鉄手套のヴィング

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Ving the Iron Glove
JP Name 鉄手套のヴィング
Trigger timing When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)
Effect +4~8 CP to self
Proc Chance 45%

Ving the Iron Glove
JP Name 鉄手套のヴィング
Trigger timing Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.
Effect OppressionCannot move at will for 2 turns (Debuff)
Proc Chance 50%
This is an additional effect

Ving the Iron Glove
JP Name 鉄手套のヴィング
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (If HP < 81%) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self and allies directly adjacent to self
Proc Chance 45%
This is an additional effect

Ving the Iron Glove
JP Name 鉄手套のヴィング
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (If HP < 51%) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies directly adjacent to self
Proc Chance 45%
This is an additional effect

Ving the Iron Glove
JP Name 鉄手套のヴィング
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (If HP < 11%) Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to allies directly adjacent to self
Proc Chance 50%
This is an additional effect

Transients with 鉄手套のヴィング

No transients found that satisfy the search criteria.

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