Alp/Strategy
NOTE: This page currently under construction.
(This page is for Alp strategy guide. For the standard Alp page, click here.)
Overview
Example overview
Highlights
Class:
Gameplay Role:
Pros
+ Though very rare, he does have the potential to shut down the entire enemy team for a turn.
Cons
- Even with max skill seeds, Glint, Concentration, AND the Friend bonus, inflicting Dazzle still doesn't even break 70%. Charm fares even worse at 60%.
- If you can get Combo on him, you can not only Attack All the same turn he uses his CS, but his chances of inflicting debuffs will greatly increase. However, the only two reliable Combo-giving units are Setsubun Oniwaka, which is impossible to get right now, and Volos, which is a unit that isn't seen as generally very good. Every other Combo giver is even worse, so trying to get Combo onto Alp will usually weaken your team and is currently more of a con than anything.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
6653 | 8717 | 3218 | 4726 | 3218 | 4726 | 3540 | 5199 | |
7479 | 9514 | 3713 | 5239 | 2042 | 2881 | 3119 | 4401 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Alp 【Debuffer】 |
Alp 【Moveslut, CP Battery】 |
Alp 【Healer, Tank】 |
Alp 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.