that kind of dedication to improving your skills, that devotion to becoming number one... I've gotta get on her level! |
About Someone (2) |
Sure, Leib is helpful to have around and all, but I'm always scared he's gonna get angry at me... Huh? You wanted me to rap that? My bad! |
About Event (1) |
Making a picture book definitely sounds like fun! I'm actually pretty good with my hands, so I'm probably gonna be great at this. Haha! |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title-2 open-2 close-2 greeting self character-3 character-4 event event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Story
Transient Summons
Notes
104 comments
[]
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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