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Transient Information
Research Files
Official English
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"A male high school student who belongs to the archery club. He has the soul of a god who once presided over a certain world, giving him divine power almost like a curse that allows him to bend fate and causality in order to form a bond. That power is too much for a mere human to handle and if he were to grow too strong, Tokyo could vanish without a trace along with him. The Transient Cupid sticks with him and occasionally turns that power into arrows of light to expel some pent up energy. However, the arrows must hit someone to fulfill their duty."
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Translated from Japanese
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A gentle high school student and archery club member, accompanied by the cherubim Cupid. He has a soul that overlaps with a god existing within one of the parallel gate worlds, and the godly energy crosses that barrier, welling up in him. But if this extraordinary power accumulates too much in his ordinary human body it could destroy not only him, but Tokyo itself. Having taken a liking to Shinya, Cupid helps him out by periodically releasing this overflowing power in the form of light arrows. There is, unfortunately, the stipulation that the arrows cannot be fired aimlessly and must hit someone.
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Official Japanese
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弓道部に所属する男子高校生。ある異世界で主神とまで呼ばれた者に重なる魂を持ち、あらゆる障害を越え、因果を捻じ曲げて縁を結ぶ、呪いに等しい神力を身に帯びる。しかしそれは人の身に余る力で、溜め過ぎれば暴走し彼のみならず東京ごと消滅させる程。彼に憑く「転光生」キューピッドはそれを光の矢に変えて定期的に放出する事で助けているが、その際は必ず誰かに当てなければいけないという制約がある。
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Rarity |
4 |
Cost |
16 |
HP |
856+89.622*(Lv-1) |
ATK |
428+67.255*(Lv-1) |
HP @ Lv 65 |
6591.808 |
ATK @ Lv 65 |
4732.32 |
Max HP+20 Lv, +2000 HP |
10384.248 |
Max ATK+20 Lv, +2000 ATK |
8077.42 |
Skills |
Soul Shooter |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff)-affected enemies Deal 1.5x damage to Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff)-affected enemies / 100%
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Fate Binder |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CharmCannot attack for 3 turns (Debuff) to hit units / 10~20%
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Heavenly Messenger |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies 1 square around self / 25~50%
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Starshine |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to allies directly adjacent to self / 35~70%
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Skill Evolution(s) |
Soul Shooter + |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff)-affected enemies Deal 1.5x damage to Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff)-affected enemies / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to allies in Thrust range / 50~100%
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Matchmaker of Many |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP < 26) Apply CharmCannot attack for 3 turns (Debuff) to hit units / 10~20% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (If 25 < CP < 51) Apply CharmCannot attack for 3 turns (Debuff) to hit units / 20~40% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP > 50) Apply CharmCannot attack for 3 turns (Debuff) to hit units / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to self and allies 1 square around self +200~400 HP to self and allies 1 square around self / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK Buff ResistanceAcquire skill for 1 turn: [Status Resistance] Remove any removeable damage increasing buffs from self / 100% (Special Status id 4) to hit units Apply Charm WeakeningWhile user has Charm: Proc rate down by 60% for 3 turns (Irremovable Debuff) to hit units / 45~90%
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Starshine+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to allies directly adjacent to self / 50~100%
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Official English
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"Those shot through the soul by his arrows of light will love him blindly. He has no control over this effect and he dislikes gaining power over others without good reason. Thus, he tries to turn the effects toward good and uses his arrows to shoot deities and demons who would cause harm. As a result, he is constantly at the center of some crazy rom-com or another, often with the fate of the world on the line."
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Translated from Japanese
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Those shot by Cupid's arrows temporarily become madly infatuated with Shinya. Although it must inevitably be done, he hates to play the heartbreaker to innocent strangers. His feelings are, "If it must be done, I can at least use this for a good cause." As such, he directs Cupid's arrows towards evil people who would do harm to others, distracting them from their misdeeds and using himself as bait to allow others to get away. As a result, the unlucky boy has somehow become entangled in a romantic comedy with the fate of the world at stake.
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Official Japanese
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光の矢に魂を射貫かれた者は、彼を盲目的に愛するようになる。やむを得ないとは言え無意味に心を弄ぶ事を良しとしない彼は、出来るだけその結果が人の為になるようにする事を願い、多くの人に害なす神魔をその矢で射貫く。だがその結果、彼の周りには世界の命運を賭けた命がけのラブコメが常に展開されている。
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Variant |
Valentine |
Rarity |
4 |
Cost |
16 |
HP |
670+91.429*(Lv-1) |
ATK |
530+64.694*(Lv-1) |
HP @ Lv 65 |
6521.456 |
ATK @ Lv 65 |
4670.416 |
Max HP+20 Lv, +2000 HP |
10350.036 |
Max ATK+20 Lv, +2000 ATK |
7964.296 |
Skills |
Bonding Representative |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Charm StrengtheningWhile user has Charm: DEF Up by 0.3x for 999 turns (Irremovable Buff) to self and allies on the entire board / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract enemies on the entire board by 1 square / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hitting units / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hitting units / 30~60%
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Snow Melter |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Latent Remove Buff Before Being HitAcquire skill for 2 turns: [Before Being Attacked] Apply Remove Buff to self / 70% (Irremovable Debuff) to hit units / 40~80% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self and allies 1 square around self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self and allies 1 square around self / 30~60%
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Illuminating Retainer |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to CharmCannot attack for 3 turns (Debuff)-affected enemies / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to hit units / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 30~60%
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Stealthy Invader |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units and enemies directly adjacent to them / 40~80% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Blessing+300~600HP/turn for 4 turns (Buff)-affected enemies / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
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Official English
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"It's Valentine's season, and Cafe Asterism is busier than ever! A little too busy, in fact. There are way too many customers coming to visit Shinya, to the point that he cannot get around to his daily duties. Seeing him troubled by this, his friends suggest he get away and participate in a guild event: the Valentine's Snowball Fight. In all honesty, he is not fond of fighting against others, even in games. This leads Shinya to believe he won't do well in the event. If this is going to be a competition, after all, then surely he will have to face down the affection of his opponents, no? Shinya trades in his favored bow for a pair of pistols and timidly steps into the snowy field. At least Cupid seems content with being able to freely fire off arrows! Shinya feels sympathy toward those who are prevented from doing things the way they want to. Over the years, he has changed guilds countless times. As of right now, he belongs to the Aoyama Missionaries, but who can say for how long?"
