Alp/Enemy

From Tokyo Afterschool Summoners
Jump to navigation Jump to search


Transient Information

[?]  [1]
【☆3アールプパジャマ】アールプ
Weapon Spread Blow.png
Rarity 3 Cost 8
HP 380+106.327*(Lv-1) ATK 220+50.816*(Lv-1)
HP @ Lv 60 6653.293 ATK @ Lv 60 3218.144
Max HP+20 Lv, +2000 HP 10779.833 Max ATK+20 Lv, +2000 ATK 6234.464
Skills
Charming Charmer [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract hit units by 1 square / 20~40%
Wild Dancer [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 10~20%
Dream Eater [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 15~30%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to self / 50~100%
Easily Excited [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +20~40 CP to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 15~30%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 30~60%
夢明長夜アールプトラウム
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to self Weapon Spread Thrust.png
2x
Illustration Kinoshita Jiroh
Scenario ――
Voice Rumi Ookubo
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Research Files

Translated from Japanese
Official Japanese
Relation From Others To Others
Like
Dislike
[?]  [2]
【☆4アールプパジャマ】アールプ
Weapon Spread Thrust.png
Rarity 4 Cost 16
HP 850+103.571*(Lv-1) ATK 350+52.551*(Lv-1)
HP @ Lv 65 7478.544 ATK @ Lv 65 3713.264
Max HP+20 Lv, +2000 HP 11549.964 Max ATK+20 Lv, +2000 ATK 6764.284
Skills
Charming Charmer [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract hit units by 1 square / 20~40%
Wild Dancer [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 10~20%
Dream Eater [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 15~30%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to self / 50~100%
Party Starter [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +40~80 CP to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 25~50%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 40~80%
夢明長夜アールプトラウム
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to self Weapon Spread Magic.png
3x
Illustration Kinoshita Jiroh
Scenario ――
Voice Rumi Ookubo
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
[?]  [3]
【☆3アールプ天パジャマ】アールプ
Weapon Spread Blow.png
Rarity 3 Cost 8
HP 380+106.327*(Lv-1) ATK 220+50.816*(Lv-1)
HP @ Lv 60 6653.293 ATK @ Lv 60 3218.144
Max HP+20 Lv, +2000 HP 10779.833 Max ATK+20 Lv, +2000 ATK 6234.464
Skills
Charming Charmer [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract hit units by 1 square / 20~40%
Wild Dancer [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 10~20%
Dream Eater [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 15~30%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to self / 50~100%
Easily Excited [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +20~40 CP to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 15~30%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 30~60%
夢明長夜アールプトラウム
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to self Weapon Spread Thrust.png
2x
Illustration Kinoshita Jiroh
Scenario ――
Voice Rumi Ookubo
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
[?]  [4]
【☆4アールプ天パジャマ】アールプ
Weapon Spread Thrust.png
Rarity 4 Cost 16
HP 850+103.571*(Lv-1) ATK 350+52.551*(Lv-1)
HP @ Lv 65 7478.544 ATK @ Lv 65 3713.264
Max HP+20 Lv, +2000 HP 11549.964 Max ATK+20 Lv, +2000 ATK 6764.284
Skills
Charming Charmer [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract hit units by 1 square / 20~40%
Wild Dancer [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 10~20%
Dream Eater [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 15~30%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to self / 50~100%
Party Starter [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +40~80 CP to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 25~50%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 40~80%
夢明長夜アールプトラウム
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to self Weapon Spread Magic.png
3x
Illustration Kinoshita Jiroh
Scenario ――
Voice Rumi Ookubo
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
[?]  [5]
【高難易度アールプ】アールプ
Weapon Spread All.png
Rarity 4 Cost 16
HP 850+103.571*(Lv-1) ATK 350+52.551*(Lv-1)
HP @ Lv 65 7478.544 ATK @ Lv 65 3713.264
Max HP+20 Lv, +2000 HP 11549.964 Max ATK+20 Lv, +2000 ATK 6764.284
Skills
アールプ高難易度用1 (999) [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square + Move self randomly for 3 squares / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
アールプ高難易度用2 (1027) [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemies on the entire board
    (Total turns 2, 3, 4...) Apply Poison-100~-200HP/turn for 5 turns (Debuff) to enemies on the entire board
    (Total turns 2, 3, 4...) Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to enemies on the entire board
    (Total turns 3, 4, 5...) Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to enemies on the entire board
    (Total turns 4, 5, 6...) Apply Skill LockCannot activate skills for 5 turns. (Debuff) to enemies on the entire board
    (Total turns 5, 6, 7...) Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to enemies on the entire board
    (Total turns 6, 7, 8...) Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to enemies on the entire board
