From Tokyo Afterschool Summoners
Jump to navigation
Jump to search

Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
556+143.327*(Lv-1) |
ATK |
44+13.816*(Lv-1) |
HP @ Lv 60 |
9012.293 |
ATK @ Lv 60 |
859.144 |
Max HP+20 Lv, +2000 HP |
13878.833 |
Max ATK+20 Lv, +2000 ATK |
3135.464 |
Skills |
Prying One |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to hit units and enemies 1 square around them / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units and enemies directly adjacent to them / 40~80%
|
Anonymous |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 20~40% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hitting units / 35~70%
|
App Developer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] -350~-750 HP to hitting units / 40~80%
|
Commander |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 30~60%
|
|
Research Files
Translated from Japanese
|
A native who developed the "App." He is also the guild master of the Agents, a group of spies, ninjas, and operatives. He's said to be half Japanese, half immigrant, but his past information has been deleted, so it's unclear. He always wears a head wearable device and joined a certain SNS company as a student intern. He's friendly and has good communication skills, but he is so interested in other people's love stories that he wound up in this way of life. As a result, he has acquired various information-related skills and found himself in his current position. He has a strong desire to get married and has always said that he wants to have a workplace romance. On the other hand, he wants to keep the existence of his lover a secret, and is aware that he is being selfish. His special skill is profiling human relationships using social network engineering and cluster analysis. He makes the information related to him "official and confidential" on the "App". Therefore, it seems that he does not exist in the "Game" of Tokyo.
|
|
Official Japanese
|
「アプリ」の開発者である現地人。スパイや忍者、工作員たちが集まったエージェンツのギルドマスターでもある。移民である片親と日本人のハーフらしいが、過去の情報は抹消済みのため明らかではない。ヘッドウェアラブルデバイスを常に着用し、とあるSNS企業へ学生インターンとして入社。人当たりのよいコミュ強だが、他者の色恋話への興味がありすぎて身に着けた処世術である。そのために、各種情報関係のスキルまでもを身につけ、気付けば現在の地位に居た。結婚願望がとても強く、職場恋愛をしたいと常々、公言しているらしい。一方、恋人の存在は秘密にしたいとも思っていて、自分のことながら勝手だという自覚がある。特技はソーシャルネットワーク工学とクラスタ分析を用いた、人間関係のプロファイリング。彼は自分に関わる情報を「アプリ」上において「公式かつ機密」にしている。故に、東京の「ゲーム」において彼は存在しないことになっているようだ。
|
|

|
Rarity |
4 |
Cost |
16 |
HP |
1069+142.337*(Lv-1) |
ATK |
131+13.786*(Lv-1) |
HP @ Lv 65 |
10178.568 |
ATK @ Lv 65 |
1013.304 |
Max HP+20 Lv, +2000 HP |
15025.308 |
Max ATK+20 Lv, +2000 ATK |
3289.024 |
Skills |
Pro Profiler |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Obstruct WeakeningWhile user has Obstruct: ATK Down by 0.5x for 10 turns (Irremovable Debuff) to enemies on the entire board / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to hit units and enemies 1 square around them / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units and enemies directly adjacent to them / 40~80%
|
Security Classification Designator |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies on the entire board / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hitting units and enemies 1 square around them / 35~70%
|
Third Class Privilege Holder |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] -1000~-2000 HP to hitting units / 40~80% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 20~40%
|
Master Agent |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies in a 2-square diamond radius around self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies in a 2-square diamond radius around self / 35~70%
|
|
Translated from Japanese
|
His Sacred Artifact is a folder used in profiling. It reveals the target's relationships and estimates the past, present, and future actions of the target. The database references the same content as the "App," so it becomes more powerful over time. Hoover can also treat the relevant information on the "App" as official and confidential. In other words, it means that it is possible to designate it as "prohibited" or taboo. Such data will not be accessible to other "Game" players. He is invincible in political maneuvering and intelligence warfare, but not very good at single combat. He carries a small handgun for self-defense, but has never been hit. Therefore, he tries to avoid being in dangerous situations as much as possible. If he absolutely needs to, he can use tactics that assume that "the bullet will not hit the target." His hobby is attending weddings, and he always has a formal dress ready so that he can attend at any time. He is on good terms with the ninja boss, who is always in financial difficulty, and they often consult about the management of the intelligence organization, and he often gives him work.
|
|
Official Japanese
|
プロファイリングの「神器」。対象の人間関係を明らかにし、相手の過去、現在、未来の行動を推定する代物。データベースは「アプリ」と同じ内容を参照するため、時間を重ねるほどに強力になってゆく。また、フーヴァーは「アプリ」上において該当する情報を公式かつ機密扱いにできる。別の言葉で表現するなら、「禁則」、タブーとして指定することが可能という意味。そうしたデータは、他の「ゲーム」プレイヤーから参照不可能になるという。政治的駆け引き、諜報戦において無敵を誇るが、単独戦闘においてはあまり役に立たない。護身用に小さな拳銃を携帯しているが、当たった試しがないようだ。なので出来るだけ、鉄火場には居合わせないように努めている。どうしても必要がある場合には、「銃弾がターゲットに当らない」ことを前提とした戦術をとる。趣味は結婚式への参列で、常に礼服を用意して、いつでも参列できるようにしているらしい。常に経営難の忍者頭領とは、諜報組織運営について相談する仲で、よく仕事を回している。
|
|
CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
|
Appearances
Transient Summons
Notes
- He is based on the first director of the United States Federal Bureau of Investigation, J. Edgar Hoover, a figure who, while instrumental in modernizing policing and establishing national forensic databases, became infamous for numerous abuses of power, including illegal surveillance, psychological warfare, sabotage and political intimidation.
- His Sacred Artifact comes from the title of the biography Official and Confidential: The Secret Life of J. Edgar Hoover, which alleged intimate details about his sexuality.
- His summoner mark is located on the back of his left hand, resembling two bullets crossed in front of an open book.
11 comments
[]
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |