* Hecate is based on the Ancient Greek [[wikipedia:Hecate|goddess of witchcraft]]. Her status as a Canine Therian, as well as her knife Sacred Artifact are references to dogs and daggers being Hecate's symbols.
* Hecate is based on the Ancient Greek [[wikipedia:Hecate|goddess of witchcraft]]. Her status as a Canine Therian, as well as her knife Sacred Artifact are references to dogs and daggers being Hecate's symbols.
** She's also based on the witch queen of the same name in William Shakespeare's play, [[Wikipedia:Macbeth|Macbeth]].
** She's also based on the witch queen of the same name in William Shakespeare's play, [[Wikipedia:Macbeth|Macbeth]].
** In [https://lifewonders-shop.jp/products/hekate-character-badge LifeWonders' merchandise shop], Hecate's can badge is represented with the colors of Yggdrasil and Tir na nOg. Her research file and role as a goddess of witchcraft suggests that she might also be [[wikipedia:Morgan_le_Fay|Morgan le Fay]] and [[wikipedia:Hel_(mythological_being)|Hel]] (the latter is supported by the mention of Fenrir's sister in [https://housamo.wiki/fenrir his research file]).
** In [https://lifewonders-shop.jp/products/hekate-character-badge LifeWonders' merchandise shop], Hecate's can badge is represented with the colors of Yggdrasil and Tir na nOg. Her research file and role as a goddess of witchcraft suggests that she might also be [[wikipedia:Morgan_le_Fay|Morgan le Fay]] and [[wikipedia:Hel_(mythological_being)|Hel]] (the latter is supported by the mention of Fenrir's sister in [[Fenrir|his research file]]).
* Her Charge Skill line Hecates Trimorphos means "Hecate of three forms" in Greek and references how Hecate was often depicted with three faces or forms, especially at three-way crossroads.
* Her Charge Skill line Hecates Trimorphos means "Hecate of three forms" in Greek and references how Hecate was often depicted with three faces or forms, especially at three-way crossroads.
** This is also referenced in her skill evolution, Luna Triformis.
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit Post-DebuffAcquire skill (5 turns): [After Debuff] Apply Crit to self / 80% (Irremovable Buff) to alliesin front of self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Poison-100~-200HP/turn for 5 turns (Debuff) to alliesin front of self / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to alliesdirectly adjacent to self / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+150~300 HP to alliesdirectly adjacent to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+150~300 HP to alliesdirectly adjacent to self / 40~80% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Love StrengtheningWhen user has Love: +300 HP/turn for 999 turns (Irremovable Buff) to allies3 squares horizontally, 3 squares vertically, 1 square diagonally away from self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) / 50~100%
"A Canis Therian Transient and active member of the Akihabara Creators who's absolutely obsessed with shipping—as in, the matchmaking of others around her, irrespective of species, sex, size, or appearance, just to observe with great interest what sparks may fly when certain pairings are actualized. Day and night, her mind is constantly nourished by the neverending possibilities that exist all around her to create never-before-seen couplings. On top of this, Hecate is a witch, and is also extremely well-versed in pharmacology, and she combines all of these disparate interests into a very prolific writing hobby that results in frequent indie publications of rather massive scope. She once bore the nickname ""Hellhound"" back in her home world, and has now proudly adapted this into the pen name she uses for her indie works here in Tokyo: H. L. Hound. Her writing tends not to fall into any specific genre, but rather pioneers new genres altogether, and this has earned her a very enthusiastic fanbase who always eagerly await her next work. Sadly, her Role dictates that she can never have a spouse, and she firmly believes that Role to be ironclad and eternal, causing her to react with visceral negativity whenever the possibility of finding her own true love is raised. She was born into a highly reputable family of auteurs back in her home world who had numerous servants in their employ, including fellow Tokyo Transient Barguest. Her Rule, which allows her to junction multiple worlds, was actually considered to be a bit borderline at the time of her transfer to Tokyo, and almost prevented her from being allowed in. Recently, she's found herself particularly keen on virtual livestreamers, and has also found common ground and forged very solid friendships with a large number of her guildmates."
Translated from Japanese
Transient who takes the shape of a dog and belongs to the Akihabara Creators. She is a gigantic shipping nerd who wants to see the chemistry that results from anything being crossed together, race, gender, and appearance of the subjects involved be damned. Fantasies sustain her day and night as she seeks combinations still unknown to her. Hekate is a witch versed in pharmaceuticals and is also an indie author who publishes things in the black magic book market. Her pen name is Hell's Bitch, a name she proudly calls herself since her days in her home world. Her nature as an author who continually trailblazes new genres has brought her many fans that always eagerly wait for her newest grimoires. Despite that, given Hekate's role as someone who will never have a spouse to join with her, she believes she will pair up with someone the day after never. As a result, when faced with the idea of personally getting involved with romance she displays a highly negative reaction. Back in her home world, she was born to a famous family of writers served by many servants that started with Barguest. Her power that junctions with others that come from other worlds skates the line of what Tokyo's summoning allows. Hekate has recently gotten into the world of Vtubing and often hits it off with her guildmates.