    (Total turns 7, 8, 9...) Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to enemies on the entire board
    Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 2 squares + Move self randomly for -1 squares / 100%
高難易度汎用デバフ耐性1 (986) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff)
    Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff)
    Remove Obstruct-15% skill activation rate for 2 turns (Debuff)
    Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
? {"error":"invalid ID"}
夢明長夜アールプトラウム (1028)
Move self randomly for 2 squares Weapon Spread Magic.png
3x
Illustration Kinoshita Jiroh
Scenario ――
Voice Rumi Ookubo
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
[?]  [6]
【☆3アールプ夢イベHL①用】アールプ
Weapon Spread Blow.png
Rarity 3 Cost 8
HP 380+106.327*(Lv-1) ATK 220+50.816*(Lv-1)
HP @ Lv 60 6653.293 ATK @ Lv 60 3218.144
Max HP+20 Lv, +2000 HP 10779.833 Max ATK+20 Lv, +2000 ATK 6234.464
Skills
夢イベHL1引き込む者 (1042) [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract hit units by 1 square / 20~40%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 CP to self
    -20~-40 CP to enemies on the entire board / 100%
Wild Dancer [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 10~20%
Dream Eater [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 15~30%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to self / 50~100%
Easily Excited [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +20~40 CP to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 15~30%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 30~60%
夢明長夜アールプトラウム
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to self Weapon Spread Thrust.png
2x
Illustration Kinoshita Jiroh
Scenario ――
Voice Rumi Ookubo
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese
[?]  [7]
【☆4アールプ通常】アールプ
Weapon Spread Thrust.png
Rarity 4 Cost 16
HP 850+103.571*(Lv-1) ATK 350+52.551*(Lv-1)
HP @ Lv 65 7478.544 ATK @ Lv 65 3713.264
Max HP+20 Lv, +2000 HP 11549.964 Max ATK+20 Lv, +2000 ATK 6764.284
Skills
Charming Charmer [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract hit units by 1 square / 20~40%
Wild Dancer [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 10~20%
Dream Eater [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 15~30%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to self / 50~100%
Party Starter [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +40~80 CP to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 25~50%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 40~80%
夢明長夜アールプトラウム
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to self Weapon Spread Magic.png
3x
Illustration Kinoshita Jiroh
Scenario ――
Voice Rumi Ookubo
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"Alp's Snapback is one of his Sacred Artifacts, allowing him to switch dreams with reality and vice versa. When he was born in the interval between reality and dreams, his ability to traverse both worlds was sealed within marks of moon and sun that can be externally controlled. The sun represents reality, and the moon the world of dreams, and each mark functions as the key to its respective realm. However, it turned out that the sealing of his powers meant that Alp would have to enter the dreams of others to feed, and thus survive, forcing him to use his Sacred Artifact on a daily basis. He transformed into a panda long ago using the Rule of his other Sacred Artifact, a Bangle. However, he carelessly made his form so rotund that he can no longer take it off and reverse the transformation. Yet this doesn't seem to concern him, as Alp is very taken with his panda form, and it should be noted that all information pertaining to it comes from the panda himself and is otherwise unconfirmed."
Translated from Japanese
Official Japanese
アールプが持つ帽子は「夢と現実を入れ替える」ことができる「神器」。彼が夢と現実の狭間で生まれた時、両方の世界へアクセスできる力を「太陽と月の刻印」に封印し、外部からコントロールできるようにした。太陽は現実を、月は夢を司どり、それぞれの世界に入るための「鍵」として機能する。しかし封印後、夢の中でしか栄養を取る事ができないと判明したため、日常的にこの「神器」を使用しなければならなくなった。かつて、自身が持つもう1つの「神器」である「姿を変える腕輪」の「権能」によりパンダ姿に変身したが、考えなしに豊満な肉体に変身したことにより、唯一の解除方法である腕輪を外すことが出来なくなる。しかし本人はパンダ姿を気に入っており、元に戻れないことをさほど気にしていない。なお、現在の姿に関する情報は全て、アールプの自己申告である。
[?]  [8]
【☆3アールプ水着】アールプ
Weapon Spread Blow.png
Rarity 3 Cost 8
HP 380+106.327*(Lv-1) ATK 220+50.816*(Lv-1)
HP @ Lv 60 6653.293 ATK @ Lv 60 3218.144
Max HP+20 Lv, +2000 HP 10779.833 Max ATK+20 Lv, +2000 ATK 6234.464
Skills
Charming Charmer [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract hit units by 1 square / 20~40%
Wild Dancer [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 10~20%
Dream Eater [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 15~30%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to self / 50~100%
Easily Excited [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] +20~40 CP to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 15~30%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 30~60%
夢明長夜アールプトラウム
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to self Weapon Spread Thrust.png
2x
Illustration Kinoshita Jiroh
Scenario ――
Voice Rumi Ookubo
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Translated from Japanese
Official Japanese