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Translated from Japanese
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It's Valentine's, and Cafe Asterism is prospering. Prospering too much actually. There's been too many people coming to see him and business hasn't been running properly. So at the recommendation of his friends worried about the situation, Shinya is taking part in his guild's event, partly to take refuge. This is the Valentine Snowfight, a war of snow he heard about. Frankly, this may be a game but Shinya still has a hard time competing with people and he's unsure he'll do well. But still, if it is a game then there should be opportunities to get along with his opponents. Shinya has changed out his usual bow for dual pistol gimmicks and timidly steps out into the white world of snow. Not that this stops Cupid from firing off arrows whenever he well and truly pleases. Shinya sympathizes with people who do the things they want to but don't have them work out as expected. Side note, for a long time Shinya has drifted from affiliation to affiliation. Currently he's with the Aoyama guild, but in the future he'll probably be seen elsewhere.
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Official Japanese
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時はバレンタインシーズン。カフェ・アステリズムは盛況だった。いや盛況過ぎた。自分目当で訪れる客が多過ぎて、まともにカフェの営業が成り立たない。状況に憂慮した友人たちの勧めで、ギルドのイベントへ避難を兼ねて参加する。そこで耳にしたのが「バレンタイン・スノーファイト」、雪合戦だ。正直、それがゲームであっても誰かと争うのは苦手だし、うまく出来る自信だってない。それでも、これが競技なら対戦相手から好意を向けられることは少ないはず。シンヤはいつもの弓を二丁拳銃のギミックに持ち替え、恐る恐る銀世界へと踏み出した。まあ、キューピッドの方は好きなだけ矢を放ててご機嫌なようだが。自分のやりたいことが思うようにいかない相手に共感を覚えている。ところで彼は永い間、様々な所属を転々としている。今回は青山ギルドに身を寄せているが、未来にはまた別の姿が見られるだろう。
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CV
Event |
Line |
Summon |
I'm Shinya, and this child is Cupid. There are some complicated circumstances; if we don't let it fall in love, we'll die. |
Beginning of Battle |
People who don't care about friendship... Even if I fall in love... |
Move |
Okay! |
Attacking |
Please! |
Skill Activation |
This has to do it! |
Hit (minor) |
Agh! |
Hit (major) |
Cupid!? |
Charge |
Cupid, take my strength. I'll shoot my most precious arrow! Passion Eros!! |
Victory |
I think the arrow should wear off soon... A-ah! Wait a moment, please calm down!! |
KO'd |
Is it... even if I'm not tinkering with the heart anymore... is it okay? |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Scenarios
Notes
- His full name is Shinya Tennoji (天王寺 シンヤ).
- Tennoji (天王寺) can be translated as "Temple of the Heavenly King." This is possibly a reference to Shinya's body housing the soul of an Olympian god.
- Shinya has no Sacred Artifact of his own but he has a pact with the Transient Cupid, who manifests themselves as a small cherub that accompanies Shinya wherever he goes. Cupid's job is to release excess energy that builds up in Shinya.
- Depending on which origin story, the Roman god of desire Cupid is either the son of Venus, the Roman goddess of beauty and love, and Mars, the Roman god of war or as his Greek equivalent Eros, a primordial god of love being born right after Chaos, Gaia (the Earth), and Tartarus (the abyss).
- Shinya's summoner mark is on his back where his shoulder blades are, it has the appearance of a stylized winged heart with the wings resembling thunderbolts.
- It is revealed in Chapter 9 that Shinya is the back-up Representative, or at least the soul that resides within him is, to the world of Olympus whose legitimate Representative, Zeus, was barred from entering Tokyo.
- Shinya runs café Asterism, which serves as a frequent meeting place for his group consisting mostly of transients that aren't affected by his innate ability to forcibly charm people; namely Taromaiti and Kalki; another member is Hati.
- He has a loading screen, in which, he is seen congratulating both Cupid and Temujin for getting multiple bullseyes and saying "Amazing!" (すごいなぁ。)
- On the release of the Valentine Snow Fight event, Shinya's previous voice actor, Masato Yoshida, was replaced by Hiroki Goto. Upon the change, the voice lines for his base unit's and were replaced with Goto's takes, while also receiving several additional lines.
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