After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
Apply TauntAdds aggro to unit for 2 turns. (Buff) to self
Proc Chance
50%
Wild Dancer
JP Name
踊り狂う者
Trigger timing
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
Apply CharmCannot attack for 3 turns (Debuff) to hit units
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After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
Apply TauntAdds aggro to unit for 2 turns. (Buff) to self
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
Apply CharmCannot attack for 3 turns (Debuff) to hit units
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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