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit++ Post-DebuffAcquire skill for 5 turns: [After Debuff] Apply Crit++ to self / 80% (Irremovable Buff) to alliesin front of self Apply Poison-100~-200HP/turn for 5 turns (Debuff) to alliesin front of self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to alliesin front of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to alliesin front of self / 40~80%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 35~70% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 35~70% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to alliesdirectly adjacent to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self and alliesin front of self / 45~90%
"Hecate, an attendee of liberal arts-centric Akihabara Academy, bears a Knife as her Sacred Artifact which is used both to aid in the creation of all things, and as a flame through its Rule to help serve as a guiding light for those who traverse worlds. She was widely revered for these powers back in her home world, but here in Tokyo, she almost exclusively uses this Knife to aid her in her many hobbyist pursuits, employing its powers of creation in particular to help with production. She spends most days like this, losing herself in her many passions and fantasies, but there's always a nagging voice in the back of her head that asks, what if you yourself could fall in love one day? What then? She believes her Role, her isolation, to perhaps be one of the sparks that light the creative fire within her, however, so she always quickly dismisses these notions in order to let it burn as brightly as it can. But this doesn't stop these thoughts from disrupting her, with her school life in particular suffering the most from it: when others pay attention to her and treat her with admiration, she has a tendency to get flustered and run, creating a rift between her and her would-be school friends. She does, however, hold a special fondness for those whose feelings transcend dimensional barriers, since she herself was only permitted to come into being due to a faith that transcends multiple worlds."
Translated from Japanese
Hekate attends the school where creator types gather, Akihabara Academy, and possesses a knife Sacred Artifact. It has the power to help with the creator or birth of all things and the flame it lights can guide travelers who cross all over the world. In her home world this power is the reason many respected her, but now Hekate uses that characteristic for her group activities and create many works. Every day she devotes herself to her wild fantasies and creations, but sometimes a certain thought comes to her: what if she found love? But Hekate believes this wish being out of her reach is the source of her creativity, so she continues lighting a fire for her work by herself. Lately she worries if the everyday self-deprecation from that is leading her to avoid her school friends who have relationships. Like what if being validated too much will cause her to break into hives and run off? The faith that composes the Transient Hekate passes through several worlds and has that as a base. She has a sense of familiarity with those who can cross over dimensional walls with emotions the same way.
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Restore Ally's HP When AttackingAcquire skill for 999 turns: [Before Hitting] +300 HP to ally one square right of self / 100% (Irremovable Buff) to allieson the entire board Apply Increase Ally's CP When AttackingAcquire skill for 999 turns: [Before Hitting] +10 CP to ally one square left of self / 100% (Irremovable Buff) to allieson the entire board / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemieson the entire board by 1 square / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+150~300 HP to allies2 squares to the left and right of self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to alliesin front of self / 45~90% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 35~70% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint StrengtheningWhile user has Glint: DEF Up by 0.75x for 999 turns (Irremovable Buff) to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies1 square around self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Restore foe's HP when defeatedAcquire skill for 3 turns: [When Leaving] +1000 HP to enemies on the entire board / 100% (Irremovable Debuff) to enemieson the entire board / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Prayer+10% skill activation rate for 6 turns (Buff) to alliesin front of self / 40~80% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allieson the left and right of self / 40~80%
Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units + Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units + Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units
"Though a master matchmaker for couples all around her, Hecate is said to be cursed to a fate of eternal spinsterhood. She has few positive recollections of summers back in her home world spent watching her surroundings become the domain of the popular, pleasant, and peppy, forcing her to realize how suited she was to being alone. Memories of days spent fighting her fate while not yet understanding how doomed to solitude she was and embarrassing herself in the process cause her to squirm uneasily. Here in this new town, as summer approaches, she feels heat returning to the heart she had long thought frozen. Something is different, and she has a feeling she knows what it is. She had never understood how to be brave or how to express her true feelings before, but her heart's desires are beginning to transform into a different shape. It strikes her that, in Tokyo, there's more than one way to express love. One could, for instance, express their love in a work of fiction and subtly pass it on to the object of their affection. The world will soon see the rebirth of the meaning of her old name, Hecate of Three Forms. When summer rolls around, Hecate apparently makes many, many grimoires for events, and she is rumored to have fans in Ueno and Yurakucho as well."
Translated from Japanese
Despite calling herself the forever alone unpopular plain Jane, she is the shipper witch who will ship everyone in every way. Back in her home world, Hecate had little to no fond memories of summer. Summer was the time of love for the normies in relationships, the time of the year to remind her of how totally not in a relationship she was despite how she felt about that. She screws her body into pretzels when she remembers the dark days of cringe trying to fight it in so many ways, but this summer she's feeling the sparks of love again in what's supposed to be her cold dead heart of personal romance. Somewhere in her heart, Hecate knows what's different this time compared to before. She tried to pluck up her courage and express how she felt, but she never understood until now. Still, the feelings she's holding are trying to take on a new form because in Tokyo there is no one way to express love. For example, you could put it in a fictional piece of work and secretly give it to the one who's on your mind. The meaning of the name "the third Hecate" is being reborn here and now. This season Hecate is always training to make her grimoires for events. Maybe some of her fans are in Ueno and Yurakucho as well.
Hecate is based on the Ancient Greek goddess of witchcraft. Her status as a Canine Therian, as well as her knife Sacred Artifact are references to dogs and daggers being Hecate's symbols.
She's also based on the witch queen of the same name in William Shakespeare's play, Macbeth.
In LifeWonders' merchandise shop, Hecate's can badge is represented with the colors of Yggdrasil and Tir na nOg. Her research file and role as a goddess of witchcraft suggests that she might also be Morgan le Fay and Hel (the latter is supported by the mention of Fenrir's sister in his research file).
Her Charge Skill line Hecates Trimorphos means "Hecate of three forms" in Greek and references how Hecate was often depicted with three faces or forms, especially at three-way crossroads.
This is also referenced in her skill evolution, Luna Triformis.