Shinya/Strategy
NOTE: This page currently under construction.
(This page is for Shinya strategy guide. For the standard Shinya page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
Overview: Taking aside Default situationality, Shinya's LB1 is a nice passive stun that can lock enemies down for allies or simply prevent them from acting, LB2 is a moderately good passive heal, and LB3 is Shinya’s cornerstone, Insight increasing proc rates simply by moving around is excellent, making room for some good synergies, especially for allies that need a boost in proc rates. His Charge is LB1 with a guaranteed stun rate instead, it’s a great setup if you get a clean shot. Still, Shinya’s selling point lies mostly in LB3, the rest of his skills are complementary and with ironic low-ish proc rates (mainly LB1), he appreciates a party that can help him deal damage, since both his element and range are good for offense.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Mixed Support
Gameplay Role:
Pros
+ LB1 adds a nice stun just by attacking things, which can easily mark targets to focus on now or later.
+ LB2 Blessing adds a moderate passive heal at a nice effect range.
+ LB3 is fantastic to boost his allies’ proc rates, which can make for curious interactions.
+ Charge is fantastic as a guaranteed LB1 effect, with its effect being non-scaling and able to shut down priority targets momentarily.
Cons
- Default is heavily situational, if usually useless.
- Ironically, LB1 has a low proc rate, with LB2 following a bit close.
- His LB3 doesn’t apply to himself, which would have worked wonders to help his other skills.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | (Effective) HP | Base ATK | ATK per square | CS ATK per square (SALV1) | ||||
---|---|---|---|---|---|---|---|---|
Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | |
5948 | 7884 | 4025 | 5671 | 1811 | 2552 | 3622 | 5104 | |
6592 | 8488 | 4732 | 6405 | 2130 | 2882 | 6389 | 8647 | |
6521 | 8436 | 4670 | 6317 | 1308 | 1769 | 3923 | 5307 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Shinya 【Debuffer】 |
Shinya 【Moveslut, CP Battery】 |
Shinya 【Healer, Tank】 |
Shinya 